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I’ve spent a good amount of time in Faction Warfare (FW) to know that it is very, VERY different from the rest of the PvP options available in EvE. It has been around for some time now, with various changes generally accepted as being for the better. But in spite the amount of players involved and the amount of content available, there is a surprising amount of ignorance and disregard in the EvE community, along with a fair amount of disdain and incredibility for its various aspects. The ignorance is so great that even mighty and established PvP alliances of Nullsec look into it as an enigma, blissfully unaware of the mechanics, flying a cyno fit bait Proteus into a Large Complex and proceeding to do….. nothing. It sat there and died. http://eve-kill.net/?a=kill_detail&kll_id=18611301 He must have been very confused as to how a cyno jammer made its way into lowsec. The forums are also filled with questions relating to FW. Now, I offer a brief look at what can be expected and what Faction Warfare can do for you!

The part most people seem to understand is there are factions and they fight each other. Anything past that is anyone’s guess half the time. First, the obvious; the four factions consist of the Amarr, Minmatarr, Gallente, and Caldari. I won’t go into any of them other than to say they are not the same, each one having their own personalities and styles. Who is “winning” normally depends on what you are looking at, but generally that changes hands every month or two, as an ever moving pendulum, as it has best been described. What matters most though, like most any aspect of EvE, is who you do it with. That is, the corporation or alliance that you join or fly with in the faction, from Quantum Cats Syndicate to Winmitar, to Templis Dragonaors to the House of Serenity, they are the folks you will really want be with in FW. Not just the horde of farmers that make up the majority of the factions, of dubious usefulness. They might pull through, but probably not. You can generally get more help by ramming a toy Rifter through your monitor. So join a FW Corp.

Now, as hinted to above, the combat of FW is rather unique, a lot of it be dictated and fought in Faction Complexes (shortened to plex in FW). It is essentially an automatic handicap system that ensures every player has at least better odds of being useful, from the lowly new-bro to the Avatar of Destruction 2003 player. It allows for a greater degree of flexibility in combat as well, being able to duke it out in a more controlled fashion in any ship type. Worry to much about Titan force projection? Not in an FW site you don’t (as proven above)! While being a great strength, it has the double whammy of being a hindrance; 1337 L0rd in a Macherial wants to kill the 2013 toon in a Merlin, but said character is now in a Novice site, allowing only frigate class ships in. Mr 1337 will now rage in local calling him a coward etc., then he will go to the forums and say FW is broken or retarded, leading some to actually believe him. Its pathetic, but it happens. A lot. But there it is. FW will in fact GUARENTEE a greater variety of gameplay thanks to this mechanic, even to those outside of FW. Don’t feel like fighting a Cynable with your Thrasher? No problem! There is a Small site for YOU! RvB is not the only place mass frigate fleets will happen regularly.

Finally, finances. Most forms of PvP require multiple characters or a lot of multitasking on one character to remain in the black financially. The two will rarely coincide. I lived very poorly in RvB doing nothing but ninja looting and the odd lucky T2 Salvage (might be able to afford a Vexor!), but in general, it was crappy money. Faction Warfare helps minimize this. Even in low tiers or bad markets for your faction’s rewards, it is still easy to make a hundred million or more in a week with casual plexing. And the entire time, you have to be ready for PvP (Stabbed farmers not included). In fact, if you go to the right systems, you can be guaranteed a fight. And after the fight is done? Right back to earning LP. You even get LP for killing FW enemies in a system similar to bounty payments; LP is based on the cost of the ship, then divvied out amongst the members. That means a successful solo PvPer can get quite a bit of LP without even plexing. What other form of PvP so generously rewards you for killing fools?

Now some folks will still think FW is the mentally-ill red headed step-child that needs to go back to the basement, but in all honesty, it probably offers the greatest diversity of PvP options available. Hence, it is one of the better ways to learn PvP. And because of that, it gets an ill deserved reputation of being weak and unsightly. But I have seen some real green people go in and come out as hardcore death machines. Some large null alliances have entered into FW, some not so successfully. This tends to be mostly due to the afore mentioned lack and/or refusal to understand that Null and low do not work the same. That also leads to laments about FW. But please, don’t let that deter you. Even if a temporary stop, it will make you a better PvPer than mashing on the F1 key ever will. Faction Warfare has a lot to offer. If not satisfied with your trial, leave. But like green eggs and ham, perhaps you should just try it.

