Rubicon is giving us some new modules to play with, one of which is The Small Mobile Siphon Unit. This unit is designed to steal from a tower that is moon mining, or doing simple reactions. It can be used to make a profit or grief.

Lets take a look at the stats:
the Mobile Siphon Units steal 60 units of raw materials or 30 units of processed material. Siphon Units can only steal from the end of a production chain and the Small Mobile Siphon Unit prioritizes raw material over processed material. The unit steals at the same time the starbase produces, so once per hour. 10% of what is stolen is wasted, i.e. destroyed. The rest is stored in the Small Mobile Siphon Unit. It can store 900m³. If it is full, it stops stealing.

1 Small Siphon Unit is 35m3, this means a agility fitted Blockade runner can carry around 100 units in their cargo holds. build costs are 11.4mil roughly and predicted sell price per unit will be around 12mil to 13mil.

They must be dropped in range of a POS, and cannot be within 10km of another Siphon Unit. POS guns will not automatically fire on these units, much like Mobile bubbles, or cans, unless a player actively uses the POS guns to shot the siphon units.

Once a Mobile Siphon Unit has been deployed, it cannot be rescooped, it has a lifetime of 30 days, and will continue to Siphon from a POS until it is either destroyed, or its cargo bay is filled. Note that anyone can take from the Siphon Unit.

Usage:
A harvesting POS mines a 100 units of materials every hour from a moon. If you deploy 1 Siphon Unit this will result in the Siphon Unit stealing 60 units from the POS, of those 60 units only 54 will end up in your Siphon Unit because of the 10% waste. If you anchor a second Siphon unit then it will steal the remaining 40 units, 10% waste means you get 36 units, However this will mean that the tower itself will receive 0 units into a Silo, as everything would of been stolen. You can deploy more than 2 Small Siphon Units however Units steal in the order they are placed, and any units after 2 will have no materials to steal.

A simple reacting POS produces 200 units of simple materials every hour from a reaction, 1 Siphon unit would steal 30, and receive 27 units after the 10% waste, a second unit would do the same. It would take 7 Small Siphon Units to shut down a simple reaction tower.

Small Siphon Units are very easy to use, you simply place a Small Siphon Unit in your cargohold, warp to a POS between 30km and 50km, and launch the Small Siphon Unit, and you are done. Each time the tower harvests or reacts, you will get materials. To empty you simply warp to the Small Siphon Unit, and drag and drop the stolen materials into your cargohold.

Isk making / Griefing tool:
Come Rubicon there will be a lot of demand for Small Siphon Units, some people will be looking to get rich, others looking to make people poor. It will take around 5 hours with the highest value moon material, to cover the cost of the Siphon Unit, and anything between 6-8 for the other r64 moon materials, anything after this, if successfully scooped, would be counted a profit. r32s will generate less income, and more time to cover costs, however they will likely be less contested. Realistically however, certainly for the first month, Siphon Units will not make you rich, people will be far too active after the patch.

If you are looking to make ISK however, you are probably better off aiming for Simple Reaction towers, these towers tend to be left for much longer periods of time, and certainly in low sec, are run by small or single pilot entities. Finding a tower making Neo Mercurite would be very lucrative, and you would cover the costs of your Siphon unit in around 10 hours.

Griefing however is a very viable option, something that will undoubtedly be used by coalitions to disrupt and financially ruin other entities in the game. In a single blockade runner, you can have around 100 Small Siphon Units, this will cost you around 1.2 to 1.3b, depending obviously on the market price. 100 Small Siphon units would be able to stop 50 moons from getting any moon goo per hour. Most regions have around 30 r64 moons, some as high as 60. So for a small investment you can shut down a regions income.

Now, you can easily kill these Small Siphon Units, either with a fleet of ships, or a small gang, or what is likely to be the most popular choice, a POS gunner. However, in destroying the Small Siphon Unit, you will destroy anything inside if you don’t scoop the contents. Scooping the contents could prove to be a challenge, a well setup black ops team could easily wait for a hauler to come and scoop the contents and drop a small gang of bombers and recons and kill the hauler. Given that 95% of r64 towers are fully hardened towers with no guns, you can drop on a tower with almost 100% safety, obviously everyone should be putting a few guns on towers, but we know there will be many who don’t.

