CCp Fozzie had announced changes to the warp effects a few days ago:

The current design has the fulcrum set on T1 Cruisers. If you’re flying a T1 Cruiser with no modifications to your warp speed you will not notice any difference warping after the patch. Every ship that warps faster than a cruiser will see their acceleration speed up (and therefore see significant reductions in overall time warping) and every ship larger than a cruiser will see their acceleration slow down (and therefore spend more time in warp). The small ships are being sped up by a larger degree than the big ships are being slowed down, so the average warp speed of an EVE ship is going to be getting faster.

It’s important to note that this change does not affect align time. This only changes the amount of time a ship spends from when they enter warp (when they become unlockable) until they exit.

We’re also creating more distinct levels of warp speed between ship groups (at the moment destroyers, cruiser, BCs and BS all warp the same speed). Most T2 ships will be slightly faster than their T1 versions (more if their role demands it) to reflect their more advanced construction.

The result of these changes will be that gangs of small ships will be able to travel across large areas of space much more quickly to find fights, people will have better decisions available to them when picking the ship to bring to a fight, and clever wings of interceptors or interdictors will be able to loop around ahead of hostile battleship fleets to cut them off.

Today a video emerged courtesy of youtuber dkcarlos33, in it he’s using a frigate to showcase the speed changes:

So, watch do you think?

- R

18 Comments

  1. IWuzThere

    I think our ratting carriers days are numbered…. Long live the new Mini-Dread Marauders!

    October 7, 2013 at 6:57 pm Reply
    1. too fast?

      screw carrier ratting. that was so fast this could even end BS ratting, and forget about scooping your heavy drones on your isktars. it didn’t look like he even needed to be aligned in the direction of the warp let alone fully decloak before getting off grid.

      October 7, 2013 at 7:14 pm Reply
      1. IWuzThere

        I imagine small groups of intys as the vanguard to medium sized roaming fleets, entering system at the same time, and “shotgunning” Hordes/Sanctums/Anoms/Belts whatever. pew pew pew

        October 7, 2013 at 7:18 pm Reply
        1. Some Vet

          ^This^

          As a die hard inty and dictor pilot I love this, although not being able to catch intys anymore unless the pilot is really stupid or I get some serious luck is gonna suck a little

          October 7, 2013 at 8:06 pm Reply
      2. eric

        you forget that a bogey appears in local 3-10 seconds before he loads grid (depending on computer) + he haveto actually find the target with d-scan.

        October 7, 2013 at 7:58 pm Reply
        1. Kama Kairade

          Re:”actually find the target with d-scan”

          Most people just jump and let their cloaky AWOX alt squad warp them to a bookmark 5km off the target.

          October 7, 2013 at 8:19 pm Reply
  2. Slothen

    mind blowing

    October 7, 2013 at 7:00 pm Reply
  3. Wildly enthusiastic

    This change needs to be out now!

    October 7, 2013 at 7:13 pm Reply
  4. Kullen

    How long was that warp he did?

    October 7, 2013 at 7:28 pm Reply
    1. Simon pieman

      It was 34 au, took about 10 secs from clicking to landing, fast as fuck.

      October 7, 2013 at 7:44 pm Reply
      1. Kullen

        And can ignore bubbles…

        October 7, 2013 at 7:46 pm Reply
        1. alx

          It is so fast that it warp cloaked from the gate.

          October 9, 2013 at 12:54 pm Reply
  5. Simon pieman

    Smartbombing in rancer just got ALOT harder

    October 7, 2013 at 7:42 pm Reply
  6. Danny Payne

    Can’t wait to start snagging all the bot ice miners in null =)

    October 7, 2013 at 9:20 pm Reply
  7. NullsecTrader

    Sweet! looks like good times ahead

    October 7, 2013 at 9:26 pm Reply
  8. sister_uta

    The only way I could see this as balanced is if interceptors are paper-thin and can’t light a cyno. So the engagement profile becomes ‘i can hold it down for X seconds before I die, and hope my gang lands by then’

    A procurer should be able to kill an interceptor with a flight of warriors.

    October 7, 2013 at 10:35 pm Reply
    1. Drink the Water

      Ceptors are already paper-thin. I’ll take it you’ve never flown one.

      October 8, 2013 at 7:09 am Reply
  9. No Nano Needed

    Didnt need all the nano’s and speed rigs. The change is so you need less of those mods. Do another vid, Properly fit the ceptor. And show us you landing at a gate from warp before a battleship, or cruiser or even another frigate.

    October 8, 2013 at 3:09 pm Reply

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