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‘I am shocked and appalled. Did they just xerox the assault frame, paint it yellow and call it the Gallente Logi? I hope the art team is as pissed as I am. I feel cheated! Tell me this is getting fixed down the road and the different racial versions of the Logi and a true Minmatar Assault are getting added.’
-Prius Vecht

DISCLAIMER: While we accept that gameplay and balance are priority, visual elements are important. The specific styles of each race are one of the things that helps Dust avoid the blandness of most shooters. The decision was made recently to save time before launch and to use the same designs of for all medium frame suits. We understand that back end connection and core gameplay issues have precedence, but Dust struggles right now in its variety. Lets see the specific Logi frames for each race [in addition to a true Minmatar Assault frame] added to the games library.

There are four default classes in Dust 514, and it has always been such. The quick, and lightly armored recon, the more balanced assault, the jack-of-all-trades, support focused Logi and the slow but powerful Heavy type. Each is represented very well by CCP’s wonderful art team. Even moreso, each of these core types are separated by the different racial types. The efficient and angular Caldari, the organic, bulbous Gallente, the unconventional, utility styled Minmatar and the grand and design conscious Amarr. These varieties do so much for the game and we almost found ourselves anticipating what certain variants would look like.

It was awesome during Fanfest to see each races representation of the four classes. First revealed was the Minmatar Scout, the fastest suit in the game. It maintained the Minmatar style of a band of resourceful former slaves relying on speed, cunning and substandard equipment. Next, the Amarr Assault was revealed and it stayed true to its roots but looking Ceremonial and regal with its Imperial Guard-like design. Last was the Gallente Assault, and it didnt disappoint. The Gallente favor organic style design and the assault variant maintained this. We were excited to see the new Logi suits until we learned about the combining of the medium Assault and Logi frames for each race. We were heartbroken to find out that we wouldnt have the pleasure of seeing a true representation of the Minmatar Assault, or a Gallente, Amarr and Caldari Logi.

Which leads us to believe that the decision not to allow the art team to design a specific logi suit for each race was heavily influenced by the 5.14 deadline. The release delay and beta length all but prove the fact that Dusts production seems to have had an issue keeping its deadlines. We’re not being overly critical of CCP, because this is an issue in virtually every industry. We have no issue with it because like most gamers, while impatient, understand that rushed and poorly tested content causes more problems than it fixes.

For that reason we understand that certain things were cut out of the official release.We’re sure it was a hard decision to not have all of the racial dropsuits, game modes and maps that CCP intended but the shorter deadline made it impossible, and it appears some things had to be left out. That said, we hope adding a unique Logi frame for each of the four races is still a priority for CCP because we are sure most Logi players are excited to see them.

As always, we’ll continue to attempt to help promote and publish ideas that help establish, enhance and grow the Dust 514 community as much as we can. Have any ideas that need sharing? Would you like to join our staff as a writer? Be sure to contact us at [email protected]


  1. tumbleweeds

    ccp not able able to make deadline..shocker

    dust will be shit for years. and when it releases on PS4 it will play like a ps3 game while all the games with good developers will suck up all the talented competitive players as usual.

    gonna be hilarious to watch all those dust bunnies get tired and say enough is enough after getting spoon fed fixes to make the mechanics and feel of the game a bit more bearable

    call me when its a polished gem. which at this rate will be 2015 if we are lucky

    May 28, 2013 at 5:44 am Reply
    1. Pantera

      so bitter and negative, i guess you don't even have a PS3

      May 28, 2013 at 7:50 am Reply
      1. Rastignac

        Wel go play your precious gem – dust 514 while the fun lasts. Becouse from corporate viewpoint 3000-5000 players active is major failure. So if you think Sony will pick it up to ps4 and help with it instead of some brand new game what can attract masses you are for a rude awakening.

        Yes it might be compatible with ps4 but all the help and exclusive deals sony could provide will be gone.

