On the latest Shunners and Sinners podcast, episode 5, the discussion (and there was a lot of brilliant discussion in this long episode, highly recommended) turned to low sec and co-host Kaspa101 asked “What is the point of low sec?”. With the recent changes to the Crimewatch system and gate guns having less of an impact on fights at gates, he feels that there is no distinguishing or redeeming feature of low sec and it should just be converted into an extension of NPC null sec.

I think his opinion comes from not actually living and fighting in low sec full time as he is a long time null sec resident, and its an opinion that I would have shared a couple years ago when I was a full time null sec pilot. But after living in low sec for a long while now, I can confidently say that low sec brings a very divergent and unique battlefield to the game that other parts do not.

First off, we have the restrictions on certain weapons. No stealth bomber bombs, warp interdiction bubbles, heavy interdiction bubbles, and Titan doomsdays. Its a small list, but significant. The first three are area of effect weapons that are more deadly the smaller the group you are in. The restriction on these weapons allows smaller fleet sizes to operate without undue repercussions. The restriction on the dooms day device has less impact on sub cap fleets but does mean you are less likely to see titans in low sec as dreadnoughts are far more cost efficient (unless, of course, you have issues distinguishing between Bridge and Jump).

Secondly, the proximity to high sec coupled with NPC stations means that the population tends to be more varied with the occasional high sec dweller attempting to brave the dangerous lanes for higher rewards. They usually quickly learn the risk is higher than the reward, but at least you see them more than in null sec. Admittedly, this feature might not go away if you make low sec into NPC null sec as it will still be adjacent to high sec, but the psychological value of low sec NOT being null sec probably entices more attempts than if it had been just null sec to begin with.

Combine these two and you get a unique battlefield for pilots to traverse that is not present in the other zones (being Wormhole space, NPC Null Sec, Null Sec, and High Sec) and a greater variety of combat zones (for lack of a better word) means that pilots have a greater chance of finding a part of space with combat that suits them.

Summary: The point of low sec is to have a combat area that is less restrictive than high sec but more restrictive than null sec such that it is inviting to those interested in trying out PvP but nervous about dealing with warp interdiction spheres and bombs and doomsdays.

– Kirith Kodachi

We are proud to bring you the stories, opinions and musings of a long time pilot who has dabbled in everything New Eden has to offer, he writes and podcasts about his opinions and adventures at


  1. DubbaYooArr

    faction warfare

    February 21, 2013 at 3:49 pm Reply
    1. VoC duder

      The only good place in Lowsec. You can even get a semi-decent frig action in small/novice plexes without getting rimjobbed by ten Falcons, as long as you are the first one to enter (sup, Fagbrigade campers).
      Most of the non-fw lolsec is a wasteland with exception of some choke points and entry systems. I mean, look at the freaking Khanid.

      February 21, 2013 at 9:06 pm Reply
  2. LowSex Addict

    No more gate guns and we are perfect…

    February 21, 2013 at 4:09 pm Reply
    1. Kiyohime Ronuken

      Yeah – gate guns make frigs somewhat hard to use in a solo situation in low… BUT they're a part of the game 'for everyone' so to speak and they don't cut out ALL targets…

      February 21, 2013 at 7:06 pm Reply
      1. lowsec dweller

        You can just challenge to a duel if you really want to fight on a gate O_o

        February 21, 2013 at 10:53 pm Reply
  3. eeev

    totally agree

    February 21, 2013 at 5:04 pm Reply
  4. Alwayslaughahahaha

    That is a horrible podcast!

    February 21, 2013 at 5:55 pm Reply
  5. I think CCP made some strong moves with Crimewatch changes. They only need to implement this tags for sec thing they've been talking about for over a year, then things can get even more interesting. Since my Alliance lives primarily in lowsec, but occasionally venture out to screw with suspect baiters or go to war, we need to maintain our sec status at a reasonable level, and these tags could help us in a large way. It's a pain to recover sec, even chaining lowsec belt rats isn't particularly good for gaining back sec, so CCP needs to hurry up and make the area where sec is lost the most be the best place to gain it back. On top of that, selling killrights is pointless in most cases because the targets are all -10 anyway. If they could buy back their sec, it would be more lucrative to sell/buy these killrights in the future.

    February 21, 2013 at 6:05 pm Reply
  6. Whitehalo117

    Kaspa has lived in lowsec for 2 years before joining LIfail but regardless I don't agree with the null sec opinion. FYI a quick look at his corp and kill hist would have shed light on his experience. Clearly the OP doesn't do his research b4 blindly posting.

    February 21, 2013 at 7:29 pm Reply
  7. F&U

    this is something I know since a looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time. No more gate guns = good. Make Low SEc NPC 0.0, upgrade some systems for carebearing – annnnnd we are back in business blue donut – who cares. If you go currently in Low Sec there are regions like khanid, which are just wasteland.

    The Crimewatch system was a typical CCP mistake. I do not understand why they did not see or could have taken an easier and better way. No…. they were not just not able to see it themselves, they had to get an outsourced study – who is a typical study in the way "make no mistake, cover up all possible solutions, take no risks". But there is no swiss army knife solution for everything. The best solution would have been – to make things less complicated as possible. CCP did not do that. So this is like many hotfixes. It is not the best solution and it will not last too long.

    February 21, 2013 at 7:37 pm Reply
    1. