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ships_titan

I don’t fly titans. I may never fly a titan. I was not around during the overpowered heyday of doomsday devices, back when they destroyed everything but well-tanked battleships in a 250km radius of the titan. (For awhile, they could even shoot their doomsday through a cyno and destroy everything within 250km of the cyno on the other side.) That is some crazy-assed overpowered shit. I can’t imagine who sold that idea at CCP.

Because of their destructive power, titans were something you saw frequently in nullsec fights. If you had a lot of subcaps on the field, somebody from the other side was going to try to get a titan in, so that you could have a bad day.

CCP eventually fixed doomsday devices. Nerfed them to hell, really. Now a doomsday can target one single ship. They can alpha a carrier or a dreadnought. But they can only do so once every 10 minutes. (Every 100 minutes if you’re in 10% time dilation.) Their use as a combat ship, understandably, has dropped precipitously since then. Titans are mainly used to bridge now. Unless you have a ridiculous amount of carrier and supercarrier support (*cough* PL *cough*), you don’t see them on-grid very often.

I’d really like to see the original doomsday design return in some lesser form. Make titans viable as a combat ship again. Something you do see on battlefields with some frequency.

This is just an off-the-cuff idea, so I’d love to hear from titan pilots and capital fleet commanders on the viability of the idea. Whether it would actually encourage their use in fleets. Hell, throw-out some of your own ideas. I’m not married to mine.

Doomsdays become a subcap weapon, and only effective against subcaps. They have some area of effect that is not small, but then not large enough to impact sniping ships. Perhaps something around 50km, maybe a little less. Rather than do some fixed amount of damage, instead they do a percentage of damage to the base hit points of a ship (this is before any modules are applied.) I’m thinking 50%. So all subcap ships within range of the doomsday will take 50% of their base hit points in damage. If a Megathron has 20300 base hit points (shield plus armor plus hull), then it would take 10150 damage when in range of a doomsday. If a Merlin has 1250 base hit points, then it would take 625 damage.

(Or you could apply damage as some proportion of mass. Or you could fix damage to hull size, thus assault frigates are sturdier than T1 frigates for instance.)

In terms of applying racial damage from a doomsday (EM, explosive, kinetic, thermal), you could adjust the 50% up and down depending on the resistances of the ship taking damage. If they have higher than a 70% resistance (averaged across shield and armor) in the applicable damage type, then they take less than the 50% damage. If they have lower than a 30% resistance, they take damage greater than 50%. Whatever, it’s just a formula to fiddle with.

Of course, the doomsday should now have a decreased cooldown. Perhaps that cooldown is now one minute. Or maybe two minutes. The skill Doomsday Operation, instead of modifying damage, could modify the weapon cooldown.

Obviously, one titan cannot clear an area around itself solo, but if a fleet commander is willing to commit five or more titans to a battle, a 50km radius could be 90% cleared of subcaps.

What might be practical applications?

Take the Z9PP-H fight last week. Test Alliance had 70+ carriers mostly grouped together, all bubbled. Let’s say Pandemic Legion drops in six titans. They all doomsday at the same time, they clear the area of hictors and dictors. Wait for the bubbles to expire. Rescue the carriers.

Doomsday titans could be used as protection from enemy bombing runs. Six or so titans doomsdaying simultaneously, not only destroys the stealth bomber fleet, but all of the incoming bombs.

It would be nice to see titans used more often again. It would be nice that they’re fearsome, especially to subcaps, but not so overpowered that they become an imbalance. There’d still be a risk to using titans, but also some benefit to accepting that risk.

Your comments, negative or positive, are always appreciated.

Poetic Stanziel

You can read more of Poetic Stanziel’s opinions at his Poetic Discourse blog.

138 Comments

  1. Fly Dangerously

    Tech 2 titans, problem solved.

    July 16, 2013 at 1:24 am Reply
    1. Porucznik Borewicz

      With a kickass woodland camo. In space.

