Comments

Interdictors ahoy!
The single biggest buff these guys are getting is from the already announced warp speed changes, where their 8au/s will allow them to get on their targets extremely quickly. Otherwise we’ve focused on getting the three under-performers up closer to the Sabre’s power level while maintaining their own distinctive styles. The class has lost a fair bit of sig across the board, and the Heretic, Flycatcher and Eris all see very significant mass decreases which lead to them gaining a lot of speed while under mwd.

SPECIFICS

HERETIC

– The Heretic gets its missile bonuses applied to lights as well as rockets, and gains an extra launcher for people who want to fit it with damage in mind. It also receives an armor resistance bonus that helps it compete with the Eris for armor tanked dictoring. The combination of the mass decrease and the base speed increase lead to MWD speeds much faster than it currently enjoys and much quicker turns.

Amarr Destroyer Bonuses:
10% bonus to Rocket and Light Missile velocity per level (was 5% bonus to rocket explosion velocity per level)
5% bonus to Rocket and Light Missile damage per level (was 5% bonus to rocket damage per level)

Interdictors Bonuses:
4% bonus to armor resistances per level (was 5% bonus to missile velocity per level)
10% bonus to Interdiction Sphere Launcher rate of fire per level

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 3M, 3L; 4 turrets, 7(+1) launchers
Fittings: 60(+3) PWG, 240(+10) CPU
Defense (shields / armor / hull) : 600 / 750(-1) / 700
Capacitor (amount / recharge rate / cap/s) : 750(+187.5) / 375s() / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 310(+11) / 3.5(-0.019) / 1280000(-91000) / 6.21(-0.48)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7(+1)
Sensor strength: 12(+2) Radar
Signature radius: 75(-8)

=============================================================================

FLYCATCHER

– Flycatcher gets its kinetic damage and missile precision bonuses increased significantly in strength, as well as picking up some fittings and shield HP. It also enjoys a big mass decrease which improve MWD speeds a lot, but I’ve upped the inertia as well to keep turning speeds in line.

Caldari Destroyer Bonuses:
5% bonus to Rocket and Light Missile explosion radius per level (was 3% bonus to light missile explosion velocity)
10% bonus to Rocket and Light Missile Velocity per level

Interdictors Bonuses:
10% bonus to Rocket and Light Missile kinetic damage per level (was 5%)
10% bonus to Interdiction Sphere Launcher rate of fire per level

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 5M, 1L; 2(-1) turrets, 6 launchers
Fittings: 60(+4) PWG, 270(+5) CPU
Defense (shields / armor / hull) : 800(+49) / 600 / 650(-1)
Capacitor (amount / recharge rate / cap/s) : 650(+150) / 325s(-8.33) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 315 / 3.4(+0.53) / 1350000(-222000) / 6.36s(+0.1)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 475 / 7
Sensor strength: 14(+2) Gravimetric
Signature radius: 80(-10)

=============================================================================

ERIS

– Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amount of mass it lost (leading to much much improved speed and agility) and the extra fittings. The 10mn AB plated fleet fits will be much improved after Rubicon.

Gallente Destroyer Bonuses:
10% bonus to Small Hybrid Turret falloff per level
5% bonus to Rocket and Light Missile explosion radius per level (was 10% bonus to small hybrid tracking per level)

Interdictors Bonuses:
10% bonus to Small Hybrid Turret, Rocket, and Light Missile damage per level (was 5% bonus to thermal rocket and light missile damage)
10% bonus to Interdiction Sphere Launcher rate of fire per level

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 2M, 4L; 4(-1) turrets, 4 launchers
Fittings: 64(+2) PWG, 210(+16) CPU
Defense (shields / armor / hull) : 650(-1) / 700 / 750(-1)
Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 305(-3) / 3.52(+0.145) / 1250000(-213000) / 6.1s(-1.11)
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7
Sensor strength: 13(+2) Magnetometric
Signature radius: 85(-1)

=============================================================================

Sabre

– The Sabre is the baseline for these ships and is seeing the smallest changes. We’re taking away a bit of its agility to put it in line with the others, but giving it some more shield HP and a significant drop in sig to compensate.

