Recently a group of hardcore players from the Dust forums decided to do an open letter to the new executive producer CCP Rouge. It inspired the writers at our blog to do the same. While it may take some time for him to change the course of this title, we felt we would do our part to point him in the right direction.The player developed sites that have spawned as a result of this game have been nothing short of amazing. Have you taken a look at Dustboard, Duststats, The Dust Wiki, DustAlerts, DustReports and the newest [and quite possibly most impressive] Dustcharts? Did you know this community had a fundraiser for one of its luminaries [Quickgloves – thoughts with you and your family] dealing with a real life issue? The initiative, drive, dedication and creativity these sites and this community has shown is amazing. They deserve a developer worthy of their support. Where before have you seen so much backing from a community for a game that from a critical standpoint, tanked?

No one would argue the success of sandbox style gameplay in regards to EVE Online. The model itself is self sustaining and urges users not only to create content, but also to enjoy whatever style of play suits them. Its puzzling then, to see Dust 514, one of the windows into the EVE universe adopt gameplay that is the total opposite of sandbox in nature. Why stray from this despite its success? Only CCP knows for sure. At this point its an understatement to say Dust 514 was unsuccessful. Two years ago the ideas behind what CCP was attempting were the toast of the industry. Gaming loves developers that push the envelope and commit to innovate, in particular gaming critics. They loathe seeing the same franchises with negligible upgrades churning out yearly products. Today Dusts reviews and the poor product itself are an afterthought because there was no follow through. Promises of a genre bending FPS have all but vanished. The previous executive producer was fired or left, A recent article on IGN referenced the Top 25 MMOs they hoped to see on the PS4 and there was no mention of Dust whatsoever. The gaming community does not even deem it noteworthy..but this can change with a renewed focus.

Our writers decided to tackle the problem of ‘Where Dust Went Wrong’ previously in an effort not only to expose the missteps of CCP, but also to show them what it takes to right the ship. The innovation by Rockstar with the masterpiece GTA Online has shown many just how rewarding a true sandbox can be, and that its possible on console. Here were some of the things we came up with:

Tiercide – The game would do well to start with a system that embraces veterans and new players by lowering the emphasis on SP rather than skill. The health gap must vanish in exchange for a system where upgrades are more subtle. Want an example? A 30 round militia AR with iron sights and the recoil currently in the game that does 32dmg with no customization slots. The Exile would then have 40 rounds with a faster reload time, the Dren would have Exile stats but would add a customization slot for a suppressor, stabilizer, sight or extended magazine. Give us upgrades that accentuate skill not ones that replace it. We should see upgrades are more subtle and focus on areas like recoil, sights and ammo. Next, lower the health universally and make those upgrades subtle as well. It simply shouldn’t take an entire clip to put down infantry. It may be a good idea to revise hp: 100 base health for scouts, 125 for logis, 150 for assaults and 450 for heavies. This is future warfare where the technology for offense and defense can compete. No armorer makes weapons that simply cant kill the enemy. Basic armor plates should add 25 health, 30 for advanced and 35 for proto. The true advantages should be that the better equipment should restrict movement less, take up less CPU/PG and add less to your scan profile. not soak up 4 times as many rounds as a newer player.

Balance Gameplay – We love the fact that Dust will see constant upgrades to core systems, but the game needs to have a basic level of balance so that roles are defined. At present the changes done to the range, dispersion and aim assist for the assault rifle are criminal. It is currently a weapon without peer. It has to be adjusted as it has essentially broken the game. In addition, these aim buffers have to be applied universally if the game is going to succeed. Next, the complete library [including unique logi frames] of dropsuit racial variants must be included in the game. Also, customization is a great thing but there have to be limits. In the same vein that we wouldn’t want to see a Commando or Heavy outrunning a scout, the days of Logis with more total HP than even your basic Heavy need to cease. More of the games stats aspects have to be balanced so that they fit with the intended roles. Devs must always consider that the entire library of weapons isnt in the game yet. The Gallente AR can’t have over 100m of range. Lore and EVE dictates that gallente weapons are short range and high damage, right? following that logic, even the Caldari SMG would have sniper-like range. The previous versions of gallente rifle that had 50m of range were perfect before the unsolicited and unwarranted range buff. Implement the weapons with their intended stats instead of this constant change to the way weapons operate, whats the logic of doing a redistancing when the other racial versions of weapons are added? Are all Gallente rifles somehow going to magically have less range? Instead let users learn each weapons strengths and weaknesses now instead of being frustrated by the constant retuning.

