EVE players hate few things more than AFK cloakers. AFK cloakers do exactly what their name implies: cloak up and go AFK. Doesn’t look too dangerous, right? But still, a single AFK cloaker can shut down PvE in a nullsec system and spawn countless of threads that demands CCP to somehow make AFK cloaking impossible.
I never cared for AFK cloaking. Actually I never cared for who is in local channel both in my highsec trading/hauling and my nullsec fleet flying. I might checked if local spiked, but a single hostile was always ignored. Why do other people care about AFK cloakers?

I found the solution when I started AFK cloaking myself to break “white knights” who protect the miners from ganking. Considering that you can’t gank while AFK, I was totally harmless in this state, yet my actions were enough to make the good socials give up on their noble quest of defending the innocent. Later I analyzed that their problem is that they depend on skill instead of proper doctrines.

From these I could figure out what is fundamentally wrong about AFK cloaking: the activities were based on “security trough obscurity” and the AFK cloaker breaks obscurity. Let me explain it with an example: if you announce where and when you will rat in a Nyx, you’ll lose that Nyx in a day or two. The rational conclusion from this fact is that ratting in a Nyx is a bad idea. Still many people rat in Nyxes when no one is in local, because if no one knows that he is doing it, he can get away with it. The AFK cloaker can know therefore his presence denies you the ability to rat in Nyx.

However your problem isn’t the AFK cloaker. Your problem is that you are trying to do something stupid that will end up with a disaster if anyone figures out. But obscurity isn’t the only solution. The other solution is not doing stupid. If you are ratting in an omni-tanked, non-blinged, insured T1 battleship you can ignore the AFK cloaker. It’s very unlikely that someone forms a fleet for killing it. If some random roaming punk comes, you have good chance to kill him or at least get away while ECM drones disable tackle. Using the battleship is a stable solution, therefore it can work when discovered. Using a Nyx is an unstable solution which can only work if no one knows.

Similarly, mining in a Procurer or an empty-pod, insured, 18K EHP Retriever are stable solutions, you can ignore your surroundings, your doctrine guarantees that you won’t get into trouble, even if dozens of ganking Goons are in local. Mining in Mackinaws with valuable pods under white knight protection is an unstable solution and only works while the knights are on top of their game, which they can’t be 24/7, hence they rely on knowing the small windows where gankers are hunting. My AFK cloaking broke just that.

I turn the above back: “if you care about AFK cloakers or local channel, you are doing something you shouldn’t”. For example ratting in a too expensive and PvP unable ship, mining in untanked ships, botting, hauling too expensive cargo, flying what you can’t afford to lose or do some other dumb stunt that you know would fail if anyone would figure it out.

So instead of whining about AFK cloakers or staying docked while hostiles are in local, how about fixing your actions, so they can work in spite of hostiles? I literally hauled several billions trough Narja and Uedama with dozens of Miniluv on local, camping the very gate I jumped trough. I didn’t care because my ship wasn’t a dumb freighter.

Of course the fix is maybe not something you like. For example highsec miners should use tanked ships instead of max yield Mackinaws. But they want the yield, so they keep doing it, relying on white knights or setting known gankers to red and watching local (when they aren’t AFK). Smaller alliances that cannot protect their assets should abandon nullsec or join a coalition. But they want the “ima null pvpr lol” badge, that they try get some ISK when no one is looking. Then they go cry on the forum when a 100K SP Rifter pilot with a prototype cloak shuts their op down. Their problem isn’t the AFK cloaker but the fact that they are practically ninja-ratting in their “own” Sov.

– Gevlon Goblin

His EVE journey show a very interesting “outside the box” approach to the game, PVE and the trade hubs, reason for which we invite you to pay a visit to his blog.

p.s.: Here are my customary daily anti-tears:


  1. Aristash

    Make cloak cycle! 30 min for t1-t2 and 1 hour for covert.

    fly safe 0/

    September 13, 2013 at 5:08 pm Reply
    1. The Obvious

      Random cycle timer, otherwise scripts are written or afk cloakers just set an alarm to repeat and remind em. 30min +/- 50%.

      September 13, 2013 at 5:12 pm Reply
      1. Face palm.

        Random timers are the obvious WRONG answer, as are any timer or any kind on cloaks. First off, Murphy’s Law means that it will get you killed a LOT. When do timers expire, right when you need them to be on, like getting an approach or burning through that gate camp. Second, cloak mechanics are such that there is a re-cloak delay so your now doubly screwed.

        September 13, 2013 at 5:30 pm Reply
    2. fffeeeeqqq

      Yeah do that, lol.

      What a dumb solution, which can br overridden by a 10y/o, within EULA rules.

      September 13, 2013 at 7:15 pm Reply
  2. n00b

    Such bullshit. A regular Bops team drops even on t1 non-pimped BS’s so this article is irrevenant

    September 13, 2013 at 5:12 pm Reply
    1. dude

      Agreed. You can tell they don’t know that.

      September 13, 2013 at 5:31 pm Reply
  3. nullsec grunt

    lol crap crap and crap. This guy trying to be famous or what. Notice all the I, me and my in this article

    September 13, 2013 at 5:17 pm Reply
    1. GG is shit

      Yeah, GG is really full of himself. The thing is, these articles he writes come off like he has stumbled onto some holy grail of info that was previously undiscovered but in reality they are usually just basic info that only new or ignorant players don’t know yet.

      September 13, 2013 at 5:32 pm Reply
  4. Sneaky SOB

    Best solution that would be to have a systems sun send out solar flares randomly between 1 – 2 hours that disrupts the cloaking device forcing the pilot to start it again. Keeps AFK cloakers on their toes and would be an interesting surprise during fleets.

    September 13, 2013 at 5:21 pm Reply
    1. JG

      We have been praying for a system like that for years. Solar flares seem a cool idea. No need for 1 more structure.

      September 14, 2013 at 11:46 am Reply
  5. SaTaN

    Remove local chat problem solved.

    The only problem with cloaking in any system is that there is some magical channel exists as the all powerful Intel tool to tell you someone else is in the system.

    September 13, 2013 at 5:29 pm Reply
    1. omgurdumb

      How does this make any sense? So you somehow think if there is no local you can’t get scanned out?

      September 13, 2013 at 5:34 pm Reply
    2. I just do not know

      Idiot, go to Wh space if you do not want local and you do realise that cyno’s can’t be jumped to in WH space which is why having no local works!

      September 13, 2013 at 6:20 pm Reply
    3. really... they no local again.

      I always like this reply…. Well remove local, it works in W-H space, so it can work in null sec…

      No local works in W-H space because of the relative restrictiveness of entry into W-H space. Not to mention the fact that you cant hot drop someone in a W-H. Most notable W-H corpse know the instant you enter their space, as they have (wow imagine this) AFK cloaked ships that sit around their 1 or 2 entrances, specifically for the purpose of identifying incoming fleets.

      A single stealth bomber or other cloaky vesicle isn’t a huge threat in a W-H. As they have no fast way of getting reinforcements into the whole fast.

      September 13, 2013 at 7:44 pm Reply
  6. Billbo

    TLDR awaiting comments to flood

    September 13, 2013 at 5:29 pm Reply
  7. Ming Tso

    He’s still out there making people who would mine more wise in the ways of EVE, and making it harder for people who would rape them to rape them. By raping them.