– Gorgotrove

54 Comments

  1. Red Teufel

    CCP has stated several times FW is a stepping stone for nubs learning to pvp. It has achieved this goal and with the pendulum swinging entities that have dominated will move on and new ones will emerge.

    October 2, 2013 at 3:58 pm Reply
    1. FW Scrub

      Drunk ‘n’ Disorderly (RIP) was a good example, started as FW scrubs and became one of the most feared alliances in the game at its prime.

      October 2, 2013 at 4:34 pm Reply
      1. Simyaldee

        The only reason why DnD left is because they got the same burnout that every other old alliance has got from the system. They were a feared alliance LONG before they left FW. SOTF and Wolfsbrigade the two alliances that took down a PL titan in low-sec. Were Members of Amarr and Gallente FW when it happened. They had previously tried to head out to null but found that null sec sucked compared to what FW used to be.

        FW is its own separate system. Pretty much every group that leaves FW to go to null either dies a slow death, or just continues what they were doing before by being nomadic or just move to NPC Null sec. Roaming around and fighting whoever you want is extremely fun. Making a difference in a 20v20 battle that takes 5 minutes is a lot more satisifying then being an F1 Pusher in 500v500 engagement that takes an hour and a half.

        Null Sec is about logistics, politics and economic warfare. FW used to be only about(and still is about) fights. FW members fight because its fun and because we like taking stuff for our faction and basically ‘winning’. The Lords of Null-Sec had to be goaded into a truly major war (Test/Tribal and kinda N3 vs everyone else) by switching around the moons. The Ice Interdictions? Burn Jita? Because Null Seccers are bored so much in Null that they move alts into FW to PvP(But most of them are just for stabbed plexing).

        Next time someone in FW or the Publord in Null Sec thinks bad about FW, look at Nulli’s Killboard after they joined FW or better yet take a fleet of 20 Dessies down into Cal/Gal or Amarr/Min space without 20 Supercaps as backup and see what happens.

        October 2, 2013 at 8:54 pm Reply
  2. FW Grunt

    Good article!
    Describes FW as it is….

    October 2, 2013 at 4:28 pm Reply
  3. Justme

    Good post.

    October 2, 2013 at 4:29 pm Reply
  4. Helican

    My biggest aversion to FacWar is that the negative faction standings follow you even after you leave FW, effectively cutting half of empire off from you. Grinding horrible horrible NPC missions to get standing back of in order to be able to move material through empire is not an attractive prospect.

    October 2, 2013 at 4:32 pm Reply
    1. navo

      I agree entirely

      October 2, 2013 at 5:09 pm Reply
    2. Jaime Gomes

      One thing that always bothered me was how much more your standings boosted, with the faction you are with, by circle jerking around a button in comparison with killing opposite faction ships (in pvp course).

      October 2, 2013 at 5:22 pm Reply
  5. Alcari

    I really hate fighting “Cynable”s in my Thrasher.

    But, good article, FW is quite nice for some, but I still prefer something to show for my conquests, so i’ll stick to null.

    October 2, 2013 at 4:46 pm Reply
  6. -_-

    Actually FW once you got higher lvl agents is VERY good at bringing in money.
    A buddy of mine is minmatar militia and makes about 300m per hour he does missions.

    October 2, 2013 at 5:11 pm Reply
  7. Jaime Gomes

    As an ex-squid, fw is good for solo and small gang pvp. People can learn allot with it since i always found the little ships fights allot more interesting and demanding from one’s perspective. If you think 200 vs 200 or 1000 vs 1000 is the stage for a demonstration of skill, your are obviously in need of psychiatric help. One thing ccp needs to really change is the irritating plexers. They will always exist but for the love of Jesus do not let ships equipped with stabs inside plexes. Period.

    October 2, 2013 at 5:11 pm Reply
    1. Jesus Loves You

      Stabs has a hard counter: More scrams/points. Off grid boosters can be scanned down and killed.

      HTFU.

      October 2, 2013 at 10:28 pm Reply
      1. wut?

        Stop posting in this thread, all you are doing is displaying just how little you know about combat in FW. and lowsec.

        October 2, 2013 at 10:45 pm Reply
        1. Jesus Loves You

          Stop whining?

          October 2, 2013 at 11:35 pm Reply
          1. Pot meet Kettle.

            This coming from the guy making a whine comment response to every serious comment in the thread?