      July 16, 2013 at 11:26 am Reply
      1. meh

        i prefer the caldari urban camo 😛

        July 16, 2013 at 3:36 pm Reply
  2. Shadow

    Posted on Reddit 1st…

    I dont have many strong feelings about what CCP does with many topics in-game. EVE is a sandbox and while some changes suck (for me), it does provide the game a fresh look every 6 months.

    However….. Let me be extremely clear here. The old Doomsday WAS THE WORST THING IN THE HISTORY OF EVE ONLINE (imo).

    Putting aside of course things people running unlimited reaction POS’s or other huge screw ups that were overlooked (Tech moons? really?), Old AOE (Area of Effect) doomsday’s were a massive huge game breaker.

    I was living and fighting in Providence (2007?) along side CVA when -A- started using Titans to push back the Provi-bloc from Catch. 2 titans (ie 2 pilots) could wipe the field of 300 people that were TANKED to try and survive their weapons. Back then Provi-bloc had enough manpower to make serious in-roads against -A-, but their titan fleet stopped any and all sub-cap advanceds dead cold.

    Does that sound like balance?

    I know, titans are expensive, you are locked in it f-o-r-e-v-e-r, its been reduced to a mobile jump bridge etc etc. However giving 1-2 pilots the ability to send packing hundreds of pilots is completely insane.

    Heres some idea’s ive kicked around with friends regarding making titans more useful (beware, some ideas may in-fact be horrible… you’ve been warned)

    Mobile POS: It can deploy a shield, like a POS, anywhere at any time. Battle going south? bring in a titan, hit the shield and save your fleet. The catch? Now you can RF that titan and come back to nuke it after the stront runs out.

    Manufacturing plant: Up for debate on balancing etc, but imagine a titan being able to crank out ships / equipment faster then any other current method. Now you could INCREASE the cost of doing so or DECREASE the cost (slightly) considering you now own a 100b isk manufacturing POS.

    Point Defense ship: Titan warps into a fight, pilots are able to dock with the ship and man guns. Turns the titan into an awesome weapon of destruction ONLY with the addition of more pilots to man new guns on the titan. They could also lend their skills / abilities to increase the titans defense, speed, shield/armor regen etc… Something like Starfleet command or FTL etc…

    July 16, 2013 at 1:49 am Reply
    1. a titan pilot

      “Point Defense ship: Titan warps into a fight, pilots are able to dock
      with the ship and man guns. Turns the titan into an awesome weapon of
      destruction ONLY with the addition of more pilots to man new guns on the
      titan. They could also lend their skills / abilities to increase the
      titans defense, speed, shield/armor regen etc… Something like
      Starfleet command or FTL etc…”

      i really like this idea… but thats alot of UI work and a shit load of man hours for CCP devs to work on… i honestly think the simplest balance to titans is to let them DD subcaps again… leave the DDs as Focused but allow us to target a ship no matter what class and erase it from the field.

      July 16, 2013 at 11:27 pm Reply
  3. Surloc

    Worst idea ever. Yes Titian’s need balancing, but not as a sub-cap killer. Here are a few idea that don’t suck.
    – Allow them operate as HICs. One of the reasons it’s hard to kill supercaps and the like is keeping your HICs alive.

    – Increase the Doomsday recharge speed. I don’t see the issue with a Titian DDing a ship every minute or so. You might need to insure the DD only does full damage against Supercaps, and reasonable damage to Caps.
    – Once CCP has fixed off grid boosters let Titian’s fit them, and give them the best bonuses.
    – Give Titian’s good ability to rep ships

    Also for the Love of God give Caps slots for cruiser sized weaponry. It makes no sense that a Carrier, Freighter or even Titian has no point defense against frigate size ships. Cap pilots should be able to engage smaller ships without sacrificing much of their normal role, and without letting them curb stomp smaller ships with DD, Fighters, Cap scale weapons and the like.