    September 13, 2013 at 5:41 pm Reply
  8. bla

    In 0.0 the problem isn’t the 100k sp rifter pilot, the problem is the covert ops or bomber or whatever can light a (covert)cyno pilot.

    They will drop on everything they can get even if only out of boredom, so you will die with your omni-tanked battleship.

    The problem I have with afk-ish cloaking is that the balance is gone. The “victim” has to take extra measures to be safe, like have a defense fleet ready switch systems or just dock up. All the while the afk-ish-cloaker can just go to the cinema, school work and just check d-scan whenever he is back behind his computer. All the while whether or not he is behind his keyboard the defenders have to take those extra defensive measures, because if you don’t you’re bound to lose your ship sooner or later because the cloaker can just engage whenever suits him.

    To provide a bit more balance, people that cloak and aren’t active in system should have their ship go into “deep cloak”, which removes them from local or flags them as deep cloaked. Getting out of “deep cloak” should take 1 minute.
    That would even things out a bit.

    September 13, 2013 at 5:46 pm Reply
    1. dude

      Actually not a bad idea.

      September 13, 2013 at 6:30 pm Reply
  9. Kinis Deren

    By definition, if somone is AFK, they cannot be a threat. The fundamental problem is that most people in null sec are more risk averse than any high seccer has ever been.

    Cloaky players in local are a threat if they are actively trying to hunt you down. Guess what – that’s called playing the game.

    September 13, 2013 at 5:47 pm Reply
    1. bla

      The problem isn’t the afk-cloaker you silly,

      The problem is the Schrödingers-Cloaker, the guy the might or might not be afk, but you can only know when he drops his cyno and jumps in his fleet.

      September 13, 2013 at 6:08 pm Reply
      1. DNSMax

        I’m afraid it is YOU who is the silly one, read my reply below and learn why.

        September 13, 2013 at 6:23 pm Reply
        1. really?

          no your wrong. i have never lost a ship ratting in 6 years of playing. why? because its stupid to rat with hostiles in local. you will always get caught eventually. since most people duel, triple box when ratting makes it even harder to get them all out. if a cyno is going up they know what you have and the counter for it. bottom line cyno up your dead. so just stay docked and winge or rat and die its up to you…

          September 13, 2013 at 7:58 pm Reply
          1. DNSMax

            I don’t rat at all, problem solved.

            September 13, 2013 at 9:10 pm
    2. DNSMax

      Amen to that. The problem is not AFK cloakers, it’s AFK ratters who are simply too stupid or too lazy to have figured out that BY DEFINITION any CLOAKY ship alone poses little or no threat to a well fit ratting ship, their tiny little febrile minds conjure up visions of invisible superships just waiting to pounce at any moment. Hysterically brainless.

      Anyone who’s seriously tried to catch a ratter who’s actually paying attention knows just how hard it really is, even with a covert cyno fit, you still have to decloak, wait out the cloak timer, lock and point them up, be going slower than 500 m/s and survive long enough for your fleet to land which means no covops frigs or bombers, only a Rapier, Arazu or similar T3 will work.

      The answer is GET GOOD morons, stop mindlessly shooting red crosses without actually understanding the basic combat mechanics of the game you’re playing with thousands of other live people who want to kill you! You have no more right to safety in an unsafe environment than the rest of us do.

      Well done Goblin, finally a decent article albeit written in terrible English.

      September 13, 2013 at 6:21 pm Reply
      1. Dirk MacGirk

        It saddens me but Goblin kinda got it right and then DNS added to it. Don’t blame the cloaky. Blame yourself. Don’t be stupid, don’t fly what you can’t afford to lose or even what you don’t want to lose. Cloaky camping is as much if not more a psychological game as it is anything else. It’s up to you how you want to respond. It can’t all lay at the feet of the camper.

        September 13, 2013 at 6:36 pm Reply
      2. -CJ-

        Its only difficult to catch a ratter if you arent already in system. If you are cloaked up for system for a while and one of them gets brave and decides to rat in his battleship, its pretty easy to catch them unless they are already aligned and at warpout speed when you uncloak. If they are aligned, you just wait on them to have to move back into range of the rats then point them.

        If you jump in and try to catch one, its a crapshoot unless they arent paying attention. :)

        September 13, 2013 at 8:27 pm Reply
      3. smr

        Have you never been hot dropped?

        September 13, 2013 at 9:06 pm Reply
        1. smr

          Oh, and a lot of times, afk cloakers log off / log on in system, abusing the login mechanics to save the positions of anomalies and mining sites.

          September 13, 2013 at 9:07 pm Reply
          1. DNSMax

            Oh, you mean taking advantage of the game mechanics by actually understanding them?

            September 13, 2013 at 9:13 pm
          2. nc.

            actually its crazy easy to point and kill any ratting ship with a single covert cyno bomber with a small blackops gang lol and when that cynoes lit and you hit jump, you jump in almost immediatly the ratters still gonna be pointed lol… he probly wont even have the bomber locked before everyones in system on top of him. and DNS you claim to be a pro lmao but I read one of your comments saying how you were gonna write down some obvious advise about warping in from their align point and bumping the aligned ratter…. its common sense dude lmao have you never roamed?

            September 13, 2013 at 10:31 pm
          3. DNSMax

            Sarcasm is clearly wasted on you, LOL!

            September 13, 2013 at 11:35 pm
        2. DNSMax

          Obvious troll is obvious…

          September 13, 2013 at 9:08 pm Reply
  10. Kadeshi Grunt

    After his last article, i don´t even bother to read another one…but the comments here, at least, are good.

    I won´t even start to talk ´bout why null-sec pilots are so “risky averse”, as someone pointed. If you don´t know the reason those that depend on ratting to make isk are so averse, then none will never, ever be able to explain to you.

    And, to me honest, afk cloak by itself it´s not that bad…but hot dropping is. So, you have a potential foe in your rattinng sytem ? Well, be prepared, that´s good for your PvP skills…but when you have a potential hot dropper in your system there is no way tou counter that threat…sure, you can say one should fleet up, os ratting in groups, or something like that but, in the real world of ratting in Eve, there is no counter-measure…you just dock up, looking your walet sinking, waiting to the guy move out, risking your multi-billion pimpmobile or quit the game.

    AFK cloaking is the most low and filthy form of pvp in eve.

    Good hunt.

    Kadeshi Grunt

    September 13, 2013 at 6:05 pm Reply
  11. dumb goblin

    the problem is not afkcloaking in highsec or nullsec, its the combination of AFK-cloaker-ALTS and Hotdrops. People dont just have one afk-cloaker in a system, they have multiple ones spread around their BLOPS/Titan bridge for hotdrop and check dscan once in a while to see if anybody was dumb enough to undock while an AFK-cloakie is in system.

    I couldnt care less about 1 single red in my ratting system if i knew he couldnt just lit a cyno and bring 10 supers or 20 bomber or whatever in to kill me. The combination is just killing it and you cant do anything against it. Cynojammer? He still can open a covert cyno and bring multiple BLOPS/Bomber on top of you. The combination of AFK-cloakie+Hotdropping is just …..

