As the numbers of active Dust players continue to fall many will notice our blog has shifted into what can be done to improve the game. Why? In hopes that the issues preventing player retention and game growth can be resolved. Telling the stories of New Eden is nice, but is useless with the game still badly in need of better gameplay and more variety of experience. We cant in good conscience write about the dominant forces in Planetary Conquest when so many core aspects of the game are still broken or missing. We’ve seen the effects of this honesty take shape. Our last interview request [which we made over a month ago] with CCP has still gone unanswered. A CCP Dev has even blocked us on Twitter. We’re unmoved however, while legions of ‘yes men’ may line up to tell CCP ‘good job’ by refusing to ask the hard questions, we have consistently criticized the poorer aspects of this game, which to date has been universally rejected by not only gaming media but also casual, hardcore and EVE players.

Anyone who is telling you ‘everything is alright’ is lying.There has always been a vocal troll element wishing for Dust to fail for one reason or another, that group has a twin that sings CCPs praises regardless of missteps. There has also been a reasonable group of gamers that want to see the game succeed but are willing to be critics when necessary, we consider ourselves part of the latter and we feel this group is critical to providing balance.

Time is of the essence because not only is the playerbase shrinking but newer shooters are on the horizon. A new console will be here shortly, Dust can quickly become non relevant and a complete afterthought. Its tiny playerbase cannot survive a major exodus. For this reason our goal here has always been to spur the progress of Dust from afar and ask the hard questions when necessary. Not to try and get a job at CCP. And ask yourself, can you really trust a community voice preoccupied with staying in CCPs good graces and befriending devs they want to work with instead of telling them where they went horribly wrong? We respect the developers craft and dont claim to know remotely as much as they do regarding coding and the massive text files that make up the games we love, but what we can do is effectively tell them the aspects that dont translate well into gameplay and where their math is inconsistent. But lets be clear, many of the things we discuss below have the benefit of hindsight. For example, we were big supporters of the differences in gear and skills like sharpshooter, but the fact is they were mistakes and translated horribly into gameplay. Our list of where CCP went wrong starts with the decision not to delay the game:

Early Beta – This may ruffle a few feathers but it needs to be said. The Uprising build should have been players first experience with Dust. Now we’re not saying that there weren’t issues and complaints with that particular build but we’re talking about the graphic quality, framerate and base mechanics.

The main point here is simple: The first versions of Dust that players were given access to were so breathtakingly bad and bug filled that they turned countless players away forever. Now does this mean beta access should have been delayed? Yes and this would have been more than acceptable.

While players will whine and complain about delays, if they are interested they will remain so when the game finally releases. Many players saw something that resembled a PSOne game, saw no way it could ever be good, and deleted it immediately. Dust was announced on 8.18.09, was the first beta really the best product they could deliver after 3 years of development? If Dust is to become a PS4 title it cannot make the same mistake, it must not be released into closed beta or shown before it is capable of competing with or surpassing what contemporary shooters are offering.

Health – Protostomping is possible because of one reason. Because the health of high sp players makes them extremely difficult to kill and the opposite is true for low sp players. This post by new player Hyperthraz echoes the issue that new players have with the consequences of the health gap One of the defining characteristics of bad and good shooters [and most frustrating aspects for shooters in general] is shooting an enemy multiple times only to have them turn around and one-shot kill you in return. Sadly, this is at the core of how Dusts health gap translates. We won’t mislead you, we initially thought this was a good separator as well, but now its evident that this is at the core of why so many players fail to stay with Dust. Because they can’t compete for an extended period. Most shooter fans simply wont grind for 60-90 days just to be able to compete with higher level players. We realize this level of separation is at the heart of many MMOs but its alien to the shooter culture. The benefit of hindsight also tells us there is a better alternative. Dust did a great job separating some weapons and the same should have been done with gear and health. BF3 is widely considered the best shooter of our age. It has great hit detection, weapon variety, great movement and a great engine. It takes roughly 1-5 shots to kill any infantry in the game regardless of their skill level. This provides a number of benefits that makes the game noob friendly while still rewarding skill. Dust could separate weapons by sight type, zoom, number of attachments, clip size, overheat & jam frequency, rof, recoil, spread and strafe speed allowed and still be a game that rewards high level gear. An advanced assault rifle with 60 rounds that has two customization slots [a red dot sight and a stabilizer] has a decided advantage over a STD AR with iron sights and 40 rounds, but in the subtle way that still rewards player skill instead of providing a unprecedented advantage to the player with better gear.