    July 16, 2013 at 2:21 am Reply
    1. a titan pilot

      how about the ability to launch 20 Drones like a super carrier but no fighters or fighter bombers..

      July 16, 2013 at 11:21 pm Reply
  4. problems?

    The front of a titan is where the doomsday is seen fireing in the trailers.. there should be a 250km range but only in the direction the titan is pointing. If your in its way its your own fault.

    July 16, 2013 at 2:43 am Reply
    1. Aonus_the_blaster_maniac

      I dont think you were ever introduced to “Bumping”… have u seen what a battleship can do to a titan? itll turn circles before actually aiming at something…

      July 16, 2013 at 2:46 am Reply
      1. Tony Abbot

        SHUT UP, DON’T BUMP THE FUCKING TITAN

        July 16, 2013 at 8:59 am Reply
  5. hyesp24

    How about a beam that gets larger, the further it goes…. and the damage decreases based on distance with max 250km range …. it’d still be a semi-aoe doomsday.. maybe make it scriptable (spreading beam vs laser beam like current doomsdays)?

    July 16, 2013 at 2:49 am Reply
  6. Aonus_the_blaster_maniac

    I like the idea of scripts introduced into the DD mechanics. Like how a HIC requires one to have a focused point, a Titan could use it to to have a Focused Weapon. Of course the numbers are going to need to be worked on but something in a way where IF the titan was in trouble and he was being tackled, without a script a titan can AoE DD giving him the ability to deal damage to surrounding enemy ships (HICs/DICs) at a certain Range per say 30-40km just enough to where if tacklers are eager enough to hold it down it would require more than 1 and be willing to get into the killbox of a titan to get it done or be faced with dieing in an AoE. Of course implementing something like this would mean that cooldowns would be reduced and the damage facter of the AoE would also be significantly dropped to where a really solid tanked HIC would require multiple AoE hit to die. With the script added, make the DD work like a kid playing with a magnifying glass and 10folding the damage capable of hitting locked targets like it does now so that only Capitals become a victim to it. you can implement the idea of subcap deterrent and capital deterrent.

    Just ideas tho..

    July 16, 2013 at 3:18 am Reply
  7. STJ

    Take the game back to before supers and titans, now that was strategy….

    July 16, 2013 at 4:18 am Reply
  8. me

    It’s pretty easy. Titans should be the ultimate command ships, giving the highest boosts in the game with a projected AOE damage-over-time weapon that perhaps fires for 60 secs, then has a 60sec recharge/reload.

    Dreads should be their counter.

    July 16, 2013 at 4:34 am Reply
    1. 0.o Grunt

      Now i like this idea! Though if we are putting them back in battle they need to have a bonus to resistance when in Fleet Command Siege Mode (which requires fleet to be intact and bonuses flowing down). Make it hard to kill them unless they are alone.

      July 17, 2013 at 8:49 pm Reply
  9. Justin Cody

    mai gad! another shit post. Stop writing these things! Do you and Mabrick trade off on bad ideas?

    July 16, 2013 at 6:49 am Reply
  10. CCP Tops

    I will say it now and again the OLD DOOMSDAYS which did damage is GONE!

    The new titans in game will have new roles of effects base off recon parts!
    Each race has it pluses for the titan. here what the idea is being looking at…

    please note the timers on top of your screen will show timers, so your ship can only be effected one in a time period so using same effect wont work…..

    Amarr – AOE 50km “Energy Neutralizer”
    Caldari – AOE 50km “ECM Burted”
    Gellente – AOE 50km “Warp Disruptor”
    Minmatar – AOE 50km “Stasis webifier”

    July 16, 2013 at 9:10 am Reply
    1. Aonus_the_blaster_maniac

      i refuse to believe that you are a CCP employee.. because CCP uses spellcheck and grammar tools… if u spot it! +1 it

      July 16, 2013 at 8:37 pm Reply
      1. 0.o Grunt

        Yeah, I don’t know who the Gellente are but they are overpowered!