            October 5, 2013 at 1:11 am
      2. Jaime Gomes

        Yes because you know if the Merlin inside is built for pve or pvp. I mean whats one less mid for pvp right? And you know off grid boosters can cloak up can you? They uncloak when the fight starts and usually 1v1’s don’t take too long. gg trying to scan down a T3 with a deep safe in time.

        October 2, 2013 at 10:46 pm Reply
        1. Jesus Loves You

          Its a chance you take. I bet you could like you know… notice who wants to fight and who doesn’t and after a while you know.

          I know they can cloak up – but what’s stopping you from bringing your own booster then?

          October 2, 2013 at 11:36 pm Reply
  8. Swap donkey

    Off-grid boostiing ruins FW

    October 2, 2013 at 5:35 pm Reply
    1. Jesus Loves You

      Scan down booster, kill booster, laugh in local. You *did* notice the changes where the booster can no longer sit in a POS. Right? RIGHT?

      October 2, 2013 at 10:28 pm Reply
      1. details

        you do realize it is possible to make a fit that can not be probed down right?

        October 2, 2013 at 10:44 pm Reply
        1. Jesus Loves You

          Uh, CCP removed that functionality some time ago. Its HARD to scan down and will require implants and max skills, but not impossible.

          October 2, 2013 at 11:33 pm Reply
          1. fack goonns

            implants max skills and faction probes on a scanning t3 with max skills right? cuz everyone has scanning t3s and scan implant clones lyin around. and everyone spent 70+ days training all scan skills to 5.

            October 3, 2013 at 7:37 am
          2. Jesus Loves You

            Nah, you don’t need a scanning t3, just a covops

            October 3, 2013 at 8:22 am
          3. burn

            dont forget the new modules for scanning that were implemented with odysee. if people are still to dumb to scan down an offgrid booster. they deserve to die.

            additional the argument above that “not everybody” spents training 70+ for good scanning skills is retarded. it seems “everyone” spents the time needed to create an offgrind booster alt, but nobody think about the investment for contermeasures? thats paradox.

            October 3, 2013 at 1:38 pm
          4. Skills trump mechanics

            you assume the player who is flying the “hard to scan” ship is going to be nice and sit still for you. as long as he moves you aren’t going to scan him down unless he is dumb enough to only warp a few hundred KM at a time. so the ability to be impossible to scan has been removed, the ability to move your ship and make the scanner start over commonly referred to as “Skill” has not been removed from the game.

            October 5, 2013 at 1:09 am
      2. Jaime Gomes

        Since you are so good at it do this: create a corp witch objective is to locate off-grid boosters for a fee. and them post them here. Obviously do it after the weekend you normally spend in therapy swimming with the dolphins wonder boy.

        October 2, 2013 at 10:47 pm Reply
        1. Jesus Loves You

          Why would I need to create a corp for that purpose?

          October 2, 2013 at 11:34 pm Reply
  9. blabla

    Nobody gives a real shit about FW and thats where every other problem about FW starts. How about making FW having a REAL influence to lowsec and nearby highsec-economy? Something like player driven incursion with more influence on economy? As it is now, its just another way of getting into cheap pvp and farming ISK and once those FW-corps/alliances get bored they wander of to 0.0 (which is actually a good thing..) or leave the game entirely/go back to highsec lvl4 missions.
    If CCP really wants to create some content, which attracts players and encourages players to play, they need to make FW alot more important to the rest of eve.

    October 2, 2013 at 6:16 pm Reply
    1. Jaime Gomes

      Ships dying. Purchase of mods and ammo. Purchase of implants and hard wires. Lp store. I have no clue how much more impact it has on the economy of eve. Your comment is like a box of chocolates. Has the color of my colon.

      October 2, 2013 at 6:31 pm Reply
  10. GSection

    Nice article, this at least gave some quick insight into how FW works.

    October 2, 2013 at 6:48 pm Reply
  11. BAJRAN BALI

    FW has got to be the most fun you can have in eve. For years I over looked it as something of an oddity. I’m thankful I took the time to try it out. If your in it with a good group its the most fun you’ll ever have.

    As fare as “blabla” and “Jaime Gomes” stated about FW affecting the economy they should look into the numbers. In Black Rise more ships are destroyed there than any other region in the game. I think that should be given more credit. I mean ships, mods, implants, and the majority of LP items are a huge chunk of the market that affect all players equally. Lets not forget about the latest AT ship kill out there too. https://zkillboard.com/detail/33163560/

    Another thing you need to remember about FW (esp gal mil areas) we’re always out roaming and looking for a fight. We’re more worried about loosing the chance to fight than loosing the engagement itself, within reason of course. Prime example: A few nights ago we were hanging out in Innia with about 5 guys in fleet. We had hookbills, a comet, and one frig logi. The squids (cal mil) came at us with 20+ desi fleet and we stood and fought. We held the field after they ran away and we scooped up the loot only to continue to hold down the plex. FW is where the fun in eve is until CCP does something about the current state of eve. Maybe Rubicon will shake things up.