        May 28, 2013 at 8:55 am Reply
        1. Doel

          Atm its more 5000-8000… your point still stands im just pointing out the semantics

          But there is much faith to be had in the game, for the starving competitive community which has largely migrated to dust its a fresh vision that embodies what we value.

          Issue is converting pub/casual mindsets to competitive gamers in order for them to also see the potential it has.

          May 30, 2013 at 9:28 pm Reply
        2. Speel levul V commplet

          Eve started with 5000 players. So STFU and get a clue.

          May 31, 2013 at 12:52 pm Reply
    2. Treston_Cal

      Have we not been rumbling that CCP always releases things "half done". I guess it is no surprise that it is reflected into Dust as well.

      They'll fix it and call it the "new" V2 shader mechanics.

      May 28, 2013 at 11:45 am Reply
    3. Doel

      News-flash…. Sony does not have an adequate competitive community. However, the vast number of the clans/characters that do exist from proper team-based competitive games have gone to dust (Socom, Killzone, MAG, BF3[still some faithful to this franchise but they are still trickling over at a steady pace])

      We have the competitive gamers, what we need is more people with a competitive mindset… its difficult for many to make the crossover from pub-mindset to competitive-mindset, but every competitive gamer did it at some point.

      Trick is corps/clans need to be more open to the idea of training, which many alliances/corps in dust have training corps for the purpose of grooming.

      Most competitive folk see the potential, and look to eve as the beacon of hope. Eve when it was released was an absolutely god-awful game, and most thought it would flop or be eaten up by other big-label developers who were claiming to go into a scifi MMO market (EA had one i believe, but it either didnt get out of beta or hit the ground immediately)

      The improvements will hopefully be a bit quicker on Dust side then it was with eve, but CCP has kept a very good connection with the playerbase… my corp being in games with them to test out server delays and such to understand complaints they see on forums about PC (planetary conquest).

      I have high hopes for this game, and CCP has done nothing to dissuade me that it will become great. Atm with PC launched in basic form, it will be able to keep the gamers taste buds satisfied for the time being until the next polish/content drop

      Edit: When i say they havent done anything to dissuade me, that does not translate into they have made no mistakes…. MY GOD have they made mistakes… but unlike a bigger dev like EA, they actually make active attempts to fix them, because its not like they are gonna release a Dust 514 2.0 (**Cough** BF4 **Cough**) that makes people buy it in order to see a better version.

      The key is communication, early on during beta they were more tight lipped but it only fucked them over tbh, now they are informing us on waht they are prioritizing and working on, and even team up with the community to observe certain issues where it is required.

      Huge difference from what other devs do.

      They also are presenting a game which is largely about competitive play…. which in itself is a standalone thing, but does show the issue i brushed on earlier where casuals find difficulty with the game

      May 30, 2013 at 9:17 pm Reply
  2. i guess so

    Logi frames in EVE are also visually just reskinned T1 variants, I agree it would be nice to have some visual variety (both in EVE and Dust) but it sort of makes sense that they are also simply reskinned in Dust.

    May 28, 2013 at 8:27 am Reply
  3. tumbleweeds

    oh i have a ps3 and ive been checking out dust updates since day one. and every time i turn it on my eyes hurt from the streched out ps2 graphics and my brain hurts trying to understand the mindset of a company who releases a crappy product in a sea of solid FPS games.

    dust gameplay trailers released 2 years ago= awesome
    dust beta from release till now = garbage builds
    dust 514 PS4= if we are lucky it will look and feel like the trailers that made us go nuts for dust

    May 28, 2013 at 8:43 am Reply
  4. random number 5

    the difference between suit classes within a frame should just be small changes like they are in eve (stabber to vagabond just added wingybits) so doe something similar in dust give logi suits a large backpack like the mini logis have assualt suits should have a small pack and basic frames should have no pack. this would add a difference that only noticable if you look closely but is enough to be able to see at glance what each suit is (ok a glance from behind but all the same)

    May 28, 2013 at 3:38 pm Reply

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