What to Expect in the Coming Expansions.

So its that time again folks.
Today CCP announced the winter expansion under the name of EVE: Rubicon due early at a date of NOVEMBER 19th and gave us a idea of what to expect.

The announcement began with CCP Seagul giving us a scope of what to expect in the coming years, something I personally am very excited about. Space Colonization, it appears that the hour of the NPC empire is up and the dawn of the capsuleer has begun and we will soon witness what happens when capsuleers are given “unprecedented control”. And as the question of “what would happen if capsuleers were not bound to the known universe” is explored we are told to expect to be taken on a journey, knowing nothing of its destination only that the fundamental will be questioned


Customs Offices in Highsec

Following the theme of complete colonization the first feature to be announced was a change to the way high sec customs offices will work. In Rubicon players will be able to destroy NPC controlled customs offices in high sec and replace them with their own, with all of the functional controls of any other player owned customs office (setting the tax etc). This new feature could open up an entire new facet to the game, bringing new sources of wealth and new reasons for war as players fight over the most desirable planets.


Personal Deployable Structure

A new breed of player owned structures are on their way, going by the name of Personal Deployable Structures, a set of smaller, inexpensive and temporary structures aimed more to be used by small gangs and single players rather than large corps and alliances.

The Siphon Unit: The first of the four to be announced was is the Siphon unit, a device which can be deployed outside of a starbases and proceeds to steal resources from it, allowing players to rinse un-watched starbases for all they’re worth with a relatively little risk, anyone can access the siphon units cargo so its to be noted that the owner could show up at any time and steal his items back.

The Personal Depot: The depot sounds like it is going to be an absolute godsend, it allows single players to deploy a personal base of operations for long deployments, the depot with provide the player with certain facilities to allow them to spend longer amounts of time away from their home system (presumably will allow the storage of large amounts of cargo and possibly ship repair etc, use your imagination) the depot is to be the hardest to pop of the four, sporting a reinforcement system allowing players to better defend them.

Automatic Looting Device: Every mission runners dream, the auto looting device can be deployed on the battlefield and it will autonomously pull owned wrecks to itself and store the contents in a single cargo hold for easy looting, while the unit does not salvage the wrecks it will pile them into a single spot for convenience.

Deployable Cyno Jammer: The final personal structure to be announced was a small cyno jammer which can be deployed form cargo and has a range of roughly 80ish km (ambiguous I know), this will allow players, especially small ships and ratters to protect themselves from being hot dropped, its to be noted however covert cynos are immune.


Warp Acceleration fix.

Currently the time it takes to reach max warp speed is fixed for all ships, this usually means that a ship with a faster max warp speed doesn’t really feel the advantage, this however is all going to change as faster ships will accelerate faster. In my opinion this will completely change the face of pvp as a tackler may be able to enter warp seconds after a battleship and still land before it ready to jam, something I am really looking forward to.



As with all expansions Rubicon comes with its share of ship balances, below are just a few of the ones to expect.

InterceptorsFirstly interceptors are going to benefit massively from the warp acceleration fix making them far meaner tackling ships, it was also mentioned that the idea of bubble immunity for interceptors is being toyed with, something which could transform wolf gang pvp and further transform the interceptor into a class to fear. Along with these two buffs it was also mentioned that the class are having their cargo bay reduced to lower their versatility as cyno ships.

MaraudersEve online will soon contain transformers and players can side with either autobot or deceptacon… obviously I’m kidding, but what is awesome is marauders will be introducing a new mode to the game known as “Bastion Mode” at which point the ships graphic will transform, and without a doubt look awesome. Bastion mode will cause marauders to have both huge tank and EWAR immunity, and cause the marauder to remain stationary (however the bastion cycle time is to be much lower than siege or triage etc). Out of bastion mode marauders will receive a bonus to micro jump drive cycle time allowing them to bounce around a battlefield much faster than other classes

InterdictorsNot much information was given on dictors, however it is to be noted that they will benefit massively from the warp acceleration change, and to expect new bubble art.