The Logi has the second lowest total health and needs to move around the battlefield to be effective. Doesnt it make sense that it should have the second fastest base movement in the game? Why hasnt the scan radius and scan profile interplay been resolved yet? The ability to detect others and be detected should vary a great deal among the suit classes and adds to the games depth. At the same time those same classes must have their pros and cons. The scout for instance, simply has to have the benefit of being hard to detect and speed if its health is going to be so low. While the Heavy needs considerably more hp than the others, its movement and turn speed cant be as fast. Vehicle balance can’t be postphoned forever and can’t give us tanks made of tissue, or indestructible ones with unlimited supplies of ammo. Dropships need balance as well and basic features like ECM among other things. Lastly, drop uplinks can’t continue in their current state. While no one could have known before that tiny, placeable spawn points would have this much of a damaging effect on the game, we do now. Uplink spam cheapens gameplay into a spammy mess. While they should not show up unless in line of sight or scanned, they need more limitations. They should: 1) Cancel each other out if two are within 50m of each other 2) be limited to one per person 3) have an enormous CPU/PG cost and 4) be separated instead by amount of spawns. 5 for militia, 10 for advanced and 15 for prototype.

Open World

With the success of GTA Online lobby shooters pretending to be MMOs are no longer acceptable. Especially when battle launch areas within open worlds can be ‘instanced’ to send players to lobbies. PVE is essential and the gift that keeps on giving. How can GTA promote player conflict by adding a Bounty system while the original game with an economy stands pat? Its also past time player corps had the ability to issue contracts. Lastly, a list of all the available player issued contracts with issuer, directive and reward amount would be very user friendly. New Eden is an entire galaxy why dont players have access to it? Now we certainly arent asking for each planet to be an open world per se, but GTA has shown how important noncombat social areas like bars or corp boardrooms and headquarters are to an MMO. Its criminal not to have access to locations like Jita, Caldari Prime and the other home planets, ships, stations and the infrastructure on our own districts. We never even see CONCORD or feel its presence, why? Social areas could expand by seeing the shooting ranges [already in GTA] and virtual training rooms we were promised long ago. An open world isnt easy but its almost necessary in the world of EVE where the politics, spying and dialogue between allies and enemies is as critical as raiding a cargo vessel for salvage.

Casual Elements

Dust was largely laughed off the FPS stage by casual reviewers and fans. They panned the game as an abject failure. One of its biggest missteps was trying to blend casual and hardcore elements. SOCOM 4 also tried the impossible task of pleasing both casual and hardcore fans. The latter simply have a much higher standard for gameplay and even lower patience for titles that dont support their styles of play. There is zero excuse for elements like rage quitting [where are the deserter incidents on the permanent files of mercs?] and the LAV ‘mariokart’ shenanigans. If a casual game like GTA Online has friendly fire on, there’s no excuse on earth for a game alleging its ‘tactical’ not to implement it. A few key changes would alter these elements so much. Like a system where grenades have to be equipped before they can be thrown. Splash damage is so poorly done in this title that its laughable. Reward player aim [it is a shooter after all] and limit all handheld weapons to 1m of splash that does 30% of the total damage. You simply cant reward people for missing in a shooter by giving them 70% of direct damage for being ‘close’, thats FPS 101. Where is the ability to go prone or paint targets? What happened to grids? Dust does a great job with some aspects of shooters [sniping is well balanced, as is passive spotting] so its strange to see Dust botch aspects like chat so horribly. One channel for everyone results in a confusing mess. Imagine how much crosstalk gamers would suffer through when the game expands. A compartmentalized chat system like the one MAG had is much more tactical and user friendly.

PC Changes

Planetary Conquest is Dusts flagship game mode but its in need of more content, fixes [since corps can lock their own districts] variety and most of all guesswork. We’ve heard whispers of sabotage style gameplay recently. Months ago we suggested missions and game modes where single players could stealthily avoid alarms and AI defenses to steal assets or gain intel. We hope to see these added at some stage but the point is that PC needs to vary more and have more guesswork and tactics involved. There’s no reason the enemy should be able to see how many clones we have on our districts, let them work for that intel! Have them complete a scouting mission or perhaps even a spy within our corp can give it to them, but simply going to the starmap shouldnt reveal our troop strength. Moreover, stop limiting the amount of clone packs a corp can attack or defend with. The excess clones should be considered reinforcements and not clones that will stay on the district. The only result would be gameplay that isnt so predictable. As a matter of fact, each side should be blind to the size of the other force until the game starts, introducing a level of metagaming to PC and some risk as you dont get to know the size of the enemy forces by default. Lastly, make EVE players matter in PC. Balance the game with orbital weapons so infantry can protect themselves, do away with orbital strikes that depend on ground forces and give EVE players a number of ways to influence battles from above. Lastly, incentivize both sides and make the rewards of cooperation worth losing a Titan. Make EVE players give a crap about Dust and vice versa. Also. implement a universal timer regarding spawning and better server selection. A better connection or SSHD cant give players a decided advantage. The server closest to most of the players in the battle should be the one selected.