        July 17, 2013 at 8:46 pm Reply
  11. CCP Tops

    I for see… counter part to missing links in game…

    Super Dreadnoughts
    Counter part to titans

    July 16, 2013 at 9:11 am Reply
  12. Zaber Xavier

    Too be honest ccp screwed up eve back in 2005 when they brought in extra missle skills and giving help to newbs to the point where after 3 months the newb can kill a veteran that has been playing and working his ass off on training skills. That should never never happen ever.

    July 16, 2013 at 10:40 am Reply
  13. Dudumarus

    Ok one of the guys here just give me a crazy ideea. everyone is complaining about titans bridge…what If u bridge your fleet and befor is close u are automatically jumped with your fleet?

    July 16, 2013 at 12:00 pm Reply
  14. Lysette Lillian

    Honestly I would keep the doomsday as is, but add more weapon slots so that a titan could carry the equivalent of 1 dreads’ guns and 3 supercap’s fighter bombers. They are meant to be massive carriers, not bus stations to get from A to B.

    Oh, and a Titan should be able to field player pilot Tech II fighterbombers … using EVE VR system. Supercaps should also have real-pilot fighterbomber options, and such player piloted figherbombers should carry zap zap twitch combat guns, and a limited wrack of dreadnaught grade short range missiles. Fly in past the escorts, launch your missles at the enemy’s cap, fly back to your titan to re-arm.

    Forget balance. Think “adding entirely new level of fun gameplay”.

    Hell, if they added player piloted T2 fighterbombers to titans / Nyx etc (only), I’d help build one to get my seat on the flight line.

    July 16, 2013 at 12:29 pm Reply
  15. VeryOldMan

    The AOE doomsday made all ships except capitals useless. It was a very boring mechanic. The changes also had numerous side effects, as the end of the spider tanking battleship fleets into the Logistics being used as main support.

    AOE was bad and made the subcapital pilots not have fun. With current number of titans we woudl have titans warpign in DD and warp out every 30 seconds…

    July 16, 2013 at 12:52 pm Reply
  16. dafaq

    TL:DR .. people that don’t fly supers should not try to ruin it for those who do 😉

    July 16, 2013 at 1:36 pm Reply
  17. Endie

    Wait this is a troll isn’t it. Oh, you!

    July 16, 2013 at 2:39 pm Reply
  18. wishful thinking

    i wish nullsec planets werent crap and are the semi passive isk makers that alliances fought over. and dreads and titans are required to do orbital strikes but the isk of these planets would be worth the risk of bringing titans on field to do (HOLY FUCK were dead) orbital strikes

    July 16, 2013 at 3:14 pm Reply
  19. meh

    no 50% is too much all it would take is 2-3 titans to clear a field making them too overpowered again. reducing the current doomsday to a timer of 5 mins would be a fairer buff

    July 16, 2013 at 3:33 pm Reply
  20. BitterVet

    Who remembers hearing the fc scream “titan on grid!!”… *flash* ahh shit, were all dead. Fun times indeed.

    July 16, 2013 at 3:57 pm Reply
  21. Banana Lover

    I think Titans should create bunches of red globes in space when they doomsday and then after a given amount of time the globes will explode and cause damage to any ship in that space…. then on a CD timer the titan will spin 360 degrees a at slow rate and fire a beam out in to space from the nose of the titan. Any ship caught in the beam will be insta-popped, but the beam will go real slow. At the 5 minute mark the Titan will spawn adds that will need to be tanked by a Prot Pally. There will be a soft enrage at the 10 minute mark…

    O WAIT.. NEVERMIND

    July 16, 2013 at 6:03 pm Reply
    1. 0.o Grunt

      haha nice.

      July 17, 2013 at 8:41 pm Reply
  22. btjunkie

    So I’m a n00b and this is my first e24 post. You guys can feel free to flame me for being a n00b, just be aware that I already know it. I’ve only seriously played EVE for about 1 1/2 months.