Electronic Attack Frigates: Final class to be mentioned is the electronic attack frigates, which are being dragged out of the “useless pile” and into the “oh crap, better avoid him” pile, of course along side the bonus from warp changes, EAFs will be receiving nearly a double to ranges of EWAR, bringing it closer to that of the recon ships and transforming the EAFs into something to worry about.


New Modules

A new large module known as the Rapid Heavy Missile Launcher was announced, not a lot was said of it but the new launcher will be a large cousin of the assault launchers, firing cruiser sized heavy missiles with a large rate of fire from a battle ship (lets face it, from a raven) allowing an output of BS sized damage on much smaller ships than cruise missiles or torpedo’s can handle.


New “pirate” faction ships

Finally, something I’ve been waiting for a long time is a new set of “pirate” ships. The Sisters of Eve ships will combine Gallente and Amarr skills giving bonuses to armour and drone damage. The ships are based around long deployments, exploration, scouting etc, expected to have hacking and probing bonuses, and be able to operate CovOps cloaking devices.

Not to mention they are ruddy beautiful.


Adding Rope Ladder to the Cliff Which is Eve’s Learning Curve.

Various changes to the eve UI will be made, ones that to me seem like it will make getting into the game a hell of a lot easier and less daunting.

Certificate system: The certificate system is having a complete overhaul, becoming far cleaner and more organized and giving a much better direction for people unsure of what to train.

Interbus Ship ID system: A new interface which seems to be a tree diagram of the different ships in game, it will provide players with a general structure (so no longer will you train for a mammoth in preparation for your moros), it will also highlight ships your skills are particually suited for and give a rough idea of what your character is best suited for. In summary it looks pretty nifty

Character Selection Screen: Expect an update and a much cleaner and nicer character selection screen, because “statistics show that 10 in 10 players use the character selection screen, so its pretty popular”

Twitch: And last but not least, eve will soon have TWITCH integrated into it, allowing you to watch and record streams in game, opening horizons for training exercises and advanced intel etc more easily.


So that’s all I got folks, obviously there is much more to be announced and the items touched are subject to change but what do you think of it all. Pop a comment below and lets get this flame war started.




  1. Bo Jangles

    Hey! Shitstorm!!! GET IN HERE!

    September 26, 2013 at 10:50 pm Reply
  2. lol

    Looks good. Siphon unit is pretty cool. I too want to eat up PoSs.

    September 26, 2013 at 11:05 pm Reply
  3. Billbo

    New missile mod = Cylon Baystars?

    September 26, 2013 at 11:08 pm Reply
  4. Chuck Snorris

    <–flips cover off of cov cyno button in excitement.

    September 26, 2013 at 11:15 pm Reply
  5. jay

    LOL, knowing CCP, your lucky if you get 1/1000000 of the above done before winter.
    When it comes to CCP seeing is believing otherwise its just pixie dust!

    September 26, 2013 at 11:16 pm Reply
    1. Bo Jangles

      Not to mention its coming earlier this time 😛

      September 26, 2013 at 11:20 pm Reply
  6. Montreux

    ALDs might make PvE worth it in high sec

    September 26, 2013 at 11:54 pm Reply
    1. Bo Jangles

      Indeed, especially in missions where the money comes from the dog tags (y)

      September 26, 2013 at 11:56 pm Reply
  7. Chron X

    Siphon Module: Totally not hotdrop bait since winter 2013.

    September 26, 2013 at 11:56 pm Reply
  8. Mabego

    twitch tv in eve, intel at a new level

    September 27, 2013 at 12:18 am Reply
    1. imsosly

      put alts on gates, WHs, or just on stations and watch them live.. wow. security cam. This would work great with a surveillance drone or something of that sort. CCP listen.

      September 27, 2013 at 12:43 am Reply
  9. CarlGustav

    Does the Siphon unit work in highsec ? If it will then there will be tears ….
    all thoes invention towers losing there BPC:s ….

