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ships_ind

Hello, I'm CCP Rise. I’m kind of new here, but you may know me from EVE where I controlled the honorable Kil2 in space combat for the last 6 or 7 years along with being an Alliance Tournament commentator, podcast host, and YouTuber. Since arriving here in the frigid north my biggest contribution to EVE development thus far has been to the battleship rebalance, which I took the lead on, but I have a lot more to do and I want to talk to you about my latest project! Industrials!

Let’s start with an important tl;dr:

  •  Industrials got a major makeover and many of them perform much differently than before
  •  We are renaming the Iteron, Iteron Mark II, Iteron Mark III, Iteron Mark IV, and Badger Mark II

Before I get into what we actually did, I want to share a little bit about why we did it.

Some of you may ask, “CCP Rise, why are you balancing industrials, they are fine, go do something important like deleting falcons from the game (I kind of agree with you)”, so let me explain. As CCP Ytterbium so graciously details in the blog here, we changed a lot of the skill requirements for commanding space faring vessels in Odyssey, and industrials were heavily affected. With all industrials only requiring the relevant racial industrial skill at level I (rather than a range from level I to level V), any trace of decision making was replaced with an obligation to use the Iteron Mark V.  That, along with the fact that many of the haulers were pointless even before Odyssey, made them prime pickings for a rebalance.

Getting these ships finished and ready to ship was quite the process and while I can’t recount it all here, I recommend catching up in the Features and Ideas section of the forums where you can see the version one thread, which had a huge impact on the final design, or go look through all the specifics of the final implementation in the version two thread! For me, this effort represents a huge success in terms of cooperation with the community to make the best choices for the game. I found myself not only our forums, but also posting on Reddit, talking constantly with the CSM (who are awesome and consistently steered us in the right direction), spending time in Twitch.tv stream chat with players and even arguing with DJ FunkyBacon from EVE Radio at 4am. All of it culminated in the resolution of "Mammoth-gate", a set of industrials with a lot more character, and a more interesting class of ships overall.

In case you don’t want to go get all the details from the forum thread, here’s some highlights on the rebalance:

  • Like combat classes, industrials have been divided into roles rather than tiers.
  • Each race will have one cargo-focused industrial (which can actually compete with Iteron Mark V for carrying space).
  • Each race will have one industrial focused on travel time and resilience.
  • We are introducing industrials with specialized bays

o   The Hoarder (HODOR!) will have a bay that carries anything in the ‘charge’ group, including ammo, bombs, nanite paste, cap booster charges, etc.

o   The Kyros will have a dedicated bay for minerals

o   The Epithal will have a dedicated bay for planetary commodities

o   The Miasmos will have a dedicated bay for asteroid ore, ice ore and gas

  • We also tried to give each industrial something special to set it apart from the pack, whether that means the fastest travel time (Wreathe), the largest cargo bay (Tayra), or even things like drone bays (Nereus) or missile launchers (Badger and Tayra)!

So now with that out of the way, I need to tell you about one of the most important elements of this rebalance that you might have already picked up on: NEW NAMES.  With a move towards roles, which are meant to make each ship different and valuable, rather than a tier system which is about progression, it no longer fits to have the Badger and Iteron lines named in progression-based way. Many players raised this point in the feedback thread and I told them we wouldn’t do it because of how disruptive it could be, but after more internal discussion we decided that there was too much tension between their names and their function. There will be some growing pains as we all get used to seeing these names on our overviews, but in the long run it will be a huge improvement.

CCP Abraxas did an amazing job creating the new names, and he even gave me detailed explanations for the origin of each one.  Enjoy:

By itself, "Iteron" means a specific kind of repetitive pattern of DNA within a bacterial cell. As such, we decided to focus on general themes of organics, base materials, repetition and patterns.

“Iteron” to “Nereus”

Nereus is a Greek sea god with a rich heritage, the oldest of several sons, and a shapeshifter – perfect for an original hauler that later saw several siblings/variations. And it's fitting that this is the only hauler with a drone bay, because Nereus was the father of the fifty Nereids, a small army of nimble and quick sea nymphs.

"Iteron Mk. II" to "Kryos"

This one in particular is a mineral hauler, and the term for a pattern or order of minerals is "crystal". If you dive down enough, the Greek root of that word eventually beomes "Kruos". That particular name is too similar to "Cruor" (we don't want to muck up someone's target calling in lowsec), but as it happens, the pronunciation of Kruos actually became more akin "Kryos" as the Egyptians and Byzanthians picked it up, so there we go.

