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DUST Mercs is a Dust 514 dedicated blog which has been lining up and reporting on DUST 514 from day one. We invite you to visit their blog at dustmercs.blogspot.com.

The moment occurred way back at EVE Fanfest 2009, but it was something that made players take notice. The recently announced MMOFPS that would be tied together with EVE, Dust 514, had just revealed Fighter Aircraft. And although the dev who piloted it crashed twenty seconds after takeoff, the implications were obvious. The speed of the fighter, VTOL capability, the altitude it flew at [which was much higher than the tallest structures on the map] and the fact that it would probably have an assortment of weaponry options meant that it would be a force to be reckoned with. Here’s a link to the footage if you havent seen it.

The only problem is that four years later, FA still have yet to make their appearance to the dismay of a large percentage of players. With its speed and the potential array of weapons, the FA is the dream of many Dust 514 mercs who are also skilled pilots. We wonder however, if air combat and ground combat will be separated like the are in Battlefield. While FA can attack tanks and other aircraft in BF3 its difficult for them to attack infantry. If FA retain VTOL like we’ve seen in past footage, however, they could be a nightmare for those of us with boots on the ground.

While tanks can often rule the current battlefield, many would argue that the skilled fighter pilot is the preeminent apex predator. The ability to drop in quickly and deliver mass destruction in a split second and then streak away in an instant are abilities few possess. Recent dialogue has focused on more vehicle balance and we happen to agree. The days of unlimited ammo for vehicles need to come to an end. Like we mentioned in our piece regarding HAVS, nothing on the Dust battlefield should have unlimited rounds. Not only is it inconsistent from a lore aspect, but its horrible from a tactical one. Can anyone imagine a FA with unlimited ammo? Able to spam devastating weaponry at will without ever concerning itself with rearming? As one of the threads on the official forum mentioned ‘Weapon Spam from vehicles is the new Zerg Rush’. For that reason, we hope balance is at the heart of what we see from FA design. Here are some other questions we asked ourselves:

What about bombing runs? If ever there was an anti-infantry aspect to FA it is with bombing runs. The ability to damage an area is powerful indeed. While AOE weapons are necesary, we’d like to see them be skill-based and to be accompanied by a distinctive sound as well.

Will missiles be primarily AV weapons? Missiles do serious damage to vehicles at this stage. We can only assume the missiles from a FA would have lock-on capability. If this is the case they only would do splash damage to infantry. We wouldnt have much argument here.

Will Anti Air assets be critical? Yes. While aircraft will certainly counter each other. Adding FA makes assets that can attack them a necessity. Railguns would seem to be particularly effective.

What about ECM and Flares? For balance all aircraft would need a counter to anti-air. Perhaps we could see speed, maneuverability, ECM and flare modules as a means of aircraft evading those who would seek to destroy them.

Should fighters have low survivability? We say yes. The strength of FA lies in their speed & maneuverability. The tradeoff for that is protection. The last thing we’d like to see is FA hovering over an area with no fear of AV weaponry. Forge guns [and even swarms to a lesser degree] should give FA pilots nightmares.

As always, we’ll continue to attempt to help promote and publish ideas that
help establish, enhance and grow the Dust 514 community as much as we can. Have any ideas that need sharing? Would you like to join our staff as a writer? Be sure to
contact us at [email protected]

15 Comments

  1. goontastic

    Put fighters in this game I'll play it.

    April 19, 2013 at 4:24 pm Reply
  2. FA grunt

    They need to make the maps bigger and then this would work

    April 19, 2013 at 4:30 pm Reply
  3. alx Warlord

    Allow EVE Carriers to send Fighters to the plannet. They would be able to lock on any hostile structure or vehicle. This also can be an epic battle in EVE….

    April 19, 2013 at 5:29 pm Reply
    1. eric loto

      Fw takes place in lowsec, fighters can't be properly assigned there. I mean… If you wanted to put your carrier on the district and put your deeps on the planet, then you would be… Vulnerable to say the least.

      April 19, 2013 at 7:49 pm Reply
      1. Scar

        Only in -4 systems . . . anything below that fighters work just fine.

        April 20, 2013 at 7:56 pm Reply
  4. orly?

    Fighters… could also be forced to deal with something like an atmospheric-capable drone deployed orbital-strike style from the EVE world, further 'populating' the sky and helping keep the fighters honest. Of course, these could also be engaged and destroyed – from up high they would be 'one-shot' launch-em-and-leave-em weapons. Too, eventually they'll run out of fuel or propellant / whatever and crash, so they'd need to be used in a timely manner. I think this could give the small and medium drone carriers a real role interacting with DUST.

    April 19, 2013 at 5:32 pm Reply
  5. eric loto

    I swear to god in one of the trailers i saw a surface to space beam rip through a moros. no one even mentions it…..
    The few times i tried to do orbit strikes, the matches were canceled our delayed. Eve isn't some fps where you can just play on a whim. This is serious shit, pilots have places top be and things to do, plus it is war, the battle should wage no matter what.

    April 19, 2013 at 7:55 pm Reply
  6. Perkele

    Gunships from BF2142 (Type-4 Doragon/UD-6 Talon) just renamed "Fighter-Aircraft" in DUST =]

    April 20, 2013 at 7:29 am Reply
    1. Asator

      Good old days.

      April 20, 2013 at 7:43 am Reply
  7. dust<everything else

    this wont be so great with the small player counts and maps of dust on a console system. poor dust bunnies will be slaughtered. but hey at least bring something interesting to the game before it bleeds out and dies

    April 20, 2013 at 10:03 pm Reply
  8. EXE

    Here's an idea. Throw DUST in the trash bin before it's to late. Soon they'll be expanding into null, effectively killing all interest in sov wars since no one want to rely on DustBunnies.

    April 21, 2013 at 4:47 pm Reply
    1. meh

      SOV WARS????? like tey do happen now, fucking blue donut , maybe its sakes thinsg up , null is already long lost

      April 22, 2013 at 2:22 pm Reply
    2. Because...

      You are ignorant if you believe CCP won't implement a systems of checks and balances. More than likely Dust will help to increase a systems worth or defensive abilities. Not actually take sov.

      April 22, 2013 at 9:29 pm Reply
    3. 1234

      dustbunnies can only improve sov war mechanic seeing the states its in

      April 24, 2013 at 7:39 am Reply
  9. they dont need bigger maps just open up the oob line to fighters, but they dont need to have really nice graphically advanced outskirts of maps just put mountains in it

    May 27, 2013 at 10:50 pm Reply

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