    October 2, 2013 at 7:16 pm Reply
  12. imsosly

    Evenews24… what is it good for?

    October 2, 2013 at 7:18 pm Reply
  13. Simyaldee

    This Article is actually very good about describing what FW currently is. Obviously there are some issues, the relative burnout because of the constant amount of Plexing involved for most players is high. Most Null Sec players have no hand in maintaining the massive logistics work, which also has a relatively high burnout rate(a decent amount of thefts are by disaffected or angry logistics guys). But to maintain FW sovereignty it requires hours and hours of constant plexing. Even to keep the home systems it takes a large amount for the singular corps and alliances to keep their systems from being overrun by stabbed plexers. After Downtime farmers can get up to anywhere from 15-20% of your sovereignty levels.

    They are cloaky or stabbed and often both. They are very numerous, and they are around the clock. Most of them are alts for Null Sec Alliances because they really can’t earn a decent living without the hand down from moons which almost never reaches the low man. When you do chase them off they just go plex somewhere else and earn boatloads of money for no risk. Ask most FW players and they will tell you how plex farmers are influencing the WZ.

    But CCP doesn’t really want to take another look at FW anytime soon. They got other plans for other stuff. Nevermind that simple things such as a restriction against stabs in plexes, and timer rollbacks might take all of a week of developer time to code and test. They think FW is as good as its going to get and their going to ignore it for another 3-4 years while the work on stuff.

    October 2, 2013 at 8:25 pm Reply
    1. Ashesofempires

      Blocking WCS in plexes is not trivial. You’re talking about writing code that plugs into some really old code that governs how accelerator gates function, and if someone fucks that up, it has potentially bad effects far beyond the scope of FW.

      So many people who aren’t software engineers assume that writing good stable code is easy, that editing existing code is easy, and that shit doesn’t go sideways for no apparent reason all the time.

      Software, especially software that’s been modified, added, and extended over a number of years, by multiple people (some of whom no longer work at CCP), that may or may not have been well documented, is not easy to modify further without major bugs coming up.

      Look at how much effort it took to refactor crimewatch, how long it’s taking to revamp POSes, and how CCP broke CSMA’s not dropping anything when they changed some other stuff, and how they can’t fix it without breaking other stuff.

      October 2, 2013 at 10:11 pm Reply
      1. Simyaldee

        You’d be right mostly. I DO have some understanding of code. I am only in my first year of college when it comes to coding. Not sure about how exactly Python looks because I haven’t used it yet but it would seem that it wouldn’t be TOO much trouble because,

        1. Accel gates can already differentiate between the size of the ship as shown in FW Plexes and other missions/high sec anoms.
        2. Accel Gates can already check if you have something in your cargo i.e. missions with keys etc.
        3. Accel Gates can tell if a ship is cloaked or not.

        It seems like a lot of the functionality is already there, at least to me. Not to mention that CCP already revamped the system before, so I assume most of the system functionality is at least updated. Although I could be wrong, But, unless either of us is a CCP Developer, neither of us knows what the code looks like. I just think that it SEEMS that it would be something small enough to be included among the ‘little things category’.

        October 3, 2013 at 5:54 am Reply
        1. Ashesofempires

          The only code “revamps” that have ever been done are the Carbon framework and the Crimewatch system. Everything else was just adding functionality to old code. And if you’ve ever read anything about how difficult crimewatch was to refactor into modern, workable code, you’d be justified in assuming that CCP’s code isn’t exactly the posterchild for perfect code. There’s quite a few reasons for

          Accel Gates can check various flags that are present on a ship, yes. The only one that would provide an easy opportunity to tack on code that prevented stabbed ships from entering a FW plex is the cloak check. And i’m willing to bet that that isn’t a fitted module check, but something they re-used from the code that prevents you from activating mods while you still have a gate cloak.