"Iteron Mk. III" to "Epithal"

Here we're dealing with a motley of different materials, but there's a definite feel of life to them – not just in the strictly biological parts like bacteria, proteins, fertilizer and livestock, but also in the number of compounds that, while not strictly speaking biological, are very much prone to activity if they are exposed to the wrong element. So, we're thinking ordered cells, and something that needs protection. The name for an order or pattern of cells is "tissue". One of the basic tissue types is called "epithelium", and it's primarily in charge of protecting its contents from outside influences, and keeping them stable through whatever means necessary. It's a perfect metaphor for the containment vats you'd need on a PI-focused vessel. Go back in time a little, muck about with the roots of the word, and you end up with the variant "Epithal".

"Iteron Mk. IV" to "Miasmos"

This one carries ore, which means ice, minerals and gas. We've pretty much covered the first two with the Kryos name, so we decided to have some fun with gas. A "miasma" is a gaseous contagion – actually one of the first on record, from Greek mythology; and as we tend to sometimes mythologize Gallente ship names, it was a good fit. Another candidate was "Atreus", the dude who actually caused the plague by doing some horrible things (seriously, look him up), but it's far too similar to the Atron; so "Miasmos" it is.

Iteron Mark V

We aren’t changing the name on the Mark V.  This was the best version of the former line of Iterons, it was the most used of the five, and it is changing very little in this balance pass.  For these reasons we feel that both the story and the design are supported by leaving the name intact.

"Badger Mk. II" to "Tayra"

Badgers belong to the sizeable weasel family, which includes anything from the Hairy-Nosed Otter to the Wolverine. A Tayra is a rather clever kind of badger-type weasel.

You can expect to see all of this on Tranquility for our Odyssey 1.1 release coming up later this summer.  Hope you enjoy the changes!

See you in space o/

– CCP Rise

[ Original Dev Post ]

35 Comments

  1. Fifi

    next expansion: renamed industrials….woohoo.

    July 16, 2013 at 6:44 pm Reply
    1. Horux

      I heard there adding a toilet to captain quarters too. Been waitin awhile.

      July 17, 2013 at 5:59 am Reply
  2. Fartolio

    This what i call lack of activity. But we will see a lot of a** licking, as usual.

    July 16, 2013 at 6:55 pm Reply
  3. Craig Wallace

    Aren’t Caldari ships supposed to be named after birds?

    July 16, 2013 at 7:26 pm Reply
    1. Dave Lugg

      Most of them are, but some of them aren’t. Badger, Scorpion, Basilisk, Cerberus, Manticore, Onyx, Kitsune (= Fox), Tengu, Widow, Golem, Leviathan, Wyvern, Charon.

      July 16, 2013 at 7:45 pm Reply
    2. Just Because

      Badger don’t care!
      On a side note, Amarr follows Roman Catholics in naming, Minmatarr follow Norse, Gallente Greek, and Caldari are the least consistant, ranging from Animals to Mythical beast to whatever(Tengu is Chinese, Widow may be the spider? Golem is…whatever).

      July 16, 2013 at 7:54 pm Reply
      1. Florian

        Rapier says no. Tempest and Jaguar both agree with Rapier.

        On a side note, Gallente Ishtar doesnt approve being greek.
        Tengu wants to be Japan and Golem is a jew.

        July 16, 2013 at 10:13 pm Reply
      2. Alasker

        If Tengu is Chinese it literally reads ‘Butt Hurt’.
        It’s Japanese and a mythical creature which both Chinese and Japanese share which in China it’s a dog that eat moon or demons as harbinger of war.

        July 17, 2013 at 8:22 am Reply
      3. So good

        @ Just Because Hahaha post of the week.

        July 17, 2013 at 8:36 am Reply
      4. Fartolio

        Let’s say they prove same lack of imagination at naming ships as in bringing content?

        July 17, 2013 at 12:23 pm Reply
    3. Justin Cody

      is a badger a bird? What school did you attend?

      July 16, 2013 at 11:47 pm Reply
  4. Kenneth Mark Hoover

    Renamed Industrials. BFD. You want a cookie or something?