    September 27, 2013 at 12:33 am Reply
    1. Playos

      since it only works on moon goo… and there is no moo goo or reactions in HS… no it doesn’t work in HS

      September 27, 2013 at 3:36 am Reply
  10. evan

    cyno jammers will only change capital fights and make JF or carrier jumps on convoy routes more difficult or almost impossible… It wan’t change a game for ratters or miners since not much ppl do Capital hot drops on few ships … In most cases its covert cyno , black ops and bombers so pls CCP don’t wind us up that you do it to help raters or miners. The true face of mobile cyno jammers is to catch caps and JF,……….. Still will be fun

    September 27, 2013 at 12:37 am Reply
  11. The deployable cyno jammer sounds fun. I think it could be a huge step to helping smaller groups. For example, a group can now not be as afraid of using caps on a larger blocks tower if they want to siege it. They just drop and deploy jammers and they are safe from a direct hot drop.

    It makes large empire harassment slightly more rewarding without having to nerf any ships.

    That and the siphon module should be great additions.

    September 27, 2013 at 12:45 am Reply
    1. LOL

      To whoever gave a dislike to JustSharkbait, please give us tears!

      September 27, 2013 at 1:30 pm Reply
  12. Random Miner

    Lots of cool looking shit. How da hell do you siphon thru a shield? Will be interesting to see the fake science CCp comes up with to explain this module 😛

    September 27, 2013 at 12:56 am Reply
    1. Glenn

      The same way the refining array siphon from the moon through the shield.

      September 27, 2013 at 2:18 am Reply
      1. Random Miner

        and that module makes all that much sense too? lolz

        September 27, 2013 at 6:23 am Reply
        1. BS

          Thats the whole point kiddo, there will be no fake science attempt from ccp, because EvE is full of science bullshit, and noone cares.

          September 27, 2013 at 11:11 am Reply
    2. dick dynamite

      right… so you really got into the explanation how EVE ships actually manage to establish that Einstein-Rosen bridge, eh?
      and even if (I mean, of course you do), what remains is the fact that space in EVE is actually a fluid, ships have a max (sub-warp) speed, there is friction and you can actually hear sound from beyond the cold, dark vacuum.
      Ah yes, explanation would be, god flooded the universe with… uhm… BEER! :)

      and why? because he CAN!!!

      September 27, 2013 at 10:21 am Reply
      1. Random Miner

        I gotta say I had my doubts up until BEER, now you have me convinced, god be praised! :)

        September 28, 2013 at 2:52 am Reply
    3. The Obvious

      The modules that pull from moons are basically super long range tractor beams at this point. The Syphon just pulls materials out of that beam with a smaller, but stronger (aka higher focused) tractor.

      September 27, 2013 at 2:34 pm Reply
  13. Jaime Gomes

    Siphon module seems an interesting idea. However i feel depressed for pos owners that have 10 or 20 scattered for a few regions and have to check on them pratically all day.

    September 27, 2013 at 2:44 am Reply
    1. gtfo

      poor moon suckers have to log in and play the game to keep their passive isk? how horrible….rolls eyes

      September 27, 2013 at 4:23 am Reply
    2. Andrew Metzger

      Dont worry about the guy sitting on 10/20 r16+ moons, he can wipe his *** with T2 battleships if he wants.

      September 27, 2013 at 4:47 am Reply
  14. Dennis the Dreamer

    The Personal depot. should be deployable to any part of space and not hanging around moons. And you can scan it with usual probes.

    September 27, 2013 at 4:06 am Reply
  15. Dennis the Dreamer

    the deployable cyno jammer, just drop a gazillion of them near your ratting place. so no one can hot drop you if you want further than 80km’ish.

    September 27, 2013 at 4:13 am Reply
    1. Dun know, I was interested at first in the cyno jammers, but now that you mention the running away from gankers, i can see this throwing a huge spanner into larger engagements (bloc-warfare).