Minmatar Destroyer Bonuses:
5% bonus to Small Projectile Turret Damage per level
10% bonus to Small Projectile Turret tracking speed per level

Interdictors Bonuses:
10% bonus to Small Projectile Turret falloff per level
10% bonus to Interdiction Sphere Launcher rate of fire per level

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 8H, 4M, 2L; 7 turrets, 1(-1) launchers
Fittings: 58 PWG, 230(+2) CPU
Defense (shields / armor / hull) : 750(+50) / 650(-1) / 600
Capacitor (amount / recharge rate / cap/s) : 600(+162.5) / 300s(+8.333) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 550 / 7(+1)
Sensor strength: 11(+2) Ladar
Signature radius: 70(-5)

[ Original Dev Post ]

37 Comments

  1. theronth

    Eris OP

    October 15, 2013 at 8:02 pm Reply
    1. Simon pieman

      eris = wank

      October 15, 2013 at 8:47 pm Reply
  2. Ming Tso

    Eris WTF- 4/4 Forced Gun split?
    (At least go 5 and 5 to give a preference…)

    October 15, 2013 at 8:08 pm Reply
  3. Billbo

    Hahahahahahahhahaaha and Winmatar wins again!

    October 15, 2013 at 8:16 pm Reply
    1. M1k3y_Koontz

      So the Sabre was essentially left untouched while everything else was buffed into relevance?

      Minmatar hardly are as good as they used to be, look at AFs, HACs, Frigates, and Cruisers, Minmatar are no longer the only viable choice.

      October 15, 2013 at 8:49 pm Reply
      1. Soulxlight

        Minmatar was never “the only viable choice.” Minmatar when buffed in late 2009/early 2010 was made decent at what they are suppose to be good at . . . hit and run. The damage on the guns was fixed and they became good at roaming and alpha . . . and very little else. The cane was good for cap hunting due to the dual neuts that used to be able to fit on a shield cane, but that was only in large numbers.

        October 15, 2013 at 8:52 pm Reply
        1. blubblub

          everytime i read about the dual neut cane i get angry at CCP, because that step of nerfing the T1 BC´s and then introducing the faction BC´s with almost exactly the same stats then the BC´s before the nerf was really a shitty step from them.
          i know that has nothing to do with the interdictors but i had to say it again

          October 16, 2013 at 9:14 am Reply
          1. Soulxlight

            Agreed. It’s as if discovering ways to make ships better if adopted by a large sample of the population is reason to get rid of them. The can was a viable, if rather squishy, platform to take on a large array of ships and CCP just decided diversity in any manner shouldn’t be allowed and nerfed batted it.

            October 16, 2013 at 3:33 pm
  4. Bob from FA

    Better PvPers like FA are probably going to be able to take more advantage then then other alliances. It seems a bit unfair for CCP to buff the players who are already at the top of their game then to help some of the weaker alliance who are trying hard. (BL for example) But I am not complaining I am just worried that no one will want to fight us.

    October 15, 2013 at 8:16 pm Reply
    1. BL grunt

      Didn’t want those 18 dreads anyway right………………….

      October 15, 2013 at 8:48 pm Reply
      1. Chris

        Didn’t want those 48 tengus anyway.

        October 16, 2013 at 1:52 am Reply
      2. Sam

        Haven’t you heard? FA are switching to Phoenixes

        October 16, 2013 at 3:00 am Reply
        1. Bring the Pain

          They are the new Drake

          October 16, 2013 at 2:27 pm Reply
    2. BS

      Bad troll. everyone know FA is shit

      October 15, 2013 at 8:59 pm Reply
    3. When are FA opening a PvP Academy? I really want to learn the art of Duck Fleet

      October 15, 2013 at 9:02 pm Reply
    4. Dumbledore

      This is true.

      October 15, 2013 at 9:28 pm Reply
    5. YurMum

      “Better PvPers like FA ….”

      BAHAHAHAHAHAHHAHAHAMUAAHAHAHAHAHAMUUUAAHAHAHA

      October 16, 2013 at 9:40 am Reply
  5. Simon pieman

    Forced weapon split is fucking gay, give 8 for each and let people choose

    October 15, 2013 at 8:46 pm Reply
    1. logic

      https://forums.eveonline.com/default.aspx?g=posts&t=286842&find=unread because apparently everyone thinks ccp reads the filth in eve24 / tmc comments…..