    July 16, 2013 at 9:15 pm Reply
  5. Vodaclone007

    Wait there a fin min. Wtf happend here so the… Damn I can’t be bothered to finish my sentence as this really isn’t important

    July 16, 2013 at 10:57 pm Reply
  6. Squinty McBlindy

    Kyros = loot pinata

    July 16, 2013 at 11:37 pm Reply
    1. blubblub

      epithal will be the better one because PI stuff is most of the time worth far more than ores

      July 17, 2013 at 9:34 am Reply
    2. blubblub

      the better loot pinata i mean

      July 17, 2013 at 9:34 am Reply
  7. Cave Johnson

    Is there any chance you might re-balance distribution missions? The L1 missions suck, and L2 = L1 just without the suck. Might go nicely with your industrial re-balance~

    July 16, 2013 at 11:51 pm Reply
  8. Onion Lover

    i think it was his answer to question 3. that got him the job “can you fall up your own asshole pissing about with minor details no one among our paying customers will give a shit about?” and hes the guy to blame for BS re-balance as well?

    July 17, 2013 at 1:28 am Reply
  9. derp

    Awkward names, Thank you Sean Decker

    July 17, 2013 at 3:21 am Reply
  10. Horux

    Let me grab my miasmos to haul our Tums back to vfk for all that gas. Blah, this one wurst.

    July 17, 2013 at 5:57 am Reply
  11. Alasker

    ‘I need to tell you about one of the most important elements of this rebalance that you might have already picked up on: NEW NAMES.’
    That should be the least important element of this rebalance but…whatever you say!
    buffs to t2 industrials anyone?

    July 17, 2013 at 8:31 am Reply
  12. Worm

    The Epithal will have a dedicated bay for planetary commodities
    Primae have a dedicated bay for planetary commodities.

    Why we need second PI ship?

    July 17, 2013 at 8:42 am Reply
  13. Thanks but no thanks

    Well is this what we have to look forward to?
    Coming 4th December 2013
    Eve Online: Fedex

    July 17, 2013 at 9:38 am Reply
    1. troll

      Do not say that, it hurts the feelz! Changing ship names in excel tables is hard and dubious task that takes teams of hard working industry professionals for months if not years to complete.

      CCP Games, bringing You excel expansions since…

      July 17, 2013 at 10:08 am Reply
  14. qwero

    ammo cargo bay on an industrial? -.-

    why not add something usefull like a small maintenance bay?

    July 17, 2013 at 10:50 am Reply
    1. Noctune Prime

      I can see usefullness of it.

      Supply ship to your nullsec ratting area.

      fill the lows with nanos and a MWD + T1 cloak and your good to go for that buisiness.

      July 18, 2013 at 3:06 pm Reply
  15. cat

    Another highsecganknerf ?

    July 17, 2013 at 11:41 am Reply
    1. Gankingmadeeasier

      If anything it’s made it easier for highsecgankers. Now they know what ships are carrying what type of cargo … and they will still know exactly how many ships it takes to kill it in an alpha storm. Waste of time this “fix.”

      July 17, 2013 at 12:13 pm Reply
      1. Fartolio

        CCP has his carebears too, did you not know that?

        July 17, 2013 at 12:21 pm Reply
  16. cat

    Yeah maybe. Just how many ready haulerchars will a ganker need to bring his stuff home after this update.

    July 17, 2013 at 12:19 pm Reply
  17. Lysette Lillian

    Industrial ships should be named “Bait, Fast bait, Useless Junk, and Wasted Design Effort.” Seriously, fix nullsec and the balance issues that are causing players to quit the game in disgust (still), don’t bother with changing things that don’t need changing.

    July 17, 2013 at 12:22 pm Reply
    1. lowsecdweller

      I believe other members of the design team are working on the latter. The former is fozzie, rise and ytterbium.

      July 18, 2013 at 11:41 am Reply
  18. NoBadger

    Gallente Industrial Skill > other Industrial Skill -.-

    July 17, 2013 at 2:37 pm Reply
  19. Mr. Watt

    I guess there are two kinds of EVE players who participate in forums and blog comments: those who provide feedback and participate in discussions before hand and those who come here and bitch after every DEV post about everything, no matter what CCP does…

    July 18, 2013 at 8:19 am Reply
    1. A Merc

      You also missed those players that bitch at other players for bitching at CCP :-)

      July 19, 2013 at 1:30 pm Reply

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