    I don’t know how Titans should work so I don’t know how they should be fixed. Nevertheless, this thread fascinates me. Right now I’m not planning to fly the big ships but I’m sure that one day I will.

    Anyway, when I think of big ship battles in EVE I can’t help but think about how they might happen in the “real” world (which is oxymoronic since they don’t, but that’s beside the point). I’ve seen quite a few sci-fi flicks, both good and bad, and the one that had the best space battles imho was Battlestar Galactica. The reason? The fields of fire that the Battlestars laid down. I’m sure most readers have seen the show so you know what I mean. If you don’t, the Battlestars would face their opponent broadside and lay down massive fire. The goal was to do damage to the enemy ship and also destroy any smaller ship stupid enough to wonder into the cone. It was a neat concept–kind of like a space version of a WWI naval battle–and it looked cool as hell.

    Edit – for those who haven’t seen the show, 1:00 of this video has an example of what I’m talking about – http://www.youtube.com/watch?v=6_h1tjNuTak

    I can see a future real space battle being played out like they were in Galactica. The big ships lay down these enormous fields of fire but they’re still depending on the smaller ships for support. Without your fighters (frigates), bombers, and so on, the field of fire is nothing.

    As far as I know nothing like that exists in EVE, but I think it would be awesome if it did. Perhaps it would be more fitting if it existed for a dreadnought, I don’t know. Still, I would love to see something like that in the game. It would be like a “cone” field of fire, as some of the other comments have suggested. You could have your choice of EITHER laying down a heavy field of fire that would decimate any smaller ships that got into it, OR using heavy weapons that small ships could avoid but would wreak havoc on another large ships. For the sake of balance I don’t think you should be able to do both simultaneously.

    No, I’m not suggesting that CCP rip of Battlestar Galactica. I would love to see a *similar* concept in EVE though. I can see titans / dreads / whatever laying down massive directional fields of fire while smaller ships support them and BS try to bump them to mess up the field of fire. The field of fire should catch everything in its path, friend or foe. After all, this is EVE. I can envision a fleet managing to bump a titan / dread / whatever enough to make it fire on its own fleet, and I can envision a pilot being dumb enough or afk enough to not turn off his weapons. Now that would make for a nice little article. “N00b pilot 001 destroys own fleet by firing the wrong direction.)

    As far as the mechanics behind this concept? I have no idea. I don’t have enough experience to say. I just think it would be awesome if it could be implemented properly.

    July 16, 2013 at 7:41 pm Reply
    1. a titan pilot

      i honestly think the simplest balance to titans is to let them DD
      subcaps again… leave the DDs as Focused but allow us to target a ship
      no matter what class and erase it from the field.

      everyone cries that PL has 100+ titans.. well so what if they can only DD 100 things every 10 minutes and you have a 1000 man fleet im sure you can kill them even if they can go 3 or even 4 cycles.. and lets face it… when is the last time you saw a 100 man titan fleet. the biggest titan blob that i can remember was Raiden’s titan blob of 45 titans.

      to further support my idea lets say pl does drop all 100 of their titans on to a single grid at 1 time… what are they really going to do? go ahead DD 100 subcaps or even 100 caps cause you now have 10 min where your completely boned if any enemy supers come in… granted pl have a shit laod of super carriers and carriers but when you drop in 100 dreads which is very easy for bloc coalitions to do you can dumpster a decent amount of titans. granted you will prolly lose all 100 dreads but even if you kill 3-4 titans which is possible with decent skilled dread pilots you now forced them to either build 3-4 more or go into reserves to buy them or not fly them again…

      if you give titans something to actually do in a fight besides the “o hey that carrier is looking at me funny… im going to make it go away” button then you will see more of them getting fielded and more of them dying.

      like if you agree dislike if you dont

      July 16, 2013 at 11:37 pm Reply
  23. Easy fix really

    Make a titan what it should have been in the first place, a deathstar with its own doomsday weapon but also have turrets useable by other players who can dock or JC to it and control multiple weapons dependant on skill level.
    Same with Moms in my opinion, i remember CCP selling these to us years ago that the vat bay could be jumped to, basically a massive carrier people could launch a decent sized fleet from – ie you drop that first and then everyone bails out to attack. Not the sov grinding machines they have become since the nerf, a nerf needed in honesty but only to stop massive numbers of them dominating everyhting.