This is simple. Make the announcement that the game will be a PS4 title. There’s simply no reason for gamers to invest time and effort if the game doesn’t have a future. We’re sure CCP wants to support the title as one of the many ‘windows’ into New Eden so this should be easy. At the same time, please take your time with this and learn from the PS3 version. Complete this project to satisfaction before inviting players in. Quality is job number one in the next gen.

As always, we’ll continue to attempt to help promote and publish ideas that help establish, enhance and grow the Dust 514 community as much as we can. Have any ideas that need sharing? Would you like to join our staff as a writer? Be sure to contact us at [email protected]


  1. BS

    DUST even better than now ????

    October 16, 2013 at 8:38 pm Reply
  2. Dust Player 3

    It saddens me that someone (Dusters) with the necessary drive and motivation needed to write so much about this game is so very delusional about what the community wants and needs. Dusters, you do not speak for the player base ( all six of us) of DUST. What you continue to push for (this open world GTAV concept) is no where close to what CCP wants or is purusing. You remind me of (and maybe in fact are!) Ted Cruz, pushing for something he adamantly believes in even though he’s in the extreme minority and depsite the fact that what he seeks in not achievable.
    Nice big fat blog. Not what most of us want.

    October 16, 2013 at 8:41 pm Reply
    1. Cloora


      October 16, 2013 at 10:05 pm Reply
      1. Dust Player 3

        nope…he’s the fifth dust player left alive

        October 16, 2013 at 10:40 pm Reply
  3. Billbo

    No one from EVE gives any fucks on this useless of an fps, what I want??? CCP. Close up the shanghai office since those resources are being pissed away,Step 2 focus on your flagship game and stop hiring community reps.

    October 16, 2013 at 8:42 pm Reply
    1. maybenextsummerthen

      Are you suggesting EVE could use more dev resources? We are getting yet another free content filled expansion soon, aren’t we? New content like: Oh wait, nothing new, really.

      October 17, 2013 at 12:05 pm Reply
      1. Billbo

        resources = Money = Time for Development = Finally a fucking POS Revamp

        October 18, 2013 at 4:26 pm Reply
  4. meeeee

    bilbo, please go visit the elves again, some people DO care about it, dont speak for all of us

    October 16, 2013 at 8:46 pm Reply
    1. Billbo

      I cared back at fanfest in ’08 but like many things when CCP presents something at first Dust got CCP’d

      October 17, 2013 at 12:50 am Reply
  5. Thead Enco

    One: CCP is sure as hell no Rockstar Games, Two: CCP is sure AS HELL no Rockstar Games. Now deal with your broken in a quiet cave somewhere in Tora bora. “#EVE First”

    October 16, 2013 at 8:48 pm Reply
  6. Lithalnas

    If Dust can shoot back into space, then it becomes relevant, because in 0.0 if they could get planetary defenses, 0.0 blocks can set a battlefield on a planet and maybe they would control the space defense bases, but alternatively they could loose control and their battlefield turns against them. Especially if the installations on the planet are a mix of capital and normal sized weapons. It would mean owning a battlefield, at this specific time, is advantageous for all fighting parties. It is also hilarious in the case of random mercs owning it and shooting all parties for the sake of killmails.

    October 16, 2013 at 9:00 pm Reply
  7. Burseg Sardaukar

    CCP, pre-Tyrannis, explained that Dust mercs would be the primary way of disrupting PI installations. With districts being owned on the surface, I don’t know what happened to this idea… But I put up a concept on my own blog:

    /Shameless plug.

    October 16, 2013 at 9:53 pm Reply
  8. Dreamer

    Wen first time I head about dust I thought that it would be like eve, where you could go from planet to planet, district from district, making friends or shooting people in the face… But it turned out that you con only go from room to room…

    October 16, 2013 at 10:11 pm Reply
  9. meh

    ccp need to launch dust514 on the pc to save this game. merge accounts between eve online and dust514…. in other words i should be able land my ship on a planet & get out of my pod and pick up a rifle and go shoot other players

    October 16, 2013 at 10:47 pm Reply

      perfect IDEA CCP !!! thats the only one way and is uniqe !!!