    September 13, 2013 at 6:14 pm Reply
    1. Monkey Spank

      Cyno generators could interfere with cloaking devices which would destabilize randomly if a cynosural field generator is present within the ship. That way, AFK cloakers would have to commit to remaining in a system. AFK cloaking is a powerful tactic, but players should have to commit to using it.
      Once the cloak randomly destabilizes, a recalibration timer starts that prevents recloaking for five minutes. If the AFK cloaker is not actually AFK, he will be able to live long enough to recloak unless he’s an idiot.
      This would prevent a 500 man hisec afk cloaking alliance from camping every CFC system and joining Bombers Bar…

      September 14, 2013 at 12:51 am Reply
  12. DNSMax

    bla, please stop talking and get better at this game, start TODAY.

    September 13, 2013 at 6:26 pm Reply
  13. Billbo

    No words

    September 13, 2013 at 6:27 pm Reply
  14. Puck Norris

    When I started playing EVE I did a great deal of reading about the game. If something seemed unfair it was basically too bad. Adapt. It’s not my game. It’s everybody’s game. Adapt and feat a little smarter.

    September 13, 2013 at 7:03 pm Reply
  15. Observer

    So the roaming fleet will not gang t1 ratting battleship or retriever because its not Nyx?..

    September 13, 2013 at 7:42 pm Reply
  16. Jerry

    Cloaky afk often have blackops staged nearby. Doesn’t matter if you are flying a T1 BS, it will still die if that AFKer becomes active well you are Ratting in the same system.

    September 13, 2013 at 7:47 pm Reply
  17. bob

    Because afk cloaking in hisec = same risk as null sec

    Even wormhole doesn’t have to deal with hotdrops from cloakers and they still have dscan to see an enemy fleet incoming.
    nullsec they are dropped in right on your ass.

    Your only warning is, “oh i’m pointed…”

    September 13, 2013 at 7:49 pm Reply
    1. Noisrevbus

      If you ignore that ship decloaking on your grid which starts to flash yellow (you know, the international sign of warning – flashing yellow), then yes your next warning might be a red box and a scrambler icon.

      I sympathize though, this game is difficult for both the color-blind and regular blind ;).

      September 14, 2013 at 1:24 am Reply

    This article is Govin Geblin’s level… wasted time to read it

    September 13, 2013 at 8:07 pm Reply
  19. Phelaen

    I think they should change a few things to the cloaking devices.

    – make cloaking devices use capacitor
    – make cloaking stop cap recharge. so you will run out of cap and decloak.
    – give some ships bonus to cap use for cloaking devices like recons, so they can last up to 2 hours with max skills ( not counting cap batteries that add cap)

    I think that makes cloaky camping still viable (decloak when cap is low, align wait for cap to go up and recloak) . but going afk cloaking risky

    September 13, 2013 at 8:07 pm Reply
    1. smr

      I want a cloaked ship detector. It’ll work like a smartbomb, but have maybe a 100km range, but do no damage. It’ll take up a slot, and burn the cap of the smartbombing ship (probably needs to be a bs due to the cap drain and powergrid required to put out that large a burst) Can’t fit that XL-shield repper (or all your guns) because the thing will take 3k powergrid, for example. It will uncloak the cloaky and the cloaky will have to recloak (won’t help if the cloaky is in deep space), giving tacklers an opportunity to burn towards them. Special scanning probes will also be able to lock on the general vicinity, but a sb will be so well hidden that at best one can hope to land on grid, thus starting the smartbombing game.

      Same suggestion as always. If the cloaky’s active, the cloaky’s safe.

      September 13, 2013 at 9:03 pm Reply
  20. -CJ-

    “I never cared for AFK cloaking. Actually I never cared for who is in
    local channel both in my highsec trading/hauling and my nullsec fleet
    flying. I might checked if local spiked, but a single hostile was always
    ignored. Why do other people care about AFK cloakers?”

    Have you heard of this thing they have now called “Cynosural Generator I” or “covert Cynosural Generator I”? Yeah, let me dumb it down so you can understand:
    One ship fitted with one of these modules can open a “wormhole” bridge that allows multiple ships to travel instantly through the bridge and appear on grid right beside the ship fitted with this device.

    Every article you write exposes more of just how much you dont understand about this game. Seriously? you really think you can continue to rat in a T1 battleship and you are in no danger of being hot dropped (in particular BLOPsed)?

    September 13, 2013 at 8:14 pm Reply
    1. smr

      When PL was screwing around with me, they hot dropped my Vexor. No lie. When ppl are bored, they’ll hot drop anything. :p

      September 13, 2013 at 8:56 pm Reply
      1. INKer

        Been hotdropped in ma cane, seen ppl drop caps on a Drake. Like you say, boredom or just sad ppl that think its fun for a 10man fleet including carriers to drop on a Drake. It might be fun if u know the guy and r screwing with him for lols. Otherwise, my opinion it just shows how lame u r, unable to find a real challenge.

        September 14, 2013 at 4:14 am Reply
  21. DNSMax

    Seriously, the levels of dribbling idiocy just continue to rise.

    All these mongols shrieking about being ‘dropped’ have almost certainly NEVER been dropped judging from the descriptions here, if you guys were PAYING ATTENTION to anything other than local and your mini-spreadsheet (read: Overview) you would know that catching you just ain’t that simple.

    Let me spell it out, if you are zoomed right out, full speed aligned and watching d-scan you are almost uncatchable because you will insta-warp as soon as you see the guy decloak or land on you and he will NOT be able to lock you because of his decloak timer or because he’s still dropping out of warp. DUH!

    If you get caught IT’S BECAUSE YOU’RE BAD AT THIS GAME.

    GROW UP and take responsibility for your ship loss, you did something wrong and got caught and killed. It’s YOUR fault.

    September 13, 2013 at 8:30 pm Reply
    1. ATK cloaker

      Also, if we were ACTUALLY AFK you wouldn’t be complaining!

      September 13, 2013 at 8:39 pm Reply
    2. there's a trick

      If a ship stays aligned long enough, you can rewarp at it from the object it’s aligned at at some range ensuring you land in front of him. Then you approach him cloaked from his front and once you get proximity-decloaked at 2 km, you hit MWD and bump him. There’s a very narrow time gap between the decloak and the bump when your victim can warp out (much less than cloak recalibration time). If he doesn’t warp out in 1,5-2 seconds – he’s screwed.

      September 13, 2013 at 8:40 pm Reply
      1. DNSMax

        Thanks for the tip, I’ve written it down.

        September 13, 2013 at 9:06 pm Reply
        1. I just do not know

          You did not know that, wow!

          September 13, 2013 at 10:00 pm Reply
    3. Phelaen

      why so mad dude :/
      btw if that is how you think thats the only way they do it then you are the retard.

      in 0.0 sov space people do anoms, so cloaky comes in. (usually arazu) warps to a haven at 30km and cloaks and sets his Dscan at 5000km. scan scan scan and there comes a raven. decloak while he lands, grab and kill. he is not aligned when he lands and to slow to run away.


      you cant continue ratting like normal when there are cloakies in your space. most people rat anoms with caps or battleships too. i am not trying to defend the retards that keep ratting with cloakies in their space, all i am saying is catching someone is easier then you suggest and the unfair advantage for the cloakie is that he can keep people from ratting while afk watching tv. keeping people from playing the game.

      i think adding cap use to the cloaks helps with that. at least the cloaky needs to be semi conscious then.

