Leither Yiltron is a ground commander, planetary conquest coordinator, and a 2 year veteran of the Dust metagame. Check out his blog at his High Scores and Chess blog

CCP have gone through some iterations of what they “want” from the Eve-Dust link.

First it was that Dust players are mercenaries selling their services to the highest bidder. Eve players will want to hire Dust players in order to procure various benefits which we’ll be introducing. Dust players will want to coordinate with Eve players in order to pay for their various FPS pursuits.

I’m pretty convinced this was one of the most masterfully executed pieces of PR that CCP have ever pursued. There was more than a hint of implication that only Eve players would have any real control over what battles were fought, and that any metagaming implications were mostly to be concentrated on the space side of affairs. It was just enough to placate any of the very natural fear of change as Dust got underway.

To this day CCP still call Dust players mercenaries, but that’s completely incorrect. At best it’s a continuing marketing ploy. Most Dust players are soldiers. We’re as much “mercenaries” as anybody in nullsec is an “employee” of their corporation.

So yeah, pretty much everyone involved knows that the previous vision of Eve-Dust integration is as outdated as breach assault rifles and hurricane fits. Where CCP seem to be going with it now is arguably worse. Today’s typical rhetoric gets pointed towards the Eve-Dust link being “mutually beneficial” to both parties. But wait, there’s more! An older Dust maxim mandates that Dust and Eve players be able to operate independently of each other and still remain competitive in their respective fields.

You see “mutually beneficial” and “competitive without each other” start to sound a lot like “consensual” to me when taken together. CCP have been driving towards an “opt-in” mentality for the Eve-Dust link using these themes. Let me pose this question though: Why should I bother investing time and resources in cooperating between games when I’m still competitive without that cooperation? There’s no incentive unless I want to opt-in to that coordination for whatever other motive.

The driving idea behind this seems to say that denying a positive is always equivalent to a negative where it comes to human interactions. Taking away a production bonus is equivalent to losing a ship. Taking away an orbital strike in a game is equivalent to blowing up a clone with a grenade.

But that’s completely contrary to all the other tenants upon which New Eden is founded. A link constructed of only mutual benefits is one where all parties are completely bereft of cross-game retaliation. All any threat contains is a chance at returning you to the typical status quo.


These design directions have seeped into CCP’s monstrosity of an integrated link between Dust and Eve in Planetary Conquest. In case you don’t know what the “benefits” are:


– 10% manufacturing time reduction per Alliance/Corporation district with a Cargo Hub on the planet at which a POS is anchored up to a max of 40%

– 5% POS fuel consumption decrease per district owned with a Research Lab to a maximum of 4 districts or 20%

As BENEFITS these are laughable in the first place. Who manufactures shit in low sec? Oh, and 20% less POS fuel consumption. Guess I’ll have to make one less fuel run out to Molden Heath every month or so.


– The ability to receive Eve-based orbital strikes from pilots in your corp/alliance

This is also hardly a benefit. CCP’s adherence to making sure that you can be “independently competitive” without Eve support means that there’s an NPC variant of strikes that you can call that’s basically the same as pilot orbitals.

You’ll see that the best you can do cross-game is threaten another alliance’s bonuses. Dust -> Eve: I don’t like you, so I’ll make it so that your POS’s consume fuel at the regular rate. Eve->Dust: I don’t like you, so I’ll make you use barely less effective orbital strikes by killing your pilots.

Did I mention it’s also boring to drop strikes and boring to kill people doing strikes?

Community furor suggests that ISK transfer is the one thing which can truly link Dust and Eve. I think that’s not quite true. Until CCP change gears and make the Eve-Dust status quo about both mutual threat and mutual benefit, there will be no real integration.

There’s a difference between risk-reward and risking just the reward.

But hey, until then:


Leither Yiltron


  1. Infinite Panda

    Totally agree. Thing is, getting the economies to integrate without breaking the games is incredibly difficult.
    But yeah, meaningful interaction between the two games is the best thing they could do to build the playerbase.

    July 14, 2013 at 12:13 am Reply
    1. Eve4EverInDust


      July 14, 2013 at 6:29 pm Reply
  2. Billbo

    DUST is shit, and is a poorly designed FPS. and for all the fanboi’s out there foaming out the mouth “give it more time” you don’t release unfinshed FPS games with the same issues from the first beta. esp on the console. Future? DUST will be DOA December 2013

    July 14, 2013 at 1:14 am Reply
    1. Shit with capital S

      This. Dust is shit. Eve tax (subscriptions) are funding this shit. You are directly funding this shit game. Nerd rage over this shit. Shit out

      July 14, 2013 at 1:27 pm Reply
      1. Eve4EverInDust

        you both should cry more, your both no good at either game anyway.

        July 14, 2013 at 6:28 pm Reply
        1. Eve news is terrible

          Nerd rage over a terrible game is terrible. Stop assuming those who dislike shit games are worse or better than you.

          The game is average at best and you’re trying too hard.

          July 14, 2013 at 7:51 pm Reply
  3. Billy

    The thing I find amazing is that they spent XX millions of pounds making Dust and clearly there wasn’t a solid plan on how they were doing to link them.

    There really doesn’t seem to be anything going on that couldn’t have been predicted back at the planning stages. I just can’t believe they built the game and then decided to work out how to link them

    July 14, 2013 at 1:43 am Reply
    1. Eve4EverInDust

      be dedicated to something like this and help the community then you “might” understant why.

      July 14, 2013 at 6:30 pm Reply
  4. Never Trust A Goon

    Hope it dies soon so ccp can start working on all the age ld issue with eve.

    July 14, 2013 at 4:42 pm Reply
    1. Eve4EverInDust

      fuck your attitude.

      July 14, 2013 at 6:27 pm Reply
  5. Eve4EverInDust

    Every Change is a Community change, if your not liking where its going then dont play it it really ultimately is all there is to it. I’ll continue to enjoy it the way it is and for Every changes that come. that is how you enjoy GAMES, and if ur not enjoying your game then your not cut out to be playing them.

    July 14, 2013 at 6:33 pm Reply
    1. Eve news is terrible

      I really tried to enjoy dust, its just that it sucks harder than a goon pleeb with skill points. The game lacks any resemblance of polish, integration or enjoyment. The platform is terrible for an fps, the graphics too are terrible. The experience is akin to herding kitt3ns with a pick up truck. You’re lucky once in a while to to run something over and have sum fun, then you realise what you are doing and it hits you, this game may be “free” but they should be paying us to play its that bad.

      July 14, 2013 at 7:46 pm Reply
  6. Graic Gabtar

    Why write these crap articles? Dust is only sucking money from EVE development. The sooner it dies and key individuals are moved on the better we all will be.

    July 15, 2013 at 11:08 am Reply
    1. Leither Yiltron

      So you know, these types of comments are par for the course whenever something Dust goes through EN24. They’re so consistent that I wonder if it’s one guy posting with 20 different names. But in any case, every time I read one I read it like a really frustrated anime girl.

      July 16, 2013 at 4:48 am Reply
  7. Stop crying

    Ranting counts as an article on this site? o.0

    July 25, 2013 at 9:24 am Reply

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