      October 17, 2013 at 6:39 am Reply
  10. Bert Yelverton

    “Complete this project to satisfaction before inviting players in” <– The rest of your article aside (and the wisdom of CCP continuing to piss money down this rabbit hole), this sentence reveals a shocking naïveté as to the complexity involved in creating games. Companies don't (normally) set out to produce crap. There's no "make a quality game" button they can push. It requires all of the correct technology, hires, testing, iteration, more testing etc. all while juggling the balance elements you discuss. CCP has enough trouble (sort of) pulling this off with EVE – the notion that they can do it with two titles and succeed is fantasy.

    October 16, 2013 at 11:08 pm Reply
  11. Red Teufel

    every day dust is out it’s a waste. shut it down and fix the damn thing.

    October 16, 2013 at 11:17 pm Reply
    1. Joshua

      I would leave it at ‘shut it down’. That thing is beyond broken. The only move that could save it is to have it on several platforms (new consoles + PCs) and massive content/gameplay boost, which as we all heard, won’t happen.

      October 17, 2013 at 3:17 pm Reply
  12. TDAA

    Port it to pc and save yer arse — like mention before allow us to land planet side and engage in war with other militia! Going PS3 was a waste of time and money in the long run

    October 16, 2013 at 11:38 pm Reply
    1. troll

      CCP has already said that M/KB controls are too good compared to controllers (they even nerfed PS3 KB/M controls once). Even if they’d want to port it there is just no way. They have said years that New Eden is unique single shard MMO and if consoles and pc gamers of Dust cant shoot eachother then what is left for CCPs unique MMO bs?

      They have boxed themselves in and it is fight to the death – either bankruptcy or shareholders revolt and saking of leadership.

      October 16, 2013 at 11:49 pm Reply
  13. GrouchyOldGamer

    I really question why people think putting this game on the PC will make it anymore successful. There are numerous F2P FPS games on the PC as well as highly successful pay to play ones. I’m not sure ther idea that Eve players will swarm to Dust if it were on PC holds much water. Most people seem disinterested in it.

    CCP should grandfather it onto the PS3 and cut their losses.

    October 16, 2013 at 11:45 pm Reply
    1. GFY

      I may be alone here, but if Dust were available for PC, I’d be a lot more likely to give it a look. I dont know why they even bothered with PS in the first place, and Sony is a completely horrible company. Just look at their past. I know quite a few people who wont spend another dollar with them.

      Eve is PC, I would think it would have been a bright idea, to make a game that compliments it…available on PC also.

      October 17, 2013 at 2:14 am Reply
      1. -_-

        agreed, if/when dust goes PC i will give it a go :), Im certainly a supporter of PC.

        October 17, 2013 at 2:24 am Reply
      2. Languid

        If Dust had come out on the PC I’d have probably given it a go.

        October 17, 2013 at 8:47 am Reply
      3. GrouchyOldGamer

        I’ve no doubt people will give it a go, I just doubt enough eve players will invest the time required to significantly boost the game.

        October 17, 2013 at 8:53 am Reply
    2. amazed

      Because people are stupid maybe?? I dont understand why they think ccp would hurt their profitable multi account game with a f2p shooter. Or why PC players WANT a shitty port from ps3…. i thought PC players were supposed to be the smart ones..

      October 17, 2013 at 2:48 am Reply
      1. Simon pieman

        This is it, i would assume they think if they released it one the pc it would take customers away from eve, tbh i think the games terrible and it wold flop wherever it went, maybe the only place it should go is the bin?

        October 20, 2013 at 11:32 pm Reply
  14. here is an idea

    nice ideas. I played Dust for a while even bought aur. I can tell you when that aur is over i will not be playing Dust anymore. Way to boring!!. The only thing that can save Dust is EVE. Eve players need and incentive to take part in dust.

    How about making where to take a system in null sec. The planets also have to be secured through Dust. Maybe not all the planets but a “Capital planet”. Each alliance that holds sov will assign a capital planet for each system. Unless that capital planet is captured the system cannot be flipped. Those capital planets will have the ability to anchor LARGE guns in orbit so capital ships will be needed.

    This is what am thinking. A new ship will be added to eve that is used to transport clones to planets. The attacking party will have to transport the clones/dust guys to the Capital planet. once in orbit they head down to the planet and duke it out. To get to that battle you cannot do it from the battle finder feature in Dust. Defending party has the chance to intercept those clone transport ships or let them land. here comes the kicker…. orbital strikes!!!!. who ever can stay in orbit will win.NO ORBITAL STRIKES SO LONG AS AN OPPOSING FLEET IS ON THE SAME GRID. Back to the orbital guns :) those guns should be able to devastate a fleet if not taking out quickly.The HP of those guns MUST require and alliance dropping caps or supers to take it out. That way the attacking party will always have to go balls deep right at the start and so must the defending party. bring those caps/supers to take out the enemy or leave orbit and let the enemy start orbital strikes for their forces on land. EVERYBODY IN EVE KNOWS WHEN CAPS OR SUPERS SHOW UP. SHIT GETS REAL IN EVE :). Not sure if this is possible to do, coding wise. bad idea or so so?