      October 16, 2013 at 3:26 am Reply
  6. Ugh

    This just in: Eris is still shit. I thought CCP already decided split weapons was a bad idea.

    October 15, 2013 at 9:05 pm Reply
  7. I feel slightly bad for the ratting out in 0.0. Everyone will be flying and warping so fast that if you are not paying attention (or ratting in a carrier) you are going to get caught and die. More risk for no more benefit.

    October 16, 2013 at 1:11 am Reply
    1. Chris

      I don’t.

      With proper precautions they are already a pain in the dick to catch. The only ones who get caught are the retards.

      As you say “If they are not paying attention”

      Pro tip: Pay Attention

      October 16, 2013 at 1:50 am Reply
      1. Ashesofempires

        If you are doing what you are supposed to (watching local) the instant a neutral/hostile shows up in system you warp away (you were aligned, right?) and they can’t catch you. Also, the amount of time it takes to jump in, probe to 100%, and warp to your target gives all but the slowest of ships time to align and warp out.

        Getting caught in 0.0 is because people are bad and deserve to die, not because warp speed got bumped up.

        October 17, 2013 at 1:22 am Reply
        1. Chris

          Thats what I said?

          Or at least was trying to get at, I can see how it could be construed differently.

          October 17, 2013 at 2:20 am Reply
  8. some german guy

    still that retarded split weapon system on the eris.
    Why not go straight hybrids ?

    October 16, 2013 at 9:28 am Reply
  9. YurMum

    one low slot….ONE LOW SLOT

    October 16, 2013 at 9:38 am Reply
  10. RA dude

    An “armor-tanking” Eris gets larger base signature radius than “shield-tanking” Flycatcher? How come? I thought larger shield amount = larger signature. v0v

    October 16, 2013 at 10:52 am Reply
    1. Soulxlight

      Because it isn’t the larger shield amount but shield modules that give a larger signature radius. Eris is getting a larger base signature amount because the tank of this ship doesn’t make the signature bigger unlike the flycatcher. It is a way to sorta balance things.

      Larger base + Armor is going to equal less than the flycatcher once the flycatcher is tanked.

      October 16, 2013 at 3:41 pm Reply
  11. BS

    When we get proper commentary article about this rebalance from Gevlon Goblin ?

    October 16, 2013 at 2:12 pm Reply
    1. -_-

      You must say his name 3x and his article will spawn.
      but careful what you wish for. :)

      October 16, 2013 at 2:25 pm Reply
      1. Truth

        Omg.. I’ve never laughed so hard.

        October 16, 2013 at 7:06 pm Reply
        1. Dics arent for ganking barges. Dicks are (queue Goblin :D)

          October 16, 2013 at 10:34 pm Reply
  12. Kama Kairade

    I don’t understand what they’re doing with the Eris. the only functional fit I can seem to achieve in EFT is a double-bubble fleet fit. It seems to under-perform the others in skirmish, guerrilla, and probing configurations.

    October 16, 2013 at 3:37 pm Reply
    1. FA is your Daddy

      You are obviously a nube. Learn to eft my little friend and you will see it can fit a 35k tank.

      October 16, 2013 at 4:08 pm Reply
  13. Mort

    Yay, once again and for a few weeks, the Eris looks like it will be back on the menu, at least until people realise how gash it is. Exotic food, best food.

    October 17, 2013 at 9:04 am Reply
  14. Mort Sahl

    ish…

    long long overdue. But making them faster, that i s odd. I remember the nano nerf. That made them slower. looks like full cycle of useless playing with stats. then they will boost everything else again and then comes “oh we have to do something for the piss weak dictors” Yeah really? No kidding? glad I no more play this game. so predictable.

    October 22, 2013 at 1:55 pm Reply
  15. Dont mind me

    please internet let cpp notice this! and move forth into the breach. countinue the forum if you like pirate faction ships! https://forums.eveonline.com/default.aspx?g=posts&t=248240&p=6

    October 24, 2013 at 4:57 am Reply

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