We may be on the cusp of some good things in Dust 514. As long as it doesnt take 6 months to implement them. Dusts core mechanics still need upgrading, but it badly needs some real new content. EVEVegas revealed some interesting new developments.

EVEVegas revealed the game itself may finally be doing many of the things we recommended all along in terms of content and incentivizing. We’ve often criticized the fact that friendly fire was left out of many of the aspects of Dust 514, hurting the tactical aspects of the game. But instead of adding it and giving griefers everywhere a green light, its being balanced by making Standing the single most important aspect of Faction Warfare. Want good standing and better rewards? Win, avoid team killing and show loyalty. And there couldnt be a better idea than a loyalty store where unique items are located. Most of all it gives players the options for more varied experiences [sort of, were still only playing skirmish] and finally moves the title towards a more meaningful connection with EVE. If done well, EVE players will finally be able to work with mercenaries and have real impact in New Eden.

Some of the other things we will likely see are:

Better Grouping – With a better goal comes motivation and organization. The ability for large groups to pre-form and go into battle [in FW especially] as a unit is a must.

EVE Green Light – Here again we cant limit PC players to watch from the sideline, we like the things we are hearing in terms of them having their own objectives and being active participants. Take it a step further, give them multiple ways to affect battles from space [orbital scans and other abilities] and dont tie their ability to act to performance on the ground. Use mandatory cool downs and incentivizing if necessary here as well. No EVE player wants to kill friendlies with orbital strikes, especially if it results in significant loss in standing. Perhaps Dust players can utilize the Orbital Targeting Designators we suggested months ago to foster cooperative gameplay.

Orbital Weaponry – It sure would be nice to finally see antiship weapons in action.

Player Trading & Market – About time.

Complete Racial Suit Library – Long overdue. We wrote months ago regarding how the logi suit needs a unique frame different from the assault. Do away with the bumblebees please and thank you.

Cloaking – We suggest the devs take their notes from the ‘uplink problem’ [that still exists] regarding balancing items that are too powerful. The CPU/PG cost must be excessive for the cloak and it should make a recognizable sound when a person cloaks or uncloaks. And please don’t let people move, fire or line up a shot without disrupting it. The cloak should be an active module [with a time limit] that must be actively held to maintain it, switch to a weapon and the field disappears.

Drones – We saw this item in a screenshot and were excited by the implications. Could we see bigger battles where drones are used to supplement troops? Could we see the smaller ones that hover around our dropsuits and provide bonuses in combat? [faster shield regen for instance] The potential for high level gameplay is huge.

Planetary Conquest 2.0 – Heard some nice things here but first gameplay needs to stop giving away so much information. Where is the guesswork? The game simply has too many ‘tells’ that could instead be used to make the game less predictable and deeper. Why can everyone see the infrastructure on our districts and even clone counts? Thats priceless info. Dont give it away, instead provide mechanics for those interested in obtaining it. Attacking is one of the worst tells in the game. One clone pack? Restricting the size of the attacking or defending force isnt good. Why not instead allow attackers and defenders as many clone packs as they can afford and reveal the size of the enemy force when the game starts? We also need more game modes. Veteran players are simply tired of playing Skirmish variations. We need to see the stealing and sabotage of resources and even the ability to protect resource convoys, the ability to recon districts [to get the map, troop size and infrastructure intel mentioned above] or even capture or liberate NPCs. Give us the variety that a game set in New Eden deserves. Also larger battles and warbages as actual EVE assets. Having people acquire info rather than giving it would actually create an information market, which Dust sorely needs.

More MMO – This was mentioned but not specifically. We dont know if it was suggesting free roaming, interacting with stations or ships, the ability to see locations in EVE or more things to do except fight but social areas and the ability for corps to designate headquarters at a real location would be a good start.

We have to mention that as exciting as many of the ideas mentioned at EVEVegas are they are only that. Ideas. Most are pre production so there hasnt been any implementation yet. CCP has too often been the developer of great ideas without any execution or follow through. [as evidenced by the lack of any info regarding gladiator arenas, virtual training areas, new game modes, PVE, fighters, medium assault vehicles, speeders or penetration gameplay] Content is the most important element of gaming and without it ‘soon’™ eventually becomes codeword for NEVER.