The same is true for protection. Provide subtle advantages over lower level players instead of a huge resistance gap. Shield and armor values should follow a similar trend, similar values as militia tier but reward advanced and proto levels with higher repair & recharge rates and lower movement penalties for better armor. This wont make higher level players Godlike but will still provide them with distinct advantages like recovering from damage faster, rather than the ability to soak up four times as much punishment as a new player.

Game Modes – We wish we could have a long talk with the person responsible for deciding that a game tied to one of the most content heavy MMOs in gaming could survive with a single very dull game mode and a variation of this mode. We refuse to even recognize Ambush [which is another name for deathmatch] as a mode. With a game with as much lore as EVE, the variety of experience in Dust is embarrassing. Dust should have the most unique, creative and numerous game modes in FPS but stumbles along with Skirmish and Domination? This is totally unacceptable as there have been wonderful gamemode suggestions for over a year with zero implementation. Even people who are fans of what Dust is trying to accomplish can be expected to continue playing without any variety of their experiences. Many have left the game as a result, and trying to win fans back is much harder than doing the things that keep them around to begin with.

As always, we’ll continue to attempt to help push and publish ideas that help establish, enhance and grow the Dust 514 community as much as we can. Have any ideas that need sharing? Would you like to join our staff as a writer? Be sure to contact us at [email protected] Part 2 of this series will be released early next week.


  1. GSection

    Personally I think the biggest problem with this game is that it is not available through PC otherwise a decent number of eve players would have also had dust players.

    August 2, 2013 at 6:40 pm Reply
    1. Observer

      Yeah it wasnt a smart move to make dust for console only. Prolly was dictated by Sony.

      August 2, 2013 at 6:49 pm Reply
      1. morgofborg

        CCP chose console-only chasing “wider audiences”, the rallying cry under which IP holders have been alienating and shrinking their audiences for decades.

        August 2, 2013 at 7:53 pm Reply
      2. Fuck Sony for FPS

        Greed dictated the Sony decision.

        If they had utilized PC I am pretty sure everyone would have been happier.

        August 2, 2013 at 9:22 pm Reply
        1. Billbo

          Nah not sure it was greed by Sony, they could of offered “Multiplatform” like Defience and other FPS titles. This was pure laziness by CCP pure and simple!

          August 3, 2013 at 5:33 pm Reply
          1. Fuck Sony For FPS

            CCP Greed.

            August 3, 2013 at 9:30 pm
  2. Dave from marketing

    I think Dust stopped being relevent after this years E3. I tried Dust and to b quite honest it is utter shit for a game released in ’12. Sorry fanboi’s keep drinking that koolaid saying Dust will be good in 5 years or soon ™. You don’t release unfinished shit to the console market and expect people wait to get your shit together. There are better studios out ther that have their shit together in the fps market. Destiny + [email protected] PS4 = Bust 514

    August 2, 2013 at 6:40 pm Reply
  3. WarObserver

    I’m sad to say this.. But I don’t see how DUST can recover. Its kind of over. Make it a quick death rather than a slow one… Focus on WoD and Eve.

    August 2, 2013 at 7:19 pm Reply
    1. Fuck Sony for FPS

      If they really wanted to create a decent fps product, they would have stuck to the pc. Greed controlled the decision to utilize the archaic Sony platform.
      Kill it off and start a new pc fps project. Listen to what people want.

      August 2, 2013 at 9:19 pm Reply
  4. Maid

    Using the eve-offline link, it seems dust isn’t failing or falling at all and has become a game with a steady amount of users over a longer period.

    August 2, 2013 at 7:22 pm Reply
    1. Dust is crap

      What hole do you live in? Dust is dead.

      August 2, 2013 at 9:11 pm Reply
    2. Yeah Right.

      Uh…a constant 4,750 people reeeeaaaaaaalllllyyyy isn’t saying much. In 3 months it has lost nearly 50% of its population.

      August 2, 2013 at 10:09 pm Reply
      1. Maid

        mark it on the graphs, I don’t see a 50% fall in playerbase after the initial spike of ‘I play every free game at launch’ crowd had gone. The player numbers are quite stable.

        August 3, 2013 at 6:25 am Reply
        1. CFC Jerkoff


          August 3, 2013 at 9:33 pm Reply
          1. Justin May


            August 5, 2013 at 12:30 am
  5. CptObvious

    Make PC port.