Once the Siphon Unit is dead however, you can simply redeploy another set of Siphon Units. So unless you are scouting your moon 24/7, or have pilots very active, its likely you are going to lose moon materials.

Larger alliances, or even small griefing entities will commonly drop a few SBUs to get a reaction, or a fight, they are more than happy to throw wasted money at these things. Now imagine what will happen with things that are 1/10th of the cost. We fully expect to see many 10s of billions being used to shut down other peoples moons.

Predictions:
We predict that the number of Small Siphon Units deployed in the first week of Rubion will be in the 1000s, given how cheap they will be, 11.4b build cost, likely starting at 15m to 20m on the market, before settling at around 12-13m, you will see most people giving Siphon Units a try. Low sec moons will be harassed highly by pilots and pirates in the area, who up until now haven’t been able to do anything against the big entities holding the towers. As for Coalitions, we fully expect to see huge investments into harassing moons, with the yearly southern winter war starting again, its very likely N3 will be hit the hardest with these units. POS guys all over EVE will literally be having breakdowns!

Market wise, we will definitely see a rise in moon material and reaction costs, which in turn will effect T2 production. Overall this shouldn’t harm the individual pilot too much, an extra 15mins ratting should make up the difference. However Alliances and Coalitions will feel a fair bit of pain, with less income, and more costs for things like Ship Replacement, not to mention the fleets required to clear these things constantly.

Looking even further ahead, its likely many r64s will be given up, most likely these will be the undefendable moons in low sec areas held by large 0.0 entities. Its very likely r64s in rented systems will be rented out to the people renting those systems, this way alliances still get an income, but do not have to care for the towers.

Long Term:
CCP have stated that they wish to add a Medium and Large version of the Siphon Unit, these would be able to pull more materials with less waste, with bigger cargoholds, and possibly able to steal from other POS, such as advanced reactions, gas processing, alchemy and booster making. Obviously Small Siphon Units are here to test the waters, and see what happens.

Conclusion:
Small Siphon Units are going to make or break alliances, they have the ability to financially effect alliances in a big way, however they will be most likely used for nothing but griefing, sadly for the little guy, unless luck is on your side, you are unlikely to see major profits to buy yourself that dream Titan. But, this does give a slight boost to mining, PI and those who are into production and market warfare. Overall these are going to be an interesting addition to Eve Online, and will no doubt suprise us all with the long term effects.

Thanks to those who contributed!

Will you be investing in Small Siphon Units, who will you be targeting, and do you aim to Grief or go for profit, let us know in the comment section below!

-Bobmon

32 Comments

  1. Kinizsi

    Don’t forget the grunts from the large alliances, who had no direct ISK from corp/alliance R64’s, now they would deploy siphons with alts, and guard them with main char 😀
    No need hostiles when you have your alliance/corp members, they would get all the moongoo eventually.

    November 18, 2013 at 3:39 pm Reply
  2. David

    Yeah a big unmentioned threat is blue-on-blue theft. Set it up with a neutral alt, and they scoop with your blue toon the POS won’t touch anyway. If someone sees you, just contract an hour or two’s worth to the owning entity saying you were “getting it for them”. Beware of spies and disgruntled members o.o

    November 18, 2013 at 3:45 pm Reply
    1. SadMumu

      Shhhhh =P

      November 18, 2013 at 4:43 pm Reply
    2. Blue fire

      My corp already set all r64 moons to shot everything below +10 standings.

      November 19, 2013 at 4:50 pm Reply
  3. the_bill

    The final conclusion of this piece are completely wrong. Odyssey has effectively killed moon mining as a viable alliance income. By now all the major alliances have reoriented to renting as the major income source. For example PL has essentially shed most of their moons lately, they don’t defend them any more. While moongoo still brings in some isk, it is now mostly corp or individual income within the bigger alliances. If moon mining becomes too much of a bother the moons will probably end up being rented out. In the end the biggest bill will be paid by the ‘little man’, mostly in highsec, in the form of an increase of prices for T2 equipment and in particular T2 ships.