          October 3, 2013 at 4:57 pm Reply
          1. Simyaldee

            Hmmm you might be right, but once again I don’t think either of us could know for sure. If a CCP developer tells me that its quite a bit more complicated and requires to much time I’d certainly believe them, however since neither of us have any Idea what the code is ACTUALLY like well just have to make guesses and assumptions.

            October 3, 2013 at 7:05 pm
        2. BitterVetCoder

          There is a BIG difference between understanding code from a college course and writing Production Quality enterprise code. Its like telling a Formula One engine designer you understand his work having taken a course in carburetor replacement.

          October 4, 2013 at 1:47 pm Reply
    2. Jesus Loves You

      HTFU, if the other dude has 3 warp core stabs, fit 2 scrams and kill him – or team up with someone else.

      WCS has a counter, the fact that you can’t figure out how to beat them seems to indicate you didn’t try hard enough.

      October 2, 2013 at 10:27 pm Reply
      1. bad post is bad

        The fact that you have obviously never encountered a double or triple stabbed frig with an MWD and AB makes you comment look stupid. they sit 25+ km off the warp in and they stay aligned to a station, so unless you can quad point or dual scram at 25 km instantly upon leaving warp you are not catching the farmer.

        October 2, 2013 at 10:42 pm Reply
        1. Jesus Loves You

          I have. I’ve also killed them. You don’t always succeed, but hey – such is life.

          October 2, 2013 at 11:32 pm Reply
          1. Simyaldee

            Really? huh, so have I after I killed the same guy three times and chased him away from his plexes a dozen more times(utilizing alt scouts and locator agents) over the course of a couple hours and then came back to find three other solo plexers in my home system and the two others next door, I kind of gave up the situation as being impossible to win.

            Claiming because you have been able to cripple whatever ship you use for PvP by using two mids for scrams to capture some plexers that are going to be flying around in a ship worth half a mil after having earned probably around 100 mil in the past day or so is not exactly proving the point that stabbed farmers are not a problem.

            October 3, 2013 at 2:51 am
          2. Lock out

            If no one else was chasing them away from your home system while you were running around after that guy, then you are playing a MMO the wrong way.

            October 3, 2013 at 11:38 am
          3. Simyaldee

            No one was chasing them away because it was 5:00 o’clock in the morning for me. Everyone else was either sleeping because the lived in the US, or at Work because they lived in a different tz. Farmers work around the clock and if your small 50 ma alliance doesn’t have every TZ covered your pr.etty much screwed

            October 3, 2013 at 7:02 pm
        2. Cold as ice

          Insta loc.. ever hear of it?

          October 3, 2013 at 8:11 pm Reply
          1. thinking...ever tried it?

            25 KM + is greater than 22-24 KM for a long point or 8-10 for a scram. so by creating an insta-lock fit all you get is the ability to be instantly told you need to approach the enemy ship which is in warp by the time you turn on your MWD.

            October 5, 2013 at 1:05 am
          2. Cold as ice

            Insta lock as in Artillery lock and shoot no need for scram/ they die in 1 volly

            October 5, 2013 at 1:10 am
  14. Dennis the Dreamer

    hi

    October 3, 2013 at 4:25 am Reply
  15. lol

    “Even in low tiers or bad markets for your faction’s rewards, it is still easy to make a hundred million or more in a week with casual plexing.”
    hmm, i do 100m/h in 0.0

    October 3, 2013 at 12:10 pm Reply
    1. Plexors

      i dont think that was the point, that it was the best money, rather good money. And you also are fighting people off every 10 minutes. Its the make money and pvp part that’s cool, not sit around in a carrier or fancy battleship and shoot rats

      October 3, 2013 at 9:01 pm Reply
    2. flurp

      You get like 15k lp for capping a small site which takes 15 minutes that’s 2 mil a minute when transferred into navy ravens.

      October 4, 2013 at 8:59 pm Reply
  16. Teapot

    This article was well timed for me, been training a FW “alt” for the last couple of days and its reay to be flying within the next week when all the skills is atleast level 1-2. sadly basic skills, but its always something! Frigates and learing pvp is comming!

    October 4, 2013 at 8:36 am Reply
  17. Charlotte De'berry

    It is unfair to say he just sat there doing nothing. He was trying to do many things that were not going to work out at all…..but, he was doing something. All of it wrong, but still doing something. He did give us a GF at the end which is always nice to see.

    October 4, 2013 at 7:17 pm Reply
  18. Ahmedineydshad

    faction warfare is good for .. be not able to enter space of other races in empire any more 😐

    October 5, 2013 at 1:07 pm Reply

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