      September 13, 2013 at 8:57 pm Reply
      1. DNSMax

        Jesus, really?

        You do know who DNS are right?

        So the difference is; I actually know what I’m talking about.

        September 13, 2013 at 9:04 pm Reply
        1. Justin May

          Dns who?

          September 15, 2013 at 2:33 am Reply
          1. DNSMax

            Max, can I speak to your guardian or supervisor please?

            September 18, 2013 at 6:35 pm
      2. M1k3y_Koontz

        Cap use would do nothing, ships would simply be fit up to be cap stable.

        September 14, 2013 at 10:21 pm Reply
    4. I just do not know

      So you never warp into CA’s or belts, you are always aligned and ready to warp out, oh yeah people are bad at this game because they warp into places, or are doing things with their ships, like getting back into range, that mean they cannot always be aligned, or perhaps those nasty NPC’s have got a point on you, there are times when you are very vulnerable and you should not forget that, or perhaps you are so far up you own rear end you cannot work that out…

      September 13, 2013 at 8:57 pm Reply
      1. DNSMax

        Go rat in highsec then idiot.

        No risk, no reward.

        September 13, 2013 at 9:05 pm Reply
        1. I just do not know

          So there is the risk idiot, which invalidates your earlier idiotic rant, and I get a typical through away eve sentence too, oh joy.
          I rat in HS, and 0.0, I have ratted with cloaky AFK campers in system, as I assessed the risk and took precautions, I have killed quite a few campers and your earlier rant showed you are nothing more than an ignorant gank bear. HTFU!!!

          September 13, 2013 at 9:54 pm Reply
          1. DNSVal


            September 14, 2013 at 12:59 am
        2. Wisdom

          Oh my lovely idiot, do not point out your ignorance. Risk vs reward you say? Where is the risk in cloaky camping? Answer: There is none. Reward? Potentially a lot.
          Yes AFK cloaky camping is a psychological game and can be mitigated through various methods, the real question is why should it be accepted? There is no risk for the cloaky camper, but there is a potentially huge reward. While the ratter has big risk and big reward.
          Shouldn’t there be risk for both parties? Think about it. Anywho, don’t die to cloaky campers in the meantime !

          September 13, 2013 at 11:14 pm Reply
          1. Noisrevbus

            Are you arguing that he reaps a benefit from you being so spineless that you don’t dare ratting with unknowns in system?

            Is he perhaps at fault for your bedwetting and nightmares too?

            September 14, 2013 at 1:17 am
          2. Wisdom

            Bad troll is bad.

            September 14, 2013 at 5:58 pm
          3. Velvety pants

            The cloaky has no risk when cloaked but also has no offensive ability either. Once he decloaks he’s vulnerable equally as much as the ratter. Cloaky can be shot, baited, and counter dropped just the same. There’s your answer nerd and why things one change.

            September 14, 2013 at 9:03 am
          4. David

            The risk is elevated for him if the ratter is aware of his presence because he hasn’t been around for long. If he’s been afk camping a system for a couple days/weeks, his risk is negligible. And, unless hes solo camping in a tengu or something (and who the hell does that), his risk is still limited to the value of his ship… I risk a 30 mill SB and my potential reward is a few hundred million in drops if the loot fairy likes me? Not a very well balanced-risk vs. reward.

            September 14, 2013 at 10:33 am
          5. M1k3y_Koontz

            You dont seem to inderstand, while cloaked a cloaky is taking 0 risk, he could stay there indefinitely. A ratter ratting with a cloaky is at constant risk of the cloaky making a move on him.

            That is the true risk reward issuse.

            September 14, 2013 at 10:20 pm
    5. INKer

      Hmm, r u sure ur playing the same game??? Or perhaps u fly a tengu and leave the belt/sig/anom when ur out of missile range and go to the next one???

      Otherwise, it seems like ur talking shit m8.

      September 14, 2013 at 4:08 am Reply
  22. GrouchyOldGamer

    I’m very annoyed, I don’t have enough popcorn to sit and enjoy all the whinny bitches moaning about cloakers. I wonder if I can get some delivered?

    September 13, 2013 at 8:39 pm Reply
  23. Kmelx

    The bears could form up a counter fleet and to bait and counter the hotdrop, generally they have far more people on hand and a larger variety of ships available…sadly most bears are utterly shit, we’ve killed six or seven ratting carriers within the last two or three weeks and even if there are dozens of them in local or in the nearby systems they simply do not undock to help their corp or alliance mates.

    All it would take is one triage fit carrier to warp to the grid most of the time to counter our six to eight man nano cruiser gang or our small blops fleet and we would not be able to kill the ratting carrier or the triage carrier, a single cyno in the high slot on the ratting carrier to bring in backup, or even a triage mod and we would be unable to kill it through it’s own internal reps.

    There are ways to counter afk cloakers, but most of the time the bears shit fit their ships, do not act proactively and fly like utter retards, if they stopped being bad there would be plenty they could do about afk cloaking other than whining.

    September 13, 2013 at 8:52 pm Reply
    1. alx

      There are much more cops then serial killers, but how they manage to kill as manny people as they do? Hit hard hit fast and hit unpredictably. That is how. If you don’t know the size of the fleet the ganked is facing, would you trow your triage carrier on the fry? I used to do the same as you, and we killed some carrieres this way, but we had a supercap fleet covering us… so if you trow a second carrier, things would escalate preatty fast.

      As this article says, if you have the information about the target and he doesn’t have the information about you, you will only hit with assured victory for sure. And it would be nonsense they risk more fighting back.

      September 13, 2013 at 10:21 pm Reply
    2. David

      The main issue is the first word, not the second. Cloaky camper is one thing, and you can bait it and go for it. AFK cloaky campers, you can stick a bait out there for 6 hours, and there’s no way to tell if hes not falling for the bait or hes just afk. Eventually people get bored. If you’re in a large alliance where theres a permanent roaming/hotdrop fleet available, that’s an option, but if you’re not, it basically means you just need to leave the system.

      As for the “fly cheaper stuff” argument, cheaper stuff adds up to more expensive stuff with time (as well as providing encouragement for the camper), and the cheaper stuff is often unable to handle the best isk payoff duties.
      If I lose a nice cheap 170 mill battleship that was netting me 50 mill an hour running anoms, then I’m set back 3.5 hours. I need to not get dropped again in the next 3.5 hours just to break even. If I’m the type that pays 15 hours a week, I lose 4 ships in a week and I’ve cancelled out all my ratting. Not to mention, when the good plexes pop up, that battleship just isn’t going to be able to handle it. Now I have to bring friends, take a split payout, and pray the camper doesnt have a cyno with friends, or bring out the shiny and pray that hes afk. Just makes it hard to do the job.

      All of this being said, I make my money off manufacturing, POS reactions, PI, and market sales, so whether or not cloaky camping is changed doesn’t affect me too hard.

      September 14, 2013 at 10:27 am Reply
  24. Dumbledore

    I never knew that AFK cloaking was a problem.

    September 13, 2013 at 9:24 pm Reply
    1. Dees velvet slacks

      It’s not. It’s been around forever but now people are all about instant gratification reaching end game ships. They are all too soft and whiney so here we are. They all want to rat for their nyx they can’t properly fly, afford or fit. And when their income to get this ship, they’ll likely loss anyways, is slowed they whine more and find a isolated personal dilemma affecting a tiny percent of null bears.