    November 18, 2013 at 4:27 pm Reply
    1. SadMumu

      Moon income is still heavily used by 0.0 alliances, whilst PL might have a big renter income, much like NC. and say Goons, these are regarded as Super Alliances. Alliances that are a step down from this rely heavily on this, Take your Kadeshi’s, your GENTS, FA, even -A- to an extent, are all heavily reliant on moon goo as an income source.
      As for not defending, Low sec moons have been heavily defended by NC. and PL, the fact these 2 entities hold most of the Low sec moons shows a lot!

      November 18, 2013 at 4:43 pm Reply
      1. AAA bro

        -A- has no alliance level moons. Moons are given to corps to use as they may. -A-‘s income comes from renters.

        November 18, 2013 at 10:11 pm Reply
  4. bob

    I am only against this because of how it’s going to melt markets and inflate already high prices. The huge influx of isk income we see in every expansion and the destruction of vast amounts of raw materials, is going to make life more and more expensive.

    November 18, 2013 at 5:12 pm Reply
    1. SadMumu

      Or lucrative for those doing mining and PI, its what these things need :)

      November 18, 2013 at 5:51 pm Reply
  5. The Insider

    CCP will continue to implement changes designed to break up the coalitions. They first did this by moving the moons in the last patch but that backfired on them. CCP cannot accommodate the large block war fleet fights with the hardware that they have so are determined to destroy the coalitionists and large fleet fights. They will continue to make changes until it doesn’t make sense for a fleet fight to be more then 50 V 50, as long as TIDI continues CCP will do whatever is needed to remove the coalitions and the wiff of RMT in the North.

    November 18, 2013 at 5:19 pm Reply
    1. SadMumu

      TiDi was a major improvement to fleet fights, before this a fight of 1000 was a pipedream, now we see fights of 3000 which are playable.

      November 18, 2013 at 5:27 pm Reply
      1. The Insider

        Playable in a very poor way. CCP have decided that it is far better to break up these kind of fights then to fund the hardware players are demanding. There has also been a lot of talk for a long time about Mittens only keeping the CFC together to keep readers for his web site for real life money purposes, as well as all the other RMT that goes on. CCP do not think its acceptable for someone to control any part of EvE solely for the purpose of making real life money.

        November 18, 2013 at 5:38 pm Reply
        1. SadMumu

          Blob warfare is something that has in a way ruined the game, whilst we all love the big fights, at the end of the day the game shouldn’t be 3 coalitions, it shouldn’t be that everyone is grouped like this. Progression to 0.0 is very broken.
          CCP are doing things yes, maybe not to break the blob, but to prevent people from holding so much space without a downside. Look at Goons, NC. they hold vast amounts of space which isn’t being used, its held for no reason other than epeen. Look at providence however, and you see that the region is nicely divided by alliances, and everyone uses everything that’s there. Now im not saying that’s a perfect scenario, but holding more than a single region, should have major consequences, it shouldn’t be as easy as it is now.
          First step, deal with income and moons, the siphon units will stop those who don’t take care of having the moons, from having them, so no longer a passive income for alliances, this will take work from them instead, which is more on how EVE should be!

          November 18, 2013 at 5:50 pm Reply
        2. xHjfx

          What the fuck, the snozzles and the shits are you talking about?

          November 20, 2013 at 11:29 am Reply
      2. yoyoyoyoeastsidewestside

        “now we see fights of 3000 which are playable.”
        which means you get a 24 minute fight dragged out over 8 hours.

        CCP created the big sov blocks and helped them with all the moons over the years, now they shouldnt complain that EVE is divided in just 2 blocks.

        November 18, 2013 at 8:49 pm Reply
      3. M1k3y_Koontz

        “Playable” might be a stretch, everyone not crashing immediately is more accurate.

        When it takes over a minute for guns to cycle once, or 30 seconds for an interceptor to align, that’s not what I’d consider exciting gameplay. While it sounds cool to have such large fights, the reality is quite boring.

        November 18, 2013 at 10:03 pm Reply
    2. Waiting for ED

      If CCP manages to break coalitions, I will gladly re-sub all my accounts!