      September 27, 2013 at 5:48 am Reply
      1. user568

        “…however covert cynos are immune.”

        The gankers mostly use covert cynos, so this wont affect them in any way.

        So ganking a shiny ratter or miner in 0.0 will thus stay exactly the same as it’s always been, no change there.

        The only time I’ve seen normal cynos used for pvp is for BIG ops where you get bridged in with a titan, even here, 80km(ish) won’t matter.

        September 27, 2013 at 6:53 am Reply
        1. you dont need to know

          Only place this will count is fleets that can deploy these on top of themselves wont be immediate risk of being bridging into, but obv this wont stop them being bridged in at 200km and warping down to them lol
          but it will have the oh-shit factor of the guy with the cyno chasing the fleet to light it, de-cloaking to light it only to find he cant because its with in 80km, then they have to burn another cyno into place.

          September 27, 2013 at 7:43 am Reply
        2. The Obvious

          I think the implication plays better for anti-capital drops. Strategically placing these and bubbles around a tower that is coming out of RF.

          September 27, 2013 at 2:29 pm Reply
    2. Hmmmm

      Are you really going to spend ages dropping a gazzilion cyno jammers which no doubt will have an online timer, only to finish the site in ten minutes? Plausible yes, efficient, deffinatly not.

      September 27, 2013 at 7:08 am Reply
    3. evan

      And pls show me on kb those kills of raters and miners with caps or ships bridget by titans. With cyno jamers not affecting covert ops cynos you will still be hotdroped on belt or on anomalies so no point of using it there. Still will be greate asset for WH and some fleet fights

      September 27, 2013 at 12:20 pm Reply
    4. Yahahiuy

      or they jump a 30-man bops fleet on you.

      September 27, 2013 at 2:01 pm Reply
  16. Unexpected

    Unless there are some serious rules with cyno jammers, I can see them being heavily used to disrupt JF logistics operations

    September 27, 2013 at 9:10 am Reply
    1. Filip Viruk Drab

      that will be awesome. just install few of those on low sec stations that are used for jumping stuff and you’re done. Splendid!

      September 27, 2013 at 9:14 am Reply
      1. Bo Jangles

        While that would be awesome, something tells me they’re gonna follow a similar set of rules that bubbles follow, and will probably be found in nul and WH only.

        September 27, 2013 at 9:16 am Reply
        1. Narzis

          Because WH people are in need of a cyno jammer tool. lol

          I hope they won’t kick it from lowsec. It’s pretty annoying when PL just shows up and drops 15 supers to our 4 cruisers and BCs.

          September 27, 2013 at 11:17 am Reply
        2. orly?

          Do you really think that Cyno Jammers will be used much in wspace?

          September 28, 2013 at 10:08 am Reply
        3. Filip Viruk Drab

          Which means that this will be deployed to key station systems throughout 0.0 (for example NRT-4 in stain) that are used to jump stuff up and down? :)

          September 30, 2013 at 7:35 am Reply
  17. Interesting, but ?


    Some nice new ideas, will be more interesting when final details are firmed up and complete
    details announced.

    A note of care will have to be taken with the Personal deployable structures.
    Will they be goverened by the allocation of corp roles in the same way as POS’s are ? If so they are hardly personal, rather they would be corp structures and not widely available to individual players, so its a little early to be excited over these just yet and corps may introduce rules prohibiting their members from using them as they fear for their Kill Boards.

    But, Has CCP dropped the ball with Rubicon?

    Rubicon is as interesting for what it has not announced as it is for what it has so far.

    What happened to:

    * POS’s re-works and fix’s – is hacking off line pos’s and module’s now off the table?

    * Corp, Alliance & even possibly Coalition Mechanic’s (formalization and introduction of taxing systems),

    * Sov Mechanic’s & the intergration of Dust 514 into 0.0,

    * Destructable Stations & reduction or even removal of NPC 0.0 stations,

    * Force Projection issues,

    * BS & Capital ship rebalancing,

    * Ring mining as opposed to Moon mining.