      September 14, 2013 at 8:54 am Reply
  25. snugs

    stopped reading after the word By….

    September 13, 2013 at 9:47 pm Reply
  26. alx

    That is preatty much this… this is an intel game. Or you hide and make your good isk, or you show up and everyone kills you. (There is always the option to carebeer in a stupid ship in hi-sec or in a deep blues ocean… but this is not a game i would like to play.)

    So, spread the intell that there is an unprotected titan on a low-sec ratting and in a few minutes there will be thousands of players killing each other around it.

    The cloaker is mainly an evil eye looking to you, if you underestimate it you never know what will come to you…

    So does it need a fix? Once a cloacker gets in a system there is no way to take him out, and there is no way for people there to keep playing the way they want and pay for… so the option is to unsubscribe untill things change or go play in a way you don’t want to…

    I will not give a solution for this one…

    September 13, 2013 at 10:11 pm Reply
  27. UE

    there are so many counters to cloaky ships, i don’t know where to start. I will list just a couple of easy ones.

    Fit for PvP and try to bait them. Cloaky ships are easy to kill.

    Clonejump to another area that is safe, there are literally hundreds of empty station systems in NPC 0.0

    I know the above suggestions aren’t super easy, but good afk cloaking aint easy either. I mean you have to get kills if you want to be respected afk cloaker, nobody will give a damn about you if just sit somewhere cloaked all day, you have to get kills, and thats actually pretty hard.

    If you have a problem with AFK cloakers, learn to fly cloaky ships, try to catch some people, see how easy (difficult) it is. Once you learn how they operate you will know how to avoid them, same rule applies to gate camping, blopsing, roaming, pretty much everything in eve.

    September 13, 2013 at 10:21 pm Reply
  28. BS

    Seriously can some big hisec aliance wardec this stupid fuck abd camp his ass ?

    September 13, 2013 at 11:01 pm Reply
    1. Yahahiuy

      we will not.
      He might bring in millions of his WOW friends (you know, he’s a legend there in WOW) to play EVE and post blogs too.

      September 13, 2013 at 11:36 pm Reply
  29. Azule

    This is just another article that justifies the crap that goes on in eve. Its no longer about the fight or about the skill of the pilot. Its about breaking other people’s toys. Eve allows and even promotes the most psychopathic behavior in any game and has found a welcome following. Its just so amusing to see local as they congratulate each other on the gf after blowing up another defenseless target. Just goes to show how you can adjust to the situation when there are no repercussions for your actions.

    September 13, 2013 at 11:29 pm Reply
    1. Dreshna

      Uh eve has always been about piss covered cheerios bro…

      September 13, 2013 at 11:41 pm Reply
      1. Andrew Metzger

        Now you have roving suicide squads blowing expensive stuff up with VERY little effort, no chance to defend yourself, no chance to get revenge, just free ISK for a small investment of time and cheap ship. Not a single consequence for the attacker.

        Ganking is a bad joke, and if it ever becomes a widespread occupation it will be nerfed to oblivion.

        September 14, 2013 at 1:34 am Reply
        1. Noisrevbus

          Why is it people like you keep saying that there is no chance or way to defend yourselves? If they hold superiority in your system, it is no longer your system. It’s exactly how the mechanics are intended to work. If you want to call a certain space your home you should be prepared to defend it on your own accord.

          If you can’t deal with some lowly hotdrops, how would you ever deal with full fleet of Capitals running over your infra? Removing your POS, flipping your Stations and so forth. It’s no more “unfair” that someone can covert-drop you with a superior force than that a superior force can just roll over any infra largely unapposed by a smaller group.

          Those “oh so dangerous” hotdrops consist of wildly expensive ships with terrible defensive capabilities. Any corporation capable of holding their own would look upon blackop-fishing as loot-piñata kills.

          If it’s your space covert hotdrops should be the least of your troubles.

          If it’s someone elses space you live in, you are the cancer of EVE.

          September 14, 2013 at 1:42 am Reply
          1. Carebear

            Your posts gave me cancer.

            September 14, 2013 at 4:41 am
          2. Velvet slacks

            Tears in my eyes, thank you. Too many soft space twats out there. But you my friend have marvelous thinking and I support this 100%

            September 14, 2013 at 8:45 am
          3. Kamar Raimo


            It’s just that the nullbear is no different than the highsec miner. They don’t want to fly their plexes in omnitanked PVP capable ships that would be a suitable counter to a blops fleet. They want to only rat in specialized ships that get them the most ISK/hr.

            Usually they will use the excuse that they have to make ISK to pay the rent. Well guess what, if you can only survive in nullsec because you are crashing on someone else’s couch, maybe you should have stayed in highsec.

            September 14, 2013 at 9:45 pm
          4. Andrew Metzger

            You got me wrong, hot drops are great. When was in null my backup was usually less than 30 seconds away, and you can reship for a GF.

            I’m butthurt about ganks.

            September 16, 2013 at 3:33 pm
    2. Noisrevbus

      The repercussions to their actions are in YOUR hands.

      Welcome to EVE.

      September 14, 2013 at 1:12 am Reply
  30. name

    Tbfh I prefer ratting with cloakers feck em. Use ecm drones and take a few breaks here and there. Ninja ratting best ratting. Pity no more faction drops.

    September 13, 2013 at 11:48 pm Reply
    1. Versys

      Never knew that ECM drones would blow out a cyno …

      September 14, 2013 at 3:53 am Reply
      1. Slacks

        Stay aligned nerd

        September 14, 2013 at 8:41 am Reply
  31. battleship not worth it? HA

    If you think no one will try dropping a battleship ratting, you dont know eve players. Blops gangs will drop ratting battlecruisers for the lols. and a cloaky camper can always have a cyno, thats what makes them a problem

    September 14, 2013 at 12:38 am Reply
    1. dooh

      confirming we have droped once caps on “target”, the fuel cost more than the price of the ship including fittings, but it was fun

      September 14, 2013 at 12:42 am Reply
    2. CarlGustav

      I was in a Gents fleet once where we droped 20+ Moa:s + support ships on a single Attack frigate most of the fleet didn’t even get on the killmail.

      expect a neutral to be a trap

      September 14, 2013 at 1:15 am Reply
  32. CarlGustav

    Gelvon….. you know of trading keep to what you know of.

    Ratters will be dropped on in nullsec and dealth with.
    please come rat in your renting space as you proposed. and see what happens you will lose you ship and your pod also

    there is No neutral fleet in the world that wouldn’t drop on a ratting BS … NOT a fleet at all.

    and once the cyno goes up your dead.
    your client haven’t figured it out yet.

    There Is only one thing you SHOULD do when a neutral enter your system.

    Warp to safe spot (Not gate , Not Station) preferably a Tower where you can go afk under its shield. and wait for it to dis-aper

    and there is no reason to go AFK cloaking in Highsec

    no reason what so ever. AFK cloaking is going AFK not beeing at computer in highsec its easier to check the belts in a cloaked ship from a neutral save bookmark and give bookmark to ganker and voila cover not blown and enemy will be dropped on.

