EVE Online is not just a game – it’s one of the world’s most ambitious living works of science fiction. The EVE universe is a canvas for some of the most hard core PvP action in the gaming world, player driven stories of epic dimensions that mirror humanity in both amazing and disturbing ways, and individual stories of exploring this world and achieving personal goals.

As we take the next steps on our journey with EVE Online, we will continue to create an amazing, demanding game experience that challenges intelligent people to master what the
universe offers. But now we are also questioning old truths and the rules that govern the New Eden universe, and we are doing it in line with the vision we presented at Fanfest 2013 in Reykjavik. That vision is about giving players, in the form of their immortal capsuleer representations, more power over this universe than ever before. This journey starts with EVE Online: Rubicon, and will unfold over the next several expansions to EVE Online.

We ask you to imagine with us. Think about an ancient, consistent dream of mankind: space colonization. Imagine conquering the stars and bending space itself to our will. Such gargantuan
efforts are built on the hard work of science, engineering, innovation and industry – the same components also used to wreak terrifying destruction. The duality of that cycle, creation and destruction through technical advancements, fuels the EVE universe and we will amplify it in EVE going forward.

In the universe of EVE Online, military and industrial might re-emerged following the dark ages of the EVE Gate collapse, growing into four human civilizations that rose to the stars: the Amarr Empire, the Gallente Federation, the Caldari State and the Minmatar Republic. Yet the capsuleers, the immortal pilots of EVE’s most powerful spaceships, are becoming a stronger and stronger force of their own. They will not settle with what has been served to them thus far. EVE Online: Rubicon is the first step beyond a point of no return, on a dangerous path to ascension with consequences that neither capsuleers nor players can predict.

Think about building things and about destroying them.

Think about the rise of the immortal capsuleer, taking over what the human Empires used to control

Imagine capsuleer corporations, rising in power and capabilities, flying their own colors and using their might to build up whole areas of space. Imagine disrupting what someone else
built up, through cunning or force. Imagine profiting from the interstellar-scale industry generated as capsuleers take control of new powerful technologies.

Imagine what could happen if capsuleers truly mastered the science of space travel itself, and were no longer bound to the known universe.

We are on a long term plan to deliver on what we imagine for EVE Online and New Eden. With Rubicon we continue our efforts to improve and balance the game, to support our player community, and give you the unique sandbox science fiction experience that EVE Online provides.

As capsuleers, you will find the first keys to the future.

Be part of the game. Be part of the universe. Be part of the story.

CCP Seagull / Andie Nordgren - Senior Producer, EVE Online

[ Official Eve Online Features Page]


  1. nigger jim

    just keep milking that speech

    September 26, 2013 at 9:56 pm Reply
  2. Billbo

    That’s it?

    September 26, 2013 at 10:04 pm Reply
  3. biomassorr

    Can always biomass.

    September 26, 2013 at 10:05 pm Reply
  4. Atogrim

    Oh common lads.
    First Impression: Looks and sounds interessting.
    Lets wait and see what we will get in the end.
    If it sucks, we can still let the hate flow through us.

    September 26, 2013 at 10:19 pm Reply
  5. god

    total shit

    September 26, 2013 at 10:23 pm Reply
  6. I just do not know

    Actually the module thing as a base is exciting for those of us that like to operate deep in 0.0 in those systems that no one ever uses… I want to see the details however. The POCO thing, hmmm, would like to know how it works, does it work within the war dec system or is there a special setup for this? I major alliances take them then its going to be silly ISK to war dec them for it.
    And I like the look of the SOE ships…

    September 26, 2013 at 10:45 pm Reply
  7. Guest

    I, for one, appreciate CCP Seagull’s effort and vision

    September 27, 2013 at 1:26 pm Reply
  8. Justanotherguy

    Vision, what vision dude?
    They said nothing substantial, it could all be a big bowl of crap and you wouldn’t be able to tell the difference.
    Also this game will never grow until Goons are history, CCP can try all they want. Goons are the cancer of EVE.

    September 27, 2013 at 6:56 pm Reply
    1. Sigh

      Who are you to decide what is good or not good for eve?
      If 30000 EVE players all want a group hug and call themselves Goons space fairies, who are you to say thay cannot.
      If you want players to play EVE your way, then you are playing the wrong game.
      CCP states that you can play EVE online and build vast empires, and Goons/CFC has done just that, as had other player empires before them and will after them.
      Im not in the CFC but i damn well respect them for what they have achieved.
      No one can call the CFC f1 monkeys after the latest Fountain war, because they fought Test, N3, PL, NC, Tribe and a whole gaggle of other smaller groups at the same time and won.
      And you gotta respect that.

      September 28, 2013 at 3:08 pm Reply
  9. The Truth

    eve is a way to escape your sad reality, until you wake up and your old with nothing but a computer game as a legacy.

    October 11, 2013 at 12:19 am Reply

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