dust

Leither Yiltron is a ground commander, planetary conquest coordinator, and a 2 year veteran of the Dust metagame. Check out his blog at his High Scores and Chess blog

This one I’ll keep short. Hell, who am I kidding? Buckle up it’s going to be a substantial ride.

Dust 514 obviously has a whole suite issues, but one of the most pressing for its core audience is the lack of a gameplay niche with these primary characteristics.

  1. Arbitrarily large grouping 
  2. A queue system that pits these arbitrarily large groups against each other
Simply put, there’s no analog to Eve’s roaming gangs in Dust right now. You have two options as an organized group: 
  • High security matches where you are limited to pitifully small 6 player groups. At the very least there is a queue which allows players to get into battles without fuss, and the consistency of ISK rewards allows players without the highest level of gear to compete.
  • Low security Planetary Conquest battles. In these you can field the largest team size currently available in Dust matches (16), but they are scheduled affairs that happen once daily. Given the gravitas of PC matches any gear below prototype (maximum) level is a liability.
In Eve terms: You can either mine in high sec with 5 friends, or you can go fight sov. 
CCP had implied that with the Uprising Fac War would be assuming a role in Dust at least somewhat similar to its Eve counterpart. It would behave as a midway point between the anti-social but laid back high sec and the highly social and unpredictable PC. 
Thing is, the crucial element is missing. While 6 man squads can choose which battle and side they join, the best a group larger than 6 can hope to do is to synchronize joining the same match on the same side. It’s a laborious process, and often gets screwed by smaller parties taking up one or two spots on the intended team.

The Eve-Dust integration side of things is similarly borked.

dust

Suffice to say that coordinating with the militias right now is nothing short of a labor of love. The best a group of Dust-side soldiers can do is attempt to queue sync into matches on a particular faction’s side, but that’s inconsistent, painstakingly slow, and despite the star map’s rework doesn’t really have any discernible impact in Dust. Add onto that an inability for mercs to select which systems they actually fight in and the disconnect becomes even more readily apparent. In Dust, the Fac War mechanics are centered around what team you fight for. The “geography” of space is completely de-emphasized. Eve’s mechanics are much more tactically directed, with single systems playing pivotal roles in the motion of the war.

Opening up FW to full 16-man-teams fills the missing niche and elevates them out of the realm of glorified high sec matches. Without that niche there’s really not much of a social experience making Dust’s heart tick for any player who doesn’t have the 8 million SP necessary to lump it in PC, and capsuleers in FW will never really care about Dust side activity. 

Leither Yiltron

13 Comments

  1. Red

    CCP is going off their half-assed stages of development. You wont see DUST up to the modern standard for another 10 years. It’s like a repeat of EvE back in 2003. CCP thinks as long as the game is tolerable and is updated every so often they can milk it for many years to come. That is not a true argument for delivering an unfinished product. The reason ccp hasn’t connected the link to EvE is because the EvE community will fire back at CCP like they did during monical-gate. Surely then the CEO of CCP will have to retire and it is very unfortunate he didn’t step down during the first incident so we are stuck with the same business model for years to come.

    My advice to the Dust Players is come back in 10 years.

    July 9, 2013 at 2:02 pm Reply
  2. Luwc

    you spelled fag wrong

    July 9, 2013 at 2:03 pm Reply
    1. riverini

      0

      July 9, 2013 at 4:16 pm Reply
  3. Mr. Obvious

    Still not on PC, still don’t care.

    July 9, 2013 at 3:33 pm Reply
    1. derp

      Stop being poor and buy yourself a ps3

      July 9, 2013 at 4:12 pm Reply
      1. idiots

        eve online. multi account game.
        dust 514. non transferable 1 account game.
        ITS NEVER GOING TO HAPPEN SO STFU

        July 9, 2013 at 11:36 pm Reply
      2. ovo

        Yea… Those of us that don’t own a PS3 but a gaming computer are just too poor to own said console. Clearly you’re not the smartest person if you play FPS on a console over a PC.

        July 10, 2013 at 4:33 am Reply
      3. flop

        Uuuh yes, everyone buy a expensive obsolete gaming console v3 (v4 is coming) only for your crappy 3/10 eve fps -pc games pwn console games anyway- where you know DUST will be collecting dust within a year as it is doomed from the start and will die.

        July 10, 2013 at 6:33 am Reply
      4. asd

        > stop being poor and buy yourself a ps3
        > being poor buy yourself a ps3
        > poor, ps3

        what?

        July 10, 2013 at 9:13 am Reply
    2. Capt Bob

      Play Planet Side 2. its on PC and PS3

      July 12, 2013 at 10:34 am Reply
  4. dust never lived

    tl;dr skillpoint system limits the game to tryhard AUR fluffed dustards. GJ ccp made one of the worst FPS on PS3 in a long time.

    July 10, 2013 at 12:05 am Reply
  5. CCP fan

    I love Eve and so it goes without saying I want CCP to prosper. The better they do, the better their products are. I desperately wanted to like dust but I’ve tried several times to play it and its just bad. I’m sorry to say but dust is going to die. They need to go ahead and focus their resources on EveR or whatever its called for the oculus rift. Now THAT’S a game with potential

    July 10, 2013 at 2:02 pm Reply

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