    September 14, 2013 at 1:13 am Reply
  33. Noisrevbus

    The topic, as well as the conclusion at the end of the article is pretty interesting in the current environment shift of the game.

    Any nerf to (AFK-) cloaking, or similar related demands, could today more easily be pointed to endorsement of (AFK-) empires. It’s not the renter who “own” the system and wether the landlord opt to defend his rented space or not – any changes that make life easier for non-holding dwellers also make life easier for the lording holder.

    September 14, 2013 at 1:35 am Reply
  34. iskbot#1337

    Globvon Glevlin articles better than no articles?

    September 14, 2013 at 1:39 am Reply
  35. captain cool from INK cuz

    When I saw the title I thought I was going to see the real problem with afk cloaking…

    … Which is that someone can afk on mutiple acxounts and shut down lots of systems and not even be at his comp for hours on end. Cloaking should require a long cycle that you have to reclick or should use fuel or capcharges. no really it should… Who even likes flying bombers? Coward noobs thats who!!!!

    September 14, 2013 at 2:47 am Reply
    1. colectivitie

      What CCP have to say? They even ready eve24news??

      September 15, 2013 at 7:22 pm Reply
  36. gagaga

    Looks like you never rly lived in sov nullz. 1 month old afk cloaker is not a problem. afk cloacker with cover cyno and b/o in kills is a problem. And I know one dude that have 21 accounts with trained covert cyno. this dude can shut down ratting in entire region. how you counter this, mr anti-tears ?

    September 14, 2013 at 6:20 am Reply
    1. velvet

      Exactly how he said..don’t rat in your Nyx or bling Mach. Take t1 BS and go to work..stay aligned and you are set. If you get ganked, not a big deal, rinse and repeat. Risk vs reward. Eve is risk…there has to be some risk or its too overpowered…as we saw with pos boosting. Invulnerability at anything is OP. The cloaker is invulnerable? Only when cloaked unable to do anything anyways, but once he decloaks he’s as vulnerable as you technically. Nevertheless I was pleased with authors thoughts and saw this going an entirely different direction and applaud your stance. Very straightforward and unbiased observation proving nothing needs fixed.

      September 14, 2013 at 8:38 am Reply
      1. speakonthingsyouknow

        How many BS can you lose in a row and call it no biggie ?
        If you are trying to win by feeding the gankers BS’s, you will just get them excited.

        They only way i have seen to end it, and I actually live in null btw, is to bait smash em. Unfortunately, that just makes eve a stupid game of a bunch of guys sitting around waiting to jump in.

        AFK cloaking is problematic simply because you can exert a pressure without any risk or effort, for an indefinite amount of time.

        It would be fine if they had to click the cloak button every 5 min, as at least they would have to be somewhat present.

        September 14, 2013 at 9:16 am Reply
        1. BS

          HI sec is this way —->

          September 14, 2013 at 10:45 am Reply
          1. Beldran

            … and that is the reason 0.0 is so empty. AFK cloakers with cyno to broke your play time, denying your fun.

            September 14, 2013 at 4:40 pm
        2. smr

          The only way that works is blue balling them… unfortunately.

          September 14, 2013 at 9:52 pm Reply
    2. meh

      Very easy, i fit MJD for example

      September 14, 2013 at 11:45 pm Reply

    Your looking from a pvp point of view not a miner. When every and I say every system in your constualtion is camped all day every day and your in an Indy Corp you can not do crap.because when your it I’m your procurer mining with an empty clean and the Ecm drones is that going to stop a cyno from being lot and 10 black ops battle ship jumping though no your going to die and the onmi tanked white knight is going to die too. This ids a broken game mechanic no matter how you look at it. People having the ability at change what other people do in game with our even having to be at computer. If you trying to justify this you might as well say mining bots are the best thing to happen to eve. There needs to be some way of finding and killing these guys. With every thing in eve there is a ying to a yang not with this out is one way and it takes a lot of the fun out of the game andI seen a kit of people quit eve due to this broken game mechanic this arrival has a lot to say about eating I’m a nyx who cares that has nothing to do with afk clokies . And with that I’m happy that you can hail your crap though null .and not get caught in a gate camp once again this has nothing to do with afk clokies. So when you write an artical keep to the subject and do some research about the topic.

    September 14, 2013 at 9:10 am Reply
    1. Noisrevbus

      Your problem is that you are looking at it from a “miner’s standpoint” and not the holistic sandbox that is EVE.

      If you are in Nullsec you operate your PvE under the risk of PvP, and you should prepare PvP to accompany your PvE accordingly. That’s how the game was designed, it’s how everybody else play the game and so forth.

      If an AFK cloaker poses a percieved risk in your system, prepare accordingly. If there is risk of a drop, plan a counter-drop.

      The problem you have, and most other people who complain about “AFK” cloaking – is that they do not wish to partake in any form PvP or PvE-PvP interaction. Then they don’t really belong in this game, and they certainly do not belong in the highest echelon of risk-reward.

      As always, it really is that fucking simple.

      There are ways to find and kill them, you just don’t know of them. Try to learn from someone who don’t consider AFK cloaking a problem. Your landlord would be a good start, since most landlords (Goons, N3 et. al.) do not consider cloaking a problem. Talk to anyone who run PvE in Lowsec where local is constantly filled with “neutrals”. How come they don’t die in such droves to the illustruous “AFK hotdrop” that their very existance is faltering.

      At the end of the day, there wouldn’t be AFK cloakers if you couldn’t perfectly avoid interaction through conventional means. As always, that also means that any timer on an offending party (cloaks) should be counter-balanced by timers for a defending party (stations, POS etc.). Otherwise you would just hide in station and watch local. EVE is a much better game if people interact more and said interaction is more diverse.

      September 14, 2013 at 5:35 pm Reply
      1. Kamar Raimo

        ” Talk to anyone who run PvE in Lowsec where local is constantly filled
        with “neutrals”. How come they don’t die in such droves to the
        illustruous “AFK hotdrop” that their very existance is faltering. ”

        ^^ this.

        The problem is, that nullbears are a horribly paranoid and cowardly lot. Most of them can’t PVP if they are not in a fleet of 100+ people and they have no concept of (self)defense.

        That is the reason why AFK cloaking works.

        September 14, 2013 at 9:33 pm Reply
      2. The14th

        So the problem is the fear of one module gives a person the freedom to always engage when they want to with no real counter? Of course it looks great to the person who only does PVP, as it allows you to keep a perfectly clean killboard and crow about dumb carebears. But it’s not so fun for the guys who have to build your ships. If it wasn’t for moongoo and the overabundance of high-sec asteroid belts, pilots like you would not be able to afford to fly.

        September 16, 2013 at 12:03 am Reply
    2. AFK campy hotdroppers4hire

      Weve been watching the fall of the moon goo empires and the rise of rental empires. We have developed alts for most of our secondary accounts that are cyno/cloaky or blops cloaky cyno ready and are developing a mercenary scheme for hire. Want to choke the income out of your enemys rental empires? Hire us, we will camp every decent system in their rental constellations/region 23/7. Watch their development indices go to shit. See the killboards as one by one ratters, miners and more die… day after day.

      Were also offering our new “hotdrop” soup. We will setup fleets that your alliance can join at any time that will monitor and camp your enemys systems. We will ping you with a list of available targets and real time hotdrop opportunities. Find one you like, join the fleet and blops into the fun. We do all the camping, you get all the tears.