    August 2, 2013 at 7:43 pm Reply
    1. JaseEVE

      and xbox and yea thats all it needs

      August 2, 2013 at 9:17 pm Reply
  6. Imagine

    I dont play DUST so I am not sure exactly if people in that game are just shooting each other for the sake of shooting. But what I think DUST should have is the same ability Eve offers in building empires (but set on Eve`s planets).
    Also, more interactions betweeen Dusters and Eve pilots would be very cool. Just imagine if, in order to conquer a station, you would need to “connect” a ship outside a station to enable dust dudes to teleport (from the adjacent planet) inside and actually have fights in there. The winning DUST team gets the station for whoever they are fighting for. Or a capsuler could unload assassins or bomb squads, after he docked in a station. Just imagine if a team of dusters could get in a station and completly disable the station`s shields or do other types of sabotage.
    A bigger connection between both “worlds” would surely make the DUST experience more fun and captivating.

    August 2, 2013 at 8:04 pm Reply
    1. Doel

      Dust has Planetary Conquest currently… but most people who play the game are bad at it, and its not all down to skill variation. (Thus leading to the alliances made of good players being supreme, which is only about 2 or 3)

      To be honest, there are issues with balance, but a lot of these complaints from from people who do not try and learn the game or adapt. Its a bit too hardcore for people, and a lot of the people are just casual gamers.

      In essence, carebears of the console world. The leading alliance EoN, has recruitment standards for each corp, use excel sheets to organize battle times between corporations for planetary conquest, and regularly theory craft whenever a new update comes.

      yet everyone just cries about them and says its just the skill gap. It isnt. They just are on a different level then everyone else.

      **Note of Clarification** I do think the game is shit, im just talking about the balance argument leveled against it which also comes into why people think PC is shit (which it is, but for different reasons). What the game needs is better mechanics, and MORE defined PC to make it have some more worth

      August 6, 2013 at 2:44 pm Reply
  7. Karma Will Get You

    Should of used the resources and made Eve a better gaming experience. Example: Better server to get rid of Tidi.

    August 2, 2013 at 9:18 pm Reply
    1. Solai

      The notion that lag and tidi via hardware limitations, or other easily dealt-with factors, has been thoroughly debunked. They’re working on lag right now, but it’s not a matter of money and attention, it’s a matter of difficult programming. Which they’re working on.

      August 3, 2013 at 12:52 am Reply
      1. CFC Homo

        Are you fucking retarded?

        August 3, 2013 at 9:21 pm Reply
    2. lol

      Or, you know, rolled back Dominion.

      August 3, 2013 at 6:51 am Reply
      1. your dumb

        yeah go ahead and take us back to the days of 150 man fights so lagged that the game crashed.

        August 4, 2013 at 10:10 am Reply
    3. Jesus Christ

      Its an hardware and software issue. The programming part could be fixed if they opened theyr jew pockets and hire the right people for the job. Would be very very costly but would be great.

      August 3, 2013 at 9:14 am Reply
    4. BnryZombie

      Eve Server is a single threaded application. That is the problem. CCP was talking about the Jita server for example. Their most advanced server. It is a 8 core CPU with 4 of the 8 cores shut down so they can overclock the thing. This is horrible mechanics. The only way to make eve Lag and Tidi better is to make the server multithreaded. The server is doing one thing at a time. I multibox, and have noticed that my firing of 4+ tunes will delay over time. Till they appear as an ordered shot 1,2,3,4 etc. CCP needs to learn multithreading.

      August 5, 2013 at 5:37 pm Reply
  8. Gorgoth24

    I think it’s crazy how little CCP has been putting into this game.

    If, at this point, we had EW/Cloaking, all vehicle and dropsuit types, PVE content, and numerous game modes this game wouldn’t be nearly as bad. CCP made us infer that that was the plan 3 years ago and we’ve had nill net change in that time. They’ve removed as many suits as have been introduced (same with game modes) and any new weapons, modules, or “balancing” have been horrendously unbalanced.

    If 60% of what was promised was FUBAR due to balance and shitty mechanics you’d still have plenty to do, but considering we have only point and shoot PvP instead of all the aforementioned every little bug and imbalance is game-breaking.


    August 2, 2013 at 10:56 pm Reply
  9. for the moneyz, get over it.

    you people yelling port it are just so dumb. why would ccp put plex sales at risk eh? why would they give pc players the option between a game designed for muiltiple accounts or f2p shooter?
    go ahead im listening.