    * New Wormhole content

    Sure, the above are not easy to deal with or to fix, but ignoring them will not make them go away either.

    The question beg’s;

    Why is CCP “rushing” in the winter expansion in mid November when it is usually in December? Delaying it which would give them more time to refine, fix (after player feed back) & polish what they want to bring in.

    With it being scheduled to be released 19th November, there is little to no time, left to address & work on any of the above & for it to still be included in the announced schedule.

    September 27, 2013 at 9:27 am Reply
    1. A Merc

      * POS’s re-works and fix’s – is hacking off line pos’s and module’s now off the table?
      >> If you saw twitch feed it said that the deployables are not using the POS code and are something they want to expand. I can see this being the replacement POS mechanism that is rolled out over the next couple of years to migrate the code POSes.

      * Corp, Alliance & even possibly Coalition Mechanic’s (formalization and introduction of taxing systems),
      >> I don’t think this has ever been more than an idea.

      * Sov Mechanic’s & the intergration of Dust 514 into 0.0,
      >> Dust has enough issues to contend plus so far I’ve not seen a proposal from anyone inside the eve community that is better than structure grind we have now.

      * Destructable Stations & reduction or even removal of NPC 0.0 stations,
      >> This has never been more than an idea and again there has been a sticking point on what to do with assets inside a locked out station.

      * Force Projection issues,
      >> Cyno jammer appears to be impacting that.

      * BS & Capital ship rebalancing,
      >> BS balance is mostly complete, Marauders are on the way so just the BLOPs left.

      * Ring mining as opposed to Moon mining.
      >> Just an idea, thinking that it’ll be on the back burner if people can steal other peoples moon goo.

      * New Wormhole content

      >> Tricky, I think most people are happy with WH space although I suspect it can get a bit stale.

      September 27, 2013 at 12:54 pm Reply
      1. Dirk MacGirk

        Mobile cyno jammer doesn’t do anything to force projection. Just inhibits the last leg aspect. Instead if dropping in your head they will stil be able to jump across the universe (force projection) and cyno in with warp range. Sieged dreads or bubbled caps still just as dead.

        But still a plus. It does inhibit the hot drop gank

        September 27, 2013 at 5:42 pm Reply
        1. meh

          what if a few mobile cyno jammers were put on a grid? you could effectively block off a station and get some juicy jf kills

          September 28, 2013 at 8:47 pm Reply
          1. SirBacon

            Cyno jammers don’t prevent ships from jumping out. Just from entering.

            September 30, 2013 at 3:48 am
    2. The Obvious

      Coalitions don’t need formalization. Players will always develop one or 2 higher orders than mechanics allow. As is typically alliances operate as corporations were originally intended and coalitions as alliances were originally intended.

      September 27, 2013 at 2:26 pm Reply
  18. Provistani

    I really love the idea of this Siphon unit. It looks like it has the potential to really shake things up in Null and Low-sec, and generate a lot of fights.
    And it’s also going to be a way for small entities/gangs to actually hurt larger ones.

    September 27, 2013 at 10:20 am Reply
  19. rhoaden

    That ship is by far the best looking ship I have seen.

    September 27, 2013 at 10:26 am Reply
    1. Rhoaden

      Also well they get a mail that your shpioning there shit like dropping a pos in hostile space or well it be full ninja ?

      September 27, 2013 at 10:29 am Reply
      1. Daniel Gay Screwers

        English – write it much???

        September 27, 2013 at 11:42 am Reply
      2. raging star

        Ninja ops, best ops :-)

        Jump of a cliff Daniel Gay Screwers

        September 27, 2013 at 12:43 pm Reply
      3. Bo Jangles

        I believe (and dont skin me if im wrong) that siphoning does not alert of the owner of the tower and can be completely ninja

        September 27, 2013 at 1:45 pm Reply
  20. Blobber

    Blink and Rubicon are very disappointing:

    “Whenever a mechanics change is proposed on behalf of ‘new players’, that change is always to the overwhelming advantage of richer, older players.”