      We will make isk off the contracts for our services, the renters will leave, your enemy will be pissed that he cant do anything to stop it, our campers are non alliance affiliated so they cant reverse camp us. Basically were gonna make isk for being afk and doing a few hot drops for fun when we want. Who needs botting? Thanks CCP – We love you.

      September 15, 2013 at 10:23 pm Reply
    3. Elite Super Prober

      The cure to the AFK Cloaker SHOULD BE a max skilled, max specc’ed probe ship. “The thing’s gotta have a tailpipe, right?” (ref: ST VI: The Undiscovered Country)

      If a cloaker hangs out in your system long enough for you to call in the corp super-prober, then after about 45-minutes of patient combat probing, the elite prober should be able to get a lock on the cloaked ship — warp to location, and then he still has to try to get friends to help him decloak the hidden ship. You know it’s there, you can see the guy in local…so give the cloaked ship a reduction to sig radius and let the hunt begin.

      Perfect emergent game play solution.

      September 16, 2013 at 7:33 am Reply
  38. random grunt

    The problem with the afk cloaker is not the cloaker part. Its the afk one. Lets say its a regular cloaker. You form up, bait and if they drop you fight his fleet. Thats nice.
    Now lets consider the afk one. You form up … bait … wait … 5 hrs go by … nothing happens. Your fleet stands down. Nothing happens. Another day goes by , you form up. Still nothing. 72hrs after the afk cloaker showed up (and btw he stays 23hrs every day) then you get dropped by his fleet.
    Thats the problem with afk cloaking. Having a time advantage, which doesnt relate to the effort of actually being there.
    If both the attacking fleet and the defending one are active players, then those are even grounds a let the one with more patience and teamwork win.
    I wouldnt mind having a group of cloakers taking turns to camp a system 23/7, kudos on the effort. But afk cloaking is rewarding someone who doesnt even bother on playing the game.

    September 14, 2013 at 9:41 am Reply
  39. Kern

    Fix the Cloak module. No risk module… There need to be a timer on this module and a reactivation timer. this will force active pvp like its supposed to be. in covert still akf cloak a few hours but not more… to much passive stuff in eve.

    September 14, 2013 at 10:39 am Reply
    1. BS

      Your brain is passive

      September 14, 2013 at 10:42 am Reply
    2. whyemailimgunnafakeitanyways

      Problem isn’t the cloak, its the cyno and jumping mechanics that come with it, along with a game that doesn’t log you out for inactivity. Other online games do that, but that would hurt eve’s numbers, so don’t look for that fix.

      September 14, 2013 at 11:05 am Reply
  40. BS


    September 14, 2013 at 10:43 am Reply
  41. ask

    *sigh* I knew it: GG on AFK Cloakies, move on and ignore, whatever “wisdom” he comes up with, but against better knowledge:

    You are fundamentally wrong, once again. You “analyze”, why the AFK-Cloakies should be a problem. They are none. The problem is the implications they bring. When suddenly that guy, who has been sitting in your system for a few days, lights a cyno next to you and brings a bored Nyx / a shitload of Bombers / Blackops on grid, you are in trouble.

    September 14, 2013 at 11:32 am Reply
    1. Noisrevbus

      Why don’t you just warp off when he does?
      – Why don’t you just kill him when he does?
      – Why don’t you just jam him when he does?
      – Why don’t you just damp him when he does?
      – Why did you not have w-stabs on your ship?
      – Why didn’t you manage to warp while he aquired lock?

      The list can go on forever.

      Stop assume that you are dead the second a non-blue player enters local, deploys probes that- or appear on scan, appears on grid, flashes yellow on you, boxes red on you, applies a point on you or opens a cyno. It doesn’t mean you are dead.

      September 14, 2013 at 5:56 pm Reply
      1. smr

        Because a well trained bl-ops team already have launched their bombs before you see them, destroying all your drones/fighters/fighterbombers. If you’re in a battleship, you’re dead because an ab fit tackler can pretty much hold you without you ever being able to hit them. Except MAYBE a Raven. And if they titan bridge, you’re hic’ed to death.

        Good Fight….

        The only solution I’ve seen work is capital ships with their own cyno. :p

        September 14, 2013 at 9:49 pm Reply
      2. M1k3y_Koontz

        You sir have never BLOPS/PVEd in null.

        Warp off? You’re pointed
        Kill him? You either cant lock him before his fleet arrives or he has you damped to hell, probably both.
        Who has kammers on a PVE SHIP
        Who has DAMPS on a pve ship
        Who in their RIGHT MIND uses warp stabs?
        Warp before tou get locked? Frigs are fast mkay?

        The complaint i see as valid is that the cloaker takes no risk once in position, that should change, after all, risk = reward

        September 14, 2013 at 10:16 pm Reply
        1. Noisrevbus

          Who has jams, damps or w-stabs on a “PvE ship”?

          Most likely the Nullsec player who realized that there is no such thing as a “PvE ship for PvE only gameplay” since there is no “PvE only gameplay” to begin with. He who understood that his PvE is constantly subjected to the possibility of PvP-interaction, plays his PvE accordingly and finds some excitement in the fact that the cat-mouse game is the PvE-challenge in this game.

          The fact that you believe that there is supposed to be something like a “PvE ship” that should operate with impunity in Nullsec simply means that your entire premise was off from the get go.

          September 14, 2013 at 10:52 pm Reply
          1. M1k3y_Koontz

            Please, fit you battleship with ECM and damps and go do nullsec anomalies. Then come back and tell me how you didnt die to hotdroppers, but instead died to rats loke a complete noob

            September 15, 2013 at 6:27 pm
        2. BS

          Just fit a MJD or use ECM drones you noob. There tens of ways to counter blops/afk cloak. You clearly only do PVE in null, thats the problem….

          September 14, 2013 at 11:38 pm Reply
          1. M1k3y_Koontz

            The problem is that the cyno ship will most likely be a frigate that takes a BS 15 seconds plus to lock under normal circumstances. Add two sensor damps and you’re looking at 30 seconds or more, by which the entire hostile fleet will be on you and warping out would take a miracle.

            MJDs are valid, but a warp scrambler, like on the covert cynos I’ve always flown with, will shut it down.

            September 15, 2013 at 6:32 pm
      3. Campy McHotDrop AFK CLOAKY

        Because as soon as his buddy bridges in with his dictor or someone with a fast locking blops hits grid, your not warping to shit. When I hotdump your ass im going to sneak up right next to your mining ship/fleet/pve ship wait for the best possible time and then have all my friends gangbang you. Whats that your jamming me? Mining barges dont do that very well. Your using a falcon to pve with…right. You want to reverse hotdrop me? Sure you can do that, but are your friends available to respond within 2 minutes 23/7? Because if your response time isnt that good, your not going to catch us. I LOVE AFK Campy Hotdrop and so does CCP. Your tears are delicious.

        September 15, 2013 at 10:10 pm Reply
  42. Aonus_the_blaster_maniac

    As mentioned in the comments below:

    AFK Cloaking can shut down operations even if a T1 frigate while u are in a T2 fitted PVE ship. why? because the afk cloaker CAN bring in more trouble than you think. its the cyno and the jump mechanics that people are worried about.