    August 2, 2013 at 11:11 pm Reply
    1. Bust514


      August 3, 2013 at 9:28 pm Reply
  10. troll

    TBH i will be looking for CCP’s FY 2013 results. Last years results didn’t have Dust specific income/expenditures, but next year’s one should have these. I believe that that will be single-handedly the most important document for the future of Eve Online expansions in-mind. If it’s that bad as some have speculated – i mean the big loans for Dust development and marketing, it will leave a massive dent in income with CCP’s 5 year development plans.

    August 2, 2013 at 11:14 pm Reply
  11. FA grunt

    Drop the cost plain and simple….they charge people to talk to eachother greed is CCPs major issue. Also stop focusing on dust and focus on eve because just changing around the same shit over and over only works for so long.

    August 2, 2013 at 11:22 pm Reply
    1. Playos

      They dropped the communications module with the actual release. It’s been gone since shortly after Fanfest

      August 3, 2013 at 12:17 am Reply
  12. Obvious Choice

    Convert it to a PC game and put it on Steam Free 2 Play.

    August 3, 2013 at 1:03 am Reply
    1. riverini

      I wouldn’t mind to pay a premium if they upgraded the graphics to Halo 4 / BF4 levels, in fact I wouldn’t mind paying a monthly plus to my EVE subscription for it as long as it is on PC.

      One of my main gripes is the five to ten minutes it takes for the whole DUST to load from off to frag, in BF 3 you fire up the thing and in less than 2 mins u are immersed into the fighting.

      August 3, 2013 at 4:02 am Reply
      1. sundar

        When did you last play? That was a big issue for me before the launch, but was then fixed to something like 90 seconds from start-up. That said I also haven’t played in a few months too sadly, so genuinely curious whether this has gotten worse.

        August 5, 2013 at 2:30 am Reply
      2. CommanderBolt

        Yea what little graphics and psyhics are there, the ps3 chugs through at a very slow rate. The PS3 can only just handle the game and its nothing amazing graphically , and the player count is only 16 v 16, MAG had more players on PS3 so I hear , so I can only put the low performance issues down to bad optimisations.

        On PC this game would roll along like a dream….. ahhhh

        August 5, 2013 at 10:25 am Reply
  13. TBH

    Suprised to see people still have hope dor dust. I havnt played in a few months now. Im actually glad ccp messed the game up. Didnt start playing eve until dust became horrible. I enjoyed the game before they released it. After the official releas3 and them making the heavies bascally suck I staryed losing interest. Then giving some players respecs and making others wait for months was the last straw. RIP dust514

    August 3, 2013 at 3:01 am Reply
  14. whateva

    The whole thing was one massive blunder.

    It’s one thing to aim at a different market, an entirely other to do an unbelievably terrible job aiming at a market that is traditionally unforgiving as fuck. Console Shooters players don’t give a shit if your game is bad because there’ll be at minimum 5+ more shooters coming within the year they will play instead. Every year. Failing to knock it out of the park and limp on by may work for a PC MMO style game but it simply won’t do in an audience completely saturated with high quality options.

    They really should cut their losses or try to aim for a PC port essentially falling back on their existing customer base. There’s simply no good routes they have to go down with being limited to Playstation, especially with big FPS titles that are also Free to Play (such as Planetside 2) coming to the PS4.

    August 3, 2013 at 5:01 am Reply
  15. Falcon D. Stormvoice

    Lol @ there being high quality FPS options.

    Nah, there are only a couple of FPSes that can top Dust. It’s a pretty good game. I enjoy it every once in a while when I can be torn away from EvE.

    And, people, we get it… You like PC gaming. It’s a Playstation game and that’s that. Stop with the confirmation bias and fanboyism.

    August 3, 2013 at 6:18 am Reply
    1. Jesus Christ

      Transporting to the pc platform has nothing to do with bias and fanboyism. Matter of survival! On the pc platform games have a way longer lifespam then on consoles. Remember quake games, old cod games, old bf games and the old UT’s? They still roll out on pc platform like champs. And the cherry on the top of the cake was releasing the game on the last life cycle of the ps3. That was the major fail in all process.

      August 3, 2013 at 9:07 am Reply
      1. oldskulgikmadawaka

        even remember DOOOM :-D

        August 7, 2013 at 4:47 pm Reply
    2. whateva

      You’re a fucking moron.

      August 3, 2013 at 6:55 pm Reply
    3. CFC Gimp

      You really are a fucking moron.