    Apply this to small gang/corp vs. blobs and you have the future of EvE: Rubicon.

    Only numbers matter and “Accounts vs. Players” will bite you sooner than you think

    September 27, 2013 at 10:44 am Reply
    1. A Merc

      The implications of the Cyno jammer & Siphon unit are immense in low sec. Currently any operation to get at half decent low sec moon-goo typically results in a massive counter drop on the RF timer from null sec owning alliance.

      In Rubicon smaller outfits can now compete / screw with the larger entities.
      – Steal their moon goo under their noses or they’ll be forced to “patrol” all these moons. I can see many being left to local residents.
      – Cyno jammers preventing insta-pop 20 man fleets via Titan bridges. They will have to come in at range so you get a chance to skirmish against them or run, (assuming their cloakies haven’t tackled everything.)
      – Cyno jamming their logistic points forcing a response.
      – 3-4 man interceptor gangs will be very invasive in null sec space bordering low / high sec pipes.

      It is going to push a lot of minor conflicts right along low sec against the bigger alliances who’ll have to respond in some form possibly against local superiority. They can’t be everywhere at the same time :-)

      September 27, 2013 at 12:12 pm Reply
  21. Star Conflict

    Arent those ships from Star Conflict the interceptor class

    September 27, 2013 at 2:31 pm Reply
    1. NoirWolf

      They shape is actually similar from multiple sources (X-series, Star Trek, I think even EVE-Online’s original intro had ships similar to those) so yeah it’s pretty popular…. that said LAZORS AND DRONES <3.

      September 27, 2013 at 3:23 pm Reply
  22. I just do not know

    I am cautiously happy with this, however the proof is in the eating, I am expecially interested in the Personal Depot, how it operates where you can put it, what it does and how easy it is to scan down, how much is it packaged and the fuel requirements. If it is able to fit in a 3,900 can as a packaged unit then that really does open it upif the operational unit can be scanned down easily. This means you can salt spare ones away from the rainy day that is going to come around quite often. I am so keen to see how this works.
    In terms of the POCO changes, it would also be good to allow multiple POCO’s around stations, however I am still interested to hear how the system will work, my expectation is that as soon as you shoot it you will be flagged as a suspect, if this is correct then I expect it will work rather well, however if a person shoots someone who is a suspect then what do they get defined as, I hope that this makes them a suspect too. If so fun times ahead.
    The Siphon sounds good.
    The new Cruiser and Frigate are drop dead lovely and having T1 ships able to use covert ops cloaks is very cool, I am training up so that I can operate black ops across my accounts and all my toons so this adds to my fun a lot.
    I would go as far as saying that these changes have rekindled my interest in Eve.

    September 27, 2013 at 2:46 pm Reply
    1. I just do not know

      PCO’s around planets, duh!!!!

      September 27, 2013 at 2:47 pm Reply
      1. Lwal

        I think you will need a wardec to shoot the poco’s anyway, shooting it without wardec will probably trigger concord response!

        September 27, 2013 at 8:01 pm Reply
        1. I just do not know

          I read that you will not have a response from Oncord so war decs not required, I await the actual mecganics with acute interest…

          September 27, 2013 at 9:01 pm Reply
          1. I just do not know

            Concord, bloody bottle of wine is not good for NE24

            September 27, 2013 at 9:02 pm
          2. I just do not know


            September 27, 2013 at 9:03 pm
          3. wot_ever

            you have read it wrong or the person who posted what you have read is a complete idiot. Shooting poco’s in hs is concord offense, so you will be concorded, unless you have an active war dec against the owner of the said poco.

            October 2, 2013 at 11:22 am
    2. eating^

      proof is in the pudding!