    In Highsec, no one with “experience” worries about that crap. why? because u cant light a cyno and bring in people to kill ur ship. in Low / Null.. totally different story. cyno and jump mechanics work.

    FIX for AFK Cloakers in null?

    1. Do something creative: Move to a neighboring system to rat with a bubble on the gate. while having a friendly afk cloaker on the other side. bomb gate as enemy cloaker enters….

    2. Cry more about the afk cloaker while u sit in the same system hugged up in ur tower / station for hours.

    September 14, 2013 at 12:22 pm Reply
    1. qwero

      why so fucking complicated argh

      ccp should just add a timer to cloaking devices i.e. 15min. after that the ship uncloaks and the device needs 1 min to recharge.

      or make the cloaking device require fuel.

      there are many simple solutions but nooo, ccp wants eve to be griefer friendly. these blunted basement nerds are apparently an important clientele for them.

      September 14, 2013 at 5:53 pm Reply
    2. BS

      If afk cloaker can shut down your operation in nullsec you should leave to Hisec, because you clearly are too noob for nullsec.

      September 14, 2013 at 11:33 pm Reply
      1. Kama Kairade

        Damn straight.

        September 17, 2013 at 4:50 pm Reply
  43. Genereic Comment

    The solution to an afk cloaker is moving system and ratting or mining somewhere else. Anyone camping will go for any ship on scan regardless of if its a shitty mining ship or a faction battleship. If you don’t dock up when you see a neut in local you’re asking to die. Relying on ecm drones to get away is fundamentally stupid, engaging in any type of pvp in a ship that isn’t fit for pvp is stupid, eve 101. This is because most afk campers will camp with covert cyno cov-ops frigs, ec-300s will do nothing against whatever comes through the cyno.

    The fact that your ship is ensured is irrelevant because every time you die you encourage more afk camping. Anyone that has played eve in nullsec knows for these simple reason that the solution to a neut coming into local or an afk camper in system is not “its ok if I lose this ship because its cheap and insured and I have ec-300’s so I might get away”.

    The way you rat in any expensive setup is in a quite system where you dock up immediately when you see a neut in local, feeding afk campers content or a chance for kills will encourage them, smack talking in local will encourage them, docking in station being mute and not providing content, or ratting elsewhere will cause them to move on. Blue balling is eve’s most effective way of discouraging an enemy and that goes for people trying to gank ratters as much as it does for wars or large engagements. This article is clearly written by someone who has no experience with either ratting in null, afk camping, or black ops gangs.

    September 14, 2013 at 1:06 pm Reply
    1. don't be ignorant

      I’ve seen it where whole constellations get camped. Ok, if you’re in an alliance of 3k+ you might have multiple constellations. But for the 1k member alliances, 1 FC with 5-10 alts, you know they exist, can afk cloaky camp a whole alliance’s sov space with impunity.

      September 14, 2013 at 9:43 pm Reply
    2. colectivitie

      completely broken, you assuming people have more systems to rat than campers. A simgle person can have 5 acounts and deploy 5 afk=cloak campers in 5 diferente systems, ans is what they do…

      September 15, 2013 at 7:14 pm Reply
  44. Dick Hauser

    Your all stupid. Risk/Reward. AFK cloaker in system? Cant move away? Put your orca in POS… boost a fleet of ventures that cost less than 1 mil a piece. The ship pays for itself after 2 hauls.
    The yield is not THAT bad with a proper orca boost or better yet a rorqual. Its very satisfying to see that 35 sec mining cycle. Even if you dont make alot of isk its STILL MORE THAN NOTHING.
    You might still get hotdropped… but most ventures will get away and everyone gets tired of venture kills after the first time.

    Mosquito fleet FTW.

    September 14, 2013 at 1:43 pm Reply
    1. The14th

      Well in the Risk/Reward comparison, the AFK cloaker gets a pathetically large win. The risk is parking an account for hours with no repercussions, and the reward is massive resource denial in the system. Remember that the use of logic is a privilege reserved for people who can spell the phrase “You’re all stupid” correctly.

      September 15, 2013 at 11:56 pm Reply
  45. durp

    The nullsec Battleship who rats with an afk cloaker will die 100% of time. Joe afk comes home from work, sees the BS on dscan, pings for a blops fleet and drops 15 bombers on him.

    September 14, 2013 at 1:46 pm Reply
  46. afk poastert

    The problem with AFK cloakers is that there’s not really a counter to it. No risk on the cloaker’s part, and no defense for those who are camped. In terms of (emergent) gameplay, that’s pretty bad. People may like it for a number of reasons, but that doesn’t make it any less bad in this regard.

    September 14, 2013 at 1:51 pm Reply
    1. DGMT vet

      Simple solution that would probably satisfy most, dual timer on cloaks. First is activation timer, and you get 15 mins of cloaking. After 15 mins, the shutdown timer activates, and you have 1 min to click the module to reactivate it, which if you do, sets the cloak going another 15 mins.

      This still allows for people to cloak up, take a bio, make a sandwich, whatever, but you can’t just leave your account logged on all day cloaked while you are at the pub or playing golf. You actually have to be present and playing. And paying attention.

      September 14, 2013 at 2:05 pm Reply
      1. colectivie

        simple, ease to implemente, fixes the “all day afk dumb ass”, however, it apears to me that CCP really do not care or even worsth, do not see the relevance of the assumption…

        September 15, 2013 at 7:09 pm Reply
      2. Anonymouse

        Or you just create a small app that clicks the button every 15 +random(55) seconds…

        September 16, 2013 at 12:48 am Reply
        1. Versys

          Then the solution might be in a new scan module, slow one, say that requires 15-20 mins of scan time, but yet able to pin down a cloaked ship

          September 16, 2013 at 2:50 pm Reply
  47. WTF ?

    who the fuck writes these articles ? sir you are noob and you suck at this game go kill yourself

    September 14, 2013 at 6:45 pm Reply
  48. Sitting on the Titan

    You can counter the AFK cloaker and his hot drop friends. Just show him exactly what he is looking for, let him cyno in the hot-drop, and then counter drop with your own bigger fleet. You do have more friends then him, right?

    September 14, 2013 at 6:51 pm Reply
  49. -A- Grunt

    My god this article has been written by a retard who has ZERO understanding of the effects an AFK Cloaker has on gameplay.

    September 14, 2013 at 6:57 pm Reply
  50. Colonel Xaven

    An afk cloaker is no problem, because he is afk. Stop whining.

    September 14, 2013 at 9:35 pm Reply
    1. The14th

      Never lived in Null, have you?

      September 15, 2013 at 11:53 pm Reply
      1. Colonel Xaven

        I live in Null since 2007, dude.

        September 16, 2013 at 11:34 am Reply
        1. The14th

          Could have fooled me with your ignorant statement. It figures that you are RAZOR, an alliance far more likely to be setting up cloakers than hunting them.

          September 16, 2013 at 8:21 pm Reply
          1. Kama Kairade

            Lets reply to everyone that doesn’t have an issue dealing with AFK cloakers, and call ‘them’ ignorant. You’re awesome. You must be in Genos.

            September 17, 2013 at 4:44 pm
          2. The14th

            Who? And why should I respect a guy who obviously has no idea what this is even about?

            September 17, 2013 at 5:36 pm

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