    Super capitals in short should have to relay on sub caps and more than one person to operate them successfully as offensive threats in battle.

    July 16, 2013 at 11:20 pm Reply
  24. Rick

    I would like to see capital guns replaced with capital gun batteries.
    e.g; 8x small neutron blaster II’s battery. So that titans can take a mix of weapons and do large amount of damage to all ship sizes and finally be worthy of their cost and size.

    July 17, 2013 at 6:24 am Reply
    1. Dennis

      HAII ! I AM A TITAN PILOT KILLING FRIGATES N SHIT
      Kills teamplay ! You have your support fleet to kill small targets. Titans are meant for anti capital warfare (whether they are broken or not is another matter).

      July 17, 2013 at 12:04 pm Reply
  25. Shayne O'Blisk

    God no. The titans where one of the most un-fun ships in the game. They required almost no skill at all to fly (I mean gameplay skill, not skillpoints) as you’d just hit button and blammo, 200 other dudes would be in pods. At least with the modern day Area effect equivilent , bombers, the damage is relatively limited, and if more damage is required, a lot of coordinated effort to inflict by an entire fleet of bombers is needed. But titans where just terrible. Untacklable, borderline untankable without utterly wrecking your own setup, and just plain un-fun. In this modern day of mass supercap proliferation it would be abysmal.

    A *lot* of nullsec players quit the game back in the early days of the titan because if shits not fun, its not worth it. It was a grave mistake by CCP. The game feels pretty nicely balanced right now, I wouldn’t fuck with that.

    July 21, 2013 at 5:14 pm Reply
  26. Guest

    Ok I like the idea of having directional weapons with splash damage and I believe titans should do massive amounts of damage to everything including friendlies. The concept of having conical AoE with the greatest damage in the center and exponential decrease in damage on the way out towards the edge. IMO the racial variations of titans should have differing AoE sizes, drops in damage, and chance of hitting non-targeted ships.

    The Avatar’s Judgement should have a very tight cone with very quick drops damage towards the edge, and have an extremely high chance of hitting non targets in the cone. The Erebus’ Aurora Ominae would be similar but having a wider beam with a lower range and more evenly distributed damage. The Ragnarok’s Gjallarhorn would have a fairly wide cone with medium range and very high damage but a much lower chance to be hit. Also this weapon would deal the same amount of damage no matter how far you are from the center while in the cone but the chance of being hit is almost 100& in the dead center and quickly dropping off to the point where stray rounds have a very low chance of intercepting ships. The Leviathan’s Oblivion would be very different in that it would have little or no cone at all but instead having AoE centered at the target “from shrapnel and explosions from missiles collision with the target.” This weapon would have a decent AoE radius much like a large smartbomb but slightly larger. The damage would be calculated the same way missile damage is calculated.

    Personally I believe that DDs should be like cloaks in that they disable everything, slow you down massively, and run continuously.I think DDs should run for as long as they are left on but should absorb ungodly large amounts of ammo throughout the duration and have the damage dropped to still do tons of damage but spread continuously over a period of time. They should also continuously rip through capacitor in such a way that for at around the 30 second mark a DD would have fully drained the capacitor and any longer DD would require a significant capacitor recharging fleet to sustain the titan’s DD. Another thing that would deplete at the 30 second mark would be a full bay of ammo. This would require that fleets also field cargo oriented ships like freighters of industrials albeit most likely T2 industrials to keep the titans supplied.