      November 18, 2013 at 11:36 pm Reply
    3. Timothy Ryan Silcox

      why does everyone bitch about blobbing? other than server crashes, i get that, it sucks. But last time i checked crushing an adversary with overwhelming force is a legitimate real world strategy for war, why can’t we keep doing that in eve? If you want to get rid of cfc so bad form your own big ass coalition and go after them. It gets really old reading people complain about the things that make eve great. Just my 2 cents, although i’d be glad to discuss it further, or have people troll, either way the comments on here are always *ehem* entertaining

      November 19, 2013 at 9:07 pm Reply
  6. BitterVet

    Would be much more interesting to have these not display who they belong too in the info plane. Would increase the whole issue of can I trust you and would test the larger alliances in terms of their own security

    November 18, 2013 at 5:24 pm Reply
  7. anon

    An extra 15minutes ratting?

    You do realize Ceptor changes will effectively destroy ratting now?

    November 18, 2013 at 6:53 pm Reply
    1. Bobs Your Aunty

      A lot of Plp say this patch is all about selling more plexes as yes you are correct no more ratting or mining will take place in Null sec and moons will almost become useless to large groups of people.

      November 18, 2013 at 7:18 pm Reply
    2. Playos

      Your ratting wrong if you’re really worried about a few ceptors… backup still has to arrive before you kill the sucker and since tackle frigates are already an issue for ratting, you should have that problem solved.

      November 21, 2013 at 2:16 am Reply
  8. Digby

    I see future where the cost of T2 ships & modules is going to explode…. supply of moon material is going to drop, prices are going to go up !!!
    And as allway’s, its the little guy is going to loose.

    November 18, 2013 at 8:52 pm Reply
    1. nc.

      LOSE, you illiterate fuck

      November 18, 2013 at 8:57 pm Reply
      1. Digby

        I love the TROLL’s, if you wait long enough, one will appear :)

        November 19, 2013 at 5:11 pm Reply
  9. Foobles

    Note that Guidance System prices (a major component in siphon manufacture) have been heavily manipulated in the last couple of weeks, last time I checked they were more than double their historic average. (Their historic average is much lower than it ought to be because stupendous amounts of them were bought for pennies from npcs before PI went live and people are still trying to unload them three years later.) So I fully expect Guidance System prices to come down significantly, probably knocking 1-2 million off the cost of siphons in the shortish to medium terms.

    Secondly defending against siphons is trivially easy to bot if your cyno alt at the pos can man a pos gun. With an overview set to siphons only you can probably bot a siphon pos defense using automated screen capture/compare and a double mouse click macro. (Or just run a double mouse click macro at intervals of course, but that would be easy to spot if CCP gave a shit.)

    November 18, 2013 at 9:42 pm Reply
    1. ayn rand

      (Their historic average is much lower than it ought to be because stupendous amounts of them were bought for pennies from npcs before PI went live and people are still trying to unload them three years later.)

      +

      So I fully expect Guidance System prices to come down significantly, probably knocking 1-2 million off the cost of siphons in the shortish to medium terms.

      does not compute

      take some economics 101 classes

      November 19, 2013 at 9:53 am Reply
  10. heh

    Seems like something non sov holding black ops alliances would like. Allows them to make isk while they do what they are already doing, griefing a local area. Could work, maybe not. I guess that’s why they are starting with the small one this patch.

    November 18, 2013 at 11:34 pm Reply
    1. I just do not know

      That is exactly how we intend to use them.

      November 19, 2013 at 10:28 am Reply
  11. guess

    think you might be seeing more focus on rental empires to counter some of the losses likely incured by alliances and coalitions in null from these.

    November 19, 2013 at 1:28 pm Reply
    1. Goodby Goons Love BL

      More likely to collapse the rental empires and coalitions, that’s the intention.

      November 19, 2013 at 3:07 pm Reply
  12. Wheeeeee

    ” 11.4b build cost, likely starting at 15m to 20m on the market, before settling at around 12-13m”

    *snerk*

    Those industrialists are certainly kindhearted souls. 😉

    November 19, 2013 at 11:40 pm Reply

Leave a Reply to yoyoyoyoeastsidewestside Click here to cancel reply.