    October 17, 2013 at 1:28 am Reply
    1. Decent Base Idea, But No.

      As if the smaller alliances didn’t already have it hard enough in EVE, jesus christ.

      October 17, 2013 at 4:37 am Reply
      1. here is another idea

        Why do u small alliances want sov any way especially u small pvp alliances. Let the big boys duke it out while u pick off kills let them pay the sov bills and u get to farm them for kills. Here is a scenario. X and Y are fighting at Z planet in what ever system. U don’t have supers and no cap pilots. That doesn’t mean u should stand down. Get in a bomber fleet and go kill shit. It doesn’t even matter who u shoot. Just launch those bombs at the blob and collect the tears

        October 17, 2013 at 3:28 pm Reply
    2. Billbo

      i don’t pay $15.00 a month so you guys can have content. Dust was good on paper they should of made it an single player/coop open world (mmm Borderlands) MMO’s dont belong on consoles

      October 17, 2013 at 4:54 am Reply
    3. Bored

      If planetary guns were to need supers to take them out it will never happen. No one is going to drop supers to deal with a planetary structure when planets have zero effect on SOV.

      October 17, 2013 at 8:45 am Reply
  15. Ur Septim

    Dust fail when Eve player like me can’t plug it to our PC! I will definitely play the damn thing but why would I need to buy a console just to play a single game!

    October 17, 2013 at 4:08 am Reply
    1. Billbo

      save your money its a shit fps for 2013

      October 17, 2013 at 4:51 am Reply
      1. save money :p

        it’s a FREE fps…..

        October 17, 2013 at 10:15 am Reply
        1. Will Birchall

          If you don’t already own a PS3, it’s a £200 FPS.

          October 17, 2013 at 11:28 am Reply
        2. Joe Knows

          Only teen tards buy consoles.

          October 17, 2013 at 1:44 pm Reply
          1. trololol

            PC butthurt alert.

            October 17, 2013 at 4:41 pm
          2. hi

            Only real teen tards comes with lousy comments like that.

            October 17, 2013 at 4:41 pm
        3. AlloK

          it’s a free piece of shit.
          I just bought a PS3 for GTA V and was really looking forward to DUST 514. SO disappointed it’s not even funny. The game is a huge piece of shit.
          Planetside 2 is also a FREE fps, and it is so much better than DUST 514 they aren’t even comparable.

          October 20, 2013 at 7:02 pm Reply
  16. CCP Ovarian

    Dust is just another example that wrong shit won’t become good shit just because some wicked nerds would like it to be good, just to not prove they were completely wrong and did some completely idiot decision like putting a console-reserved connection to EvE. Is liek th ePubs wich sell just a single brand of alcohol, because, you know, they get discounts. Wrong shit is wrong shit. And after 10 years CCP should be able to make a difference between tendentious statistics and reality.

    October 17, 2013 at 6:38 am Reply
  17. Squinty McBlindy


    October 17, 2013 at 11:27 am Reply
  18. money money

    GTA had a budget of of 265 mill $.

    October 17, 2013 at 12:39 pm Reply
    1. derp

      If Dust was on PC you would die instantly by a orbital strike every 1 seconds…. fun isnt it?

      October 17, 2013 at 4:44 pm Reply
  19. True

    Dust just DIE, and nothing will change this.

    October 17, 2013 at 3:01 pm Reply
  20. demrock

    With all those recources spend on this failure CCP could have finished WoD.
    But hey lets make a shooter on a 8 year old console.

    October 17, 2013 at 3:28 pm Reply
  21. Infernalis

    This was a pretty good post with a lot of good ideas. Lets just hope CCP decides to take some of them…

    By the way, is there any type of CSM for DUST that could help push things like this through?

    October 17, 2013 at 6:33 pm Reply
  22. WatermelonChickenJesus

    Solution : fuck dust. fire the dust developement team. use money on EvE.

    October 18, 2013 at 1:38 pm Reply
  23. Shinanigans

    Read up on FF14, an MMO that “died at release” but rose from the ashes to be a good MMO. (After they “Let Go” there main Director)

    October 18, 2013 at 2:59 pm Reply

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