      September 27, 2013 at 4:06 pm Reply
      1. I just do not know

        I like spotted dick!!!

        September 27, 2013 at 9:02 pm Reply
  23. John Masters

    Not much for soloers. This release seems to benefit the Blob,

    September 27, 2013 at 3:01 pm Reply
    1. NoirWolf

      Actually the SoE ships would be the go to ships for low and null sec exploration at least in terms of non-intensive sites and allow a lower SP player access to this area of activity much sooner or for a more affordable price ( cov ops cruisers aren’t easy to get into and the pilgrim which is the best you can have for exploration is flaky at best while the T3s are money pits you can’t take anywhere thus the SoE ships will come roughly around the middle, not as easy to get into as a T3, funny I know, but not as cheap as a T2 recon cruiser).

      September 27, 2013 at 3:19 pm Reply
      1. Soulxlight

        Since it isn’t going to be nullified . . . those low sp players who don’t know how to escape bubbles or crash gate correctly will just get shit on every time they try to pass entry system camps in null.

        September 27, 2013 at 7:18 pm Reply
      2. Dirty Rotten Sneaky Bastard

        A travel fit T3 is the “go to” ship for travelling solo thru nullsec… They are almost impossible to catch if fit and flown right.

        September 30, 2013 at 1:02 am Reply
    2. I just do not know

      I disagree, the Personal Depot is for solo people, as are the new ships, and that Cyno Gen means that small and medium sized alliances can actually risk using their Dreads, I might even get a chance to use my one…

      September 27, 2013 at 3:48 pm Reply
      1. hehe

        cant wait for those people to trap their own dreads with a cyno jammer and bidge 1000megas 150km off them and warp on them on 0. gonna be good

        September 27, 2013 at 6:12 pm Reply
        1. I just do not know

          Cyno jammers do not prevent you from jumping out, you and the two idiots that +’d you should go and look at the mechanics a bit more before you comment on such well known mechanics.

          September 27, 2013 at 9:00 pm Reply
          1. idiot the third

            make that three idiots. i’ll leave my upvote for him, but you get you one too for teaching me something new about mechanics :)

            September 28, 2013 at 2:36 pm
          2. Dirty Rotten Sneaky Bastard

            If you know where their return cyno is… pop him and setup jammer on the station.

            Result: severely panicked dreads.

            September 30, 2013 at 12:59 am
    3. Bo Jangles

      I would say the exact opposite, this release makes smaller gangs more formidable and deadly to the larger gangs than ever before.

      September 27, 2013 at 3:59 pm Reply
  24. theronth

    RIP my solo sentinel, nobody will ever engage it again

    September 27, 2013 at 4:29 pm Reply
  25. jeezus

    Sisters of Eden? Do you even play this game?

    September 27, 2013 at 4:29 pm Reply
    1. so grumpy

      A. average eve player will know what he meant. (i certainly didnt notice the typo
      B. do you even go outside?

      September 27, 2013 at 5:26 pm Reply
      1. drhouse

        Not much actually. I have stage 3 liver disease, lupus, and a mild case of not giving a fuck.

        September 27, 2013 at 6:59 pm Reply
        1. Lwal

          You should have replied with: SOE is not a pirate faction, so there are no new pirate ships coming!

          September 27, 2013 at 7:57 pm Reply
          1. Bo Jangles

            This is why pirate can be found in speach marks, it technically is a “Pirate ship” because to CCP a pirate ship is one which combines the skills of two of the major factions, this was covered on the dev stream.

            September 29, 2013 at 12:51 am
    2. Bo Jangles

      Whoops, thanks for pointing this out 😛

      September 27, 2013 at 6:25 pm Reply
  26. VeryOldMan

    Nope. This release hurts the blob the most with the POS syphon. It will force fleets to patrol, and to cover space with more of smaller fleets, creatign smaller scale engagements where smaller forces can have their chance of having fun.