As always, we’ll continue to attempt to help promote and publish ideas that help establish, enhance and grow the Dust 514 community as much as we can. Have any ideas that need sharing? Would you like to join our staff as a writer? Be sure to contact us at [email protected]

– Magww


  1. Yahahiuy

    only way to give this game a chance; port it to pc; simple.
    There are just too many alternatives for PS3 players, and CCP won’t get any non-EVE player onboard with this product.

    October 22, 2013 at 1:51 pm Reply
    1. tired of the same old

      It’s a console game designed for a console. CCP doesn’t want EVE players, they want PS3 players. Every whine and moan I hear begging for DUST on PC represents a clueless yard monkey who doesn’t understand the concept of opening a new market and pushing a product towards new players.

      October 22, 2013 at 3:18 pm Reply
      1. Andrew Metzger

        At this point doesn’t dust need players, period? But yeah, I’m sure EVE players who are notorious for dropping massive amounts of cash in game are NOT people they want multiboxing a dust character on the side.

        October 22, 2013 at 5:57 pm Reply
        1. duh

          once upon a time PC users were smart….. GTA V sells 15 million units in just days, BF3 sells 15 million on both consoles combined over the course of 2 years.

          PC BF3 sells 2.5 million…. is math really that hard?

          console BF3 player count 2 years after release : 25,000
          PC BF3 player count : 9000
          dust player count : 5000

          oh and lets not forget dust is a free game. while BF3 is not.

          if your product is treading water on consoles it would drown on PC.

          October 23, 2013 at 6:25 am Reply
  2. Malik Fett


    October 22, 2013 at 1:52 pm Reply
  3. K

    totally agree with your thoughts on PC. no one should know how many troops are on my planet or what infrastructure is there until they land.

    October 22, 2013 at 2:21 pm Reply
  4. Guest

    tl;dr no spaceships were harmed during the making of this article… enough said

    October 22, 2013 at 2:48 pm Reply
  5. Dreydan Trovirr

    I especially liked the idea of drones for your suit. I could be wrong, but I don’t think there’s an FPS out there with a function like that. Having a variety of drones (dps, repping, webbing, tracking disrupt, etc.) could add some great dynamic gameplay and tactics to DUST.

    October 22, 2013 at 6:51 pm Reply
  6. Glenn

    Cloaking, LOL…
    That would be the ultimate fail for dust

    October 22, 2013 at 9:30 pm Reply
  7. Random Majere
    October 23, 2013 at 1:42 am Reply
    1. Dikreathz

      now now EvE is your god ur space maters live there :) that being said, I hope they push Dust forward quickly :(

      October 23, 2013 at 7:02 am Reply
      1. WatermelonChickenJesus

        Play Eve -> wait for star citizen -> quit eve -> play star citizen

        October 23, 2013 at 1:15 pm Reply
        1. Bye-Bye Eve

          Or it could be:
          Quit Eve -> play X-Rebirth (Nov 15/2013) for a year->stop playing X-Rebirth -> Play SC.

          October 23, 2013 at 3:59 pm Reply
    2. NotEvenAnAccount

      “[Star Citizen] expected release date in November or December 2014.”

      hf waiting 😛

      October 23, 2013 at 12:31 pm Reply
    3. Nicholas Quinton

      Game looks cool, but you are comparing apples to oranges. You’re trying to compare a game where you fly ships the size of our average f-22’s and the like. Where as in eve a frigate is the roughly the size of a 747 and it only gets bigger form there. The game you linked is more comparable to Valkyrie when it comes out not eve. Dog fights are not the same thing as fleet fights.

      October 23, 2013 at 2:24 pm Reply
      1. Random Majere

        “Virtual” ship size probably matters to you but, as both games are setup in a virtual Sci-Fi universe, you can certainly view SC as a valid competitor to EVE. If an EVE player is fed-up and decides that he wants to try something else in the same kind of universe, nothing will stop him from making the jump. Its like I want to eat a fruit…but I dont care if its an apple or an orange…I just want a fruit! So if the apple looks rotten and the orange looks tasty…I’ll go for the orange for sure!

        October 23, 2013 at 3:55 pm Reply
  8. Billbo

    DUST is dead FFS move along already no one from EVE gives any fucks. If you think Bust is a good FPS then your drinking some major ass juices and swamp ass from CCP

    October 23, 2013 at 5:19 am Reply
  9. alx

    Dust definetly need more MMO on it…

    October 23, 2013 at 9:24 pm Reply
  10. some random guy
    October 24, 2013 at 4:41 am Reply

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