    Additionally cap recharge would be disabled for 30 seconds “to restore power to all non operational subsystems” and for an additional 30 seconds all modules would remain offline “due to damage analysis protocols to assure full functionality of modules after the stress put on the entire ship by the DD.” Also Warp/Jump Drives should be out for 10 min due to “recalibration” and the time it takes to fire a DD again depends on the time the DD was sustained along with skill levels and to a lesser degree the amount of nanite paste you are willing to burn.

    TL:DR Give DDs continuous but weakened conical AoE except the Leviathan’s Oblivion which would be spherical from the target and make the logistics behind powering and protecting the titan difficult to sustain for any extended period of time without a large logistics fleet and strong sub-supercap fleet. Also make interrupting the titan’s logistics a primary goal in fleet ops as they are exceptionally fragile and need constant supply of cap/rep/ammo to prevent from being crippled.

    July 24, 2013 at 3:27 am Reply
  27. Missino

    Ok I like the idea of having directional weapons with splash damage and I believe titans should do massive amounts of damage to everything including friendlies. The concept of having conical AoE with the greatest damage in the center and exponential decrease in damage on the way out towards the edge. IMO the racial variations of titans should have differing AoE sizes, drops in damage, and chance of hitting non-targeted ships.

    The Avatar’s Judgement should have a very tight cone with very quick drops damage towards the edge, and have an extremely high chance of hitting non targets in the cone. The Erebus’ Aurora Ominae would be similar but having a wider beam with a lower range and more evenly distributed damage. The Ragnarok’s Gjallarhorn would have a fairly wide cone with medium range and very high damage but a much lower chance to be hit. Also this weapon would deal the same amount of damage no matter how far you are from the center while in the cone but the chance of being hit is almost 100% in the dead center and quickly dropping off to the point where stray rounds have a very low chance of intercepting ships. The Leviathan’s Oblivion would be very different in that it would have little or no cone at all but instead having AoE centered at the target “from shrapnel and explosions from missiles collision with the target.” This weapon would have a decent AoE radius much like a large smartbomb but slightly larger. The damage would be calculated the same way missile damage is calculated.

    Personally I believe that DDs should be like cloaks in that they disable everything, slow you down massively, and run continuously.I think DDs should run for as long as they are left on but should absorb ungodly large amounts of ammo throughout the duration and have the damage dropped to still do tons of damage but spread continuously over a period of time. They should also continuously rip through capacitor in such a way that for at around the 30 second mark a DD would have fully drained the capacitor and any longer DD would require a significant capacitor recharging fleet to sustain the titan’s DD. Another thing that would deplete at the 30 second mark would be a full bay of ammo. This would require that fleets also field cargo oriented ships like freighters of industrials albeit most likely T2 industrials to keep the titans supplied.

    Additionally cap recharge would be disabled for 30 seconds “to restore power to all non operational subsystems” and for an additional 30 seconds all modules would remain offline “due to damage analysis protocols to assure full functionality of modules after the stress put on the entire ship by the DD.” Also Warp/Jump Drives should be out for 10 min due to “recalibration” and the time it takes to fire a DD again depends on the time the DD was sustained along with skill levels and to a lesser degree the amount of nanite paste you are willing to burn.

    TL:DR Give DDs continuous but weakened conical AoE except the Leviathan’s Oblivion which would be spherical from the target and make the logistics behind powering and protecting the titan difficult to sustain for any extended period of time without a large logistics fleet and strong sub-supercap fleet. Also make interrupting the titan’s logistics a primary goal in fleet ops as they are exceptionally fragile and need constant supply of cap/rep/ammo to prevent from being crippled.

    July 24, 2013 at 3:27 am Reply
  28. Obliteron

    i was around for doomsdays and I have to say the aoe concept was one of the only thing breaking up the super blobs, but they got rid of it like so many other perfectly good ideas in the game.

    July 27, 2013 at 8:03 am Reply

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