    September 27, 2013 at 5:36 pm Reply
    1. stop dreaming

      do you really think that people will patrol their hundreds of moons? It would be interesting to know if a POS notification is generated if those thing is dropped on a pos, if pos guns actually shoot it or if it bypasses them (have fun looting that syphon on a fully armed pos anyways, hilarious KM’s incoming) and how pricy those syphons will be in order to spam them over every moon

      September 27, 2013 at 6:10 pm Reply
      1. Gg

        Willing to bet they won’t need to be ancored right beside the POS.

        September 27, 2013 at 7:03 pm Reply
        1. Lwal

          Agreed, make the maximum range around 300km and it will be fine!

          September 27, 2013 at 7:55 pm Reply
      2. Dirty Rotten Sneaky Bastard

        No prob…. Do it as a corp effort. Have 2-3 pilots go to each pos and play peek-a-boo with the guns till all guns are dead, then install syphons. Meanwhile, if it is done right, the victim corp/alliance has to run down damage mails from 50 or more POS’s. Not an easy feat if it is US tz and your alliance is mainly Euro or Aussie.

        Just a little planning and a little homework….

        September 30, 2013 at 12:37 am Reply
  27. yoyoyo

    now we know why gms are quiting from CCP ,THEY ADD ONLY CRAP TO EVE

    September 27, 2013 at 7:35 pm Reply
  28. Lawl

    Lol damn dude 80km cyno so bad ratters that deserve to get caught can’t be caught. Some pretty dumb shit right there. Make eve even easier for retards why don’t you!

    September 27, 2013 at 7:47 pm Reply
    1. Lwal

      just tackle him long enough, light cyno at 150km+, warp to tackle, done…………
      Why is it everyone always see downsides?

      September 27, 2013 at 7:54 pm Reply
      1. muh

        its not everyone, just most ppl here come to complain about everything. to be honest i think the next expension is going to be great. and the one after that is going to be awesome.

        the only real reason i can think of why they put the winter exp. 1 month earlyer is so they got more time for the next summer expension.

        also looking at the first few points be4 the expension points came up. combined with the more time they got be4 the summer exp. it looks like there planning something big again.

        September 27, 2013 at 8:14 pm Reply
      2. x

        “just”….. You now need 2x chars vs just one

        September 27, 2013 at 11:51 pm Reply
    2. Filip Viruk Drab

      But it’s your opinion only that they deserve to be caught. They deserve it only if you can catch them easily, or they are stupid enough to not warp off when a neut shows up in local. The smart ratter that takes care of himself does not get caught and does not deserve it.

      September 30, 2013 at 7:38 am Reply
    3. wot_ever

      you missed the point where covert cynos are imune to the jammer.

      October 2, 2013 at 11:13 am Reply
  29. alx


    September 28, 2013 at 1:00 am Reply
  30. wat

    There are gonna be so many twitch links to people looking at porn on the igb. No need to post individual links — it’ll be more efficient now!

    September 28, 2013 at 1:49 am Reply
  31. Ahost

    Live in WH space, get fresh connection to sov null, install siphon units for a day, steal and profit. This is going to be lovely!

    September 28, 2013 at 2:04 am Reply
  32. VM

    Any news about Phantasm? God give us a hope!

    September 28, 2013 at 10:28 am Reply
  33. VM

    Btw that SoE ships will burry Pilgrim, not a popular ship so far.

    September 28, 2013 at 11:39 am Reply
  34. some german guy

    Mission Runners rejoice, the automatic looting device is coming.
    I like those changes. Especially the Inty buff is desperately needed.

    I would like to see the Rapid Heavy Missile Launcher (damn thats a long name) on stealth bombers.
    Not really sure how useful it is going to be for PVP Play Style as large missile boats are barely used anyway.

    October 2, 2013 at 8:12 am Reply
  35. Any word if the Personal Depots will fit in cargo bays of all ship sizes? Will one fit in a frig-sized cargo bay?

    October 29, 2013 at 9:54 am Reply

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