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Its obvious to anyone who plays Dust 514 that its a shooter cut from a different mold than any you often see in the genre. Take snipers for instance, historically a one shot kill weapon in most games, in Dust, snipers are more of a ‘wounding’ weapon until leveled up considerably. Even then, the mechanics like scope sway and small clip size punish poor marksmen who seek out the sniper role as a means of getting easy kills with little risk. Racking up cheap kills just isnt going to happen.

For this reason, the tank is puzzling. The Dust 514 HAV is easily the most dominant vehicle we have seen in the FPS landscape, it crushes new players and non-AV savvy veterans alike. AV fits almost have to be dedicated to their destruction or they can control an entire battlefield. Some of the fault lies on past shooters where players were trained that a specific amount of RPGs or mines would destroy or cripple a tank. This is anything but true in Dust where every tank experience is unique and each must first be identified, sized up and then focused on. We are curious why the decision was made to require team coordination to destroy a tank, but not to operate one.

Thats right, we’re saying the dropship model is almost perfect and its odd why all dominating vehicles don’t require the same kind of group effort. The tank driver also operates the main cannon? Thats odd and not at all like tanks operate in reality. Gunners and drivers are separate and in gaming, it would make for a much more cooperative and balanced experience. Dropship pilots are nothing without a team of gunners and we think tankers should also require teammates as well. Make ‘tanking’ more of a cooperative effort since its so potentially dominant. The tank driver should control movement, nothing else. When they finally make their appearance in Dust, we can’t imagine jet pilots who will fly far above the range of infantry weapons and rain down death with no risk to themselves. They will probably be one pilot vehicles but we cant see CCP allowing any kills of the cheap variety. There are still a few holdouts [ Mass Driver, Scrambler Pistol, LAV Roadkill] but balance is at the core of what this game is about. Cooperative gameplay dictates that each and every asset on the battlefield be tuned correctly. EVE Law firmly states that you ‘dont fly what dont want to lose’ and so we fully expect that jets will have a function as well as a means of countering them. As it currently stands, tanks allow one player to rack up kills in a manner that seems inconsistent with this games core beliefs.

We would like to see:

1. Tank Drivers have access to no weaponry. While the tank driver should be able to switch to a ‘gun seat’ the vehicle should lose its movement abilities when they do. Each weapon on a tank should require a separate operator.

2. A disabled mechanic where critically injured tanks can no longer move. Its odd to see tanks within an inch of destruction speeding along like they are brand new.

3. Tanks like all vehicle assets should have locks that the operator can control preventing anyone from entering the driver seat or the vehicle at all.

4. It would be nice to see RDVs have the ability to recover assets from the battlefield that the operators no longer require use of.

As always, we’ll continue to attempt to help promote and publish ideas that help establish, enhance and grow the Dust 514 community as much as we can. Have any ideas that need sharing? Would you like to join our staff as a writer? Be sure to contact us at [email protected]

– Dusters / Magww


  1. Very interesting idea. I think people moving into tanks with Uprising are going to be more hard-pressed as well, since it appears the skills for Engineering and Electronics are being split between infantry and vehicles, making the choice of which to roll in more difficult.

    April 16, 2013 at 5:40 pm Reply
  2. Habib

    Do what they do in Company of Heroes…
    If the tanks get rocketed in the back (where the engine would be) they can't move for a while.
    Tanks should always need infantry support, just like capitals ships need subcaps to swat the flies.

    [youtube 18-qBVrihTY youtube]

    April 16, 2013 at 5:51 pm Reply
    1. Ashesofempires

      BF3 uses some pretty good tank mechanics that CCP should borrow. Tanks in BF3 have very sturdy frontal armor, good side armor, and weak rear armor. Enough damage to the sides, or a single hit to the rear will disable it.

      BF3 makes solo tank impractical because there's not as much knowledge of enemies, so it's easy for a tank to get outflanked and destroyed (or javelin'd from BVR via a laser designator). The best tank players in BF3 roll in crews of 3 (driver/main gun, secondary gunner, CITV station designator) and absolutely dominate (until they come up against a javelin team, then they die.)

      April 16, 2013 at 6:35 pm Reply
  3. alx Warlord

    I don't think that a futuristic tank would need more then 1 to operate it… The EVE battleships needs just 1 capsuler to operate it… There are no crew in the turrets….

    April 17, 2013 at 12:14 am Reply
    1. lord

      Dust is a shooter, Eve not. And I think a ship in eve has more people onboard than just the pilot. It just doesn't matter because they don't have a gamerelevant function.

      April 17, 2013 at 8:17 am Reply
      1. Dikreathz

        my f*ck ur dumb, implants effect targeting and power, the capsuleer is plugged into the ship … Deal with it

        April 17, 2013 at 11:56 am Reply
        1. Do You Even EVE

          Capsuleers operate with crews. Substantially smaller crews than baseliner ships but with crews nonetheless. And that's because they're… Capsuleers, rare beings that have to have biological compatability with the pod, go through vigorous training, and even then running the risk of mind-lock.

          April 17, 2013 at 3:22 pm Reply
  4. kushmir

    good piece. I thought it would be whining about nerfs but I was wrong.

    April 17, 2013 at 2:09 am Reply
  5. CommanderBolt

    Fuck off. This is a game, the driver needs to have his main weapon to use. Tanks are also fine as they are, if people try and group up to counter them then the tank ALWAYS dies. Besides orbitals are also a good counter.

    April 17, 2013 at 8:39 am Reply

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