      August 3, 2013 at 9:18 pm Reply
  16. Jesus Christ

    Well its kinda obvious where the issue is: 1 you dont have a pc platform . 2. Market is filled with fps games already and, reguarding gameplay, DUST is a pretty standard game.

    August 3, 2013 at 8:13 am Reply
    1. Tobler0nwed

      more like a sub-standard game =P

      When there are addictive big-hit titles on the market like Battlefield 3 (and 4 that’s about to come out), CoD, etc. Planetside 2 is much better as well and that’s free.

      August 3, 2013 at 8:37 am Reply
  17. ioioio

    Dust is a huge fail. He’s beginning to sinking EVE also… with tons of developing loss.
    The EVE players frustration is giong so high and patience is coming to an end.

    At the fanfest. so many spaces so many spaces subtracted to EVE… DUST what? GTFO!

    August 3, 2013 at 9:13 am Reply
    1. Some guy

      Dust is a fail, but it is not sinking eve at all… eve is growing more then ever, and in part, because of the publicity dust brought it.

      I’m an example of someone who actually decided to make the plunge, and many others I personally know from PS3 clans did the same. Ironically, they went to eve in order for the meta-side when dust syncs… then they said dust is shit, and just play eve.

      August 6, 2013 at 2:39 pm Reply
  18. Aricas

    Another game mode would be great. Wouldn’t it be cool if you could board a friendly ship, get dropped onto an enemy ship, and then seize it? Less of a “capture the flag”, and more “capture the multi-billion-isk ship”.

    August 3, 2013 at 11:08 am Reply
    1. Jesus Christ

      Remembers me of the “Titan Mode” from BF2142.

      August 3, 2013 at 3:00 pm Reply
      1. Dikreathz

        Not to mention to 1997 mechanics …. health bar from medal of honor.. but i do like dust havent touched it since beta cause waiting for it to get somewhere

        August 5, 2013 at 7:29 am Reply
      2. CommanderBolt

        I honestly thought that’s something they should do. Open up the MCC`s its like they are already half way there.

        Instead CCP he put minimal effort into the game.

        The ex lead game designer Brandon, straight up left the company. Probably because he saw he failed, maybe he was booted by ccp.

        I just think the infinite possibilities DUST would have had on PC. It could have directly tied in with eve, no waiting for SONY to green light patches etc….

        This is all from a current DUST player. Still the game has glaringly obvious problems. It is still a BETA product.

        A big problem recently is people keep abusing a glitch that makes them totally invisible. Imagine playing a shooter where you have someone running around killing everyone and not diying because no one can see him….. that’s a reality in DUST.

        August 5, 2013 at 10:20 am Reply
  19. qwero

    they made the game exclusively for a shitty, 7 year old console. dust looks like a pc game from 2006. + only casuals and noobs play a shooter on a console.
    ccp deserves to fail with dust.

    August 3, 2013 at 3:48 pm Reply
    1. Bust514

      And fail they will. It’s just a matter of time.

      August 3, 2013 at 9:25 pm Reply
    2. Hitforce

      Casuals and noobs… So if you play both PC and PS3 does that make me a professional? No it doesn’t lay off the hate of something you barely know about.

      August 16, 2013 at 1:04 pm Reply
  20. Guest

    Most dust players seem to be looking for free fun until they find something more novel.

    Dust if done right would raise more curiosity among gamers to play eve. There is minimal; tie in and its not obvious.

    August 3, 2013 at 5:02 pm Reply
  21. StarRanger

    Eve online wasn’t a beauty when it was in beta, lol, it took 10 years to get where we now are, i can show you plenty of screenshots for that ;)

    Dust has a bumpy start but its potentials are great, lets hope ccp will put the game on the right course sooner then later and get it into full swung!

    I want those bunnies to take over stations through combat, dammit! ^^

    August 3, 2013 at 7:35 pm Reply
    1. karambadustamba

      DUst is doomed by it’s platform. Console games don’t have 10+ years life-span.

      August 7, 2013 at 8:50 am Reply
  22. Bill Cat

    It’s simple, CCP didn’t do it themselves and decided to offshore it to China

    Yep. Total fail when something that crucial is not done in house. Game teams usually work best when the crucial development is done in house by those whose company is on the line, wherever in the world that might be, you don’t offshore anything until it’s a success if at all.

    August 4, 2013 at 8:54 am Reply
    1. zzZaXxx

      Exactly. WTF were they thinking? No offense to the Chinese, but name one game that anyone plays outside of China that has ever been made by a team in China? DUST 514. That’s it. China’s great. I lived there for 5 years, but they are not on the cutting edge of gaming by any stretch. CCP ventures into new territory and stakes their reputation on a group of Chinese devs in Shanghai that have never made a game that matters and who are totally disconnected from other game developers in the U.S. and Europe. WHY??? So they could save money by paying Chinese salaries? It is mystifying, stupefying, and doggone discombobulating. FAIL.

      August 7, 2013 at 11:01 pm Reply
  23. Random

    Wouldn’t porting it to PC mean having console and PC players on the same FPS playing feild? Anyway my issue with DUST is it is way too grindy, it misses that pick up and play factor that makes most FPS games fun. They really need some modes that addresses that market. They can keep the hardcore EVE grind but they do need a more casual game type.

    August 4, 2013 at 10:47 am Reply
  24. lokisortof

    As a long time EVE player in 0.0 I lost interest in Dust because unlike stuff in EVE the Dust stuff never affected me. IMO, POS’s and stations should be capturable by landing troops (as someday it probably will be) instead of shooting to flip or destroying the POS. If this were the case, and you could only capture a station with troops, Im sure our larger alliances would be scrambling to get Dust players.

    August 4, 2013 at 11:59 am Reply
  25. War anyone?

    Y do u expect so much from CCP? They have made 1 uniquely brilliant game during the lifespan of the company which has been something like 10-12 years at least. In the music industry we would call them a 1 hit wonder.

    August 4, 2013 at 9:56 pm Reply
    1. Dikreathz

      for an MMO to go 10 years… hmmm no they can still go far just by by catering to PC players console jocks have little to offer CCP

      August 5, 2013 at 7:24 am Reply
    2. NoTech

      Well in the army they’d be called veterans, there are not many games out there, that made it that far.

      August 5, 2013 at 12:39 pm Reply
  26. Rick

    Dust failed when it was announced as a toy console game only, completely ignoring the PC gamer industry. I don’t think there is a better way of describing stupid.

    August 5, 2013 at 3:29 am Reply
    1. Doel

      Incorrect, its the mechanics… clearly you havnt played the game to know its flaws. Doesnt matter where it would of been.

      August 6, 2013 at 2:41 pm Reply
  27. Dropit

    It’s as usual ‘half assed ccp’ shit. They think cos eve players put up with shoddy expansions the rest of the world will. It’s shit full stop, the reviews are damning, the gfx like eve are 5 years in the past. Just drop it completely before it gets more embarrasing

    August 5, 2013 at 10:18 pm Reply
  28. Slothen

    doesn’t look like much “continues to fall” to me…

    August 6, 2013 at 8:02 pm Reply
    1. Malingerer

      You’re reading it wrong. Latest data is on the left at ‘0’ not the right of the graphs, appears Dust has bled about 50% of its numbers from the highest sequential access to now.

      August 9, 2013 at 11:35 pm Reply
  29. zzZaXxx

    I agree with everything the author said. The hardest part of all this is just the mystery of why and how they failed so hard. Seeing them talk about it at Fanfests and having experienced how they’ve developed EVE so effectively I expected so much more from CCP. I’m almost exhausted when it comes to suggestions and criticisms and the like. They’re already in the hole they created and they seem to be trying to dig themselves out as fast as they can. My impression is that they have limited manpower but are trying to get more and better people. All the layman like myself can do is just wait and see. If the game dies, it’s a damn shame considering that it could have been the GOAT, but if it doesn’t maybe it will be great eventually. If they don’t take BIG steps forward with 1.4 and 1.5 I think I’ll need to take some months off and come back when they have something closer to a finished product. It’s almost degrading being loyal to this game…but I still feel it has potential. I do feel kind of betrayed though. There’s a mysterious, inexplicable, and hideous disconnect between the vision that they hyped and the product they’ve created. To be on the receiving end of that makes me feel a little violated.

    August 7, 2013 at 10:51 pm Reply
  30. Lateris

    Given the fact that this is the UT III Engine for Dust 514, there are a ton of open possibilities that can come of Dust 514 such as PvE content or better combat animations. Were there recent layoffs at CCP for Dust 514 and a reorg?

    August 8, 2013 at 12:12 am Reply
    1. zzZaXxx

      Seems like things got shook up pretty good but of course they’re not talking about it. Their website shows they’re hiring several positions for DUST 514 and some people have definitely left.

      August 8, 2013 at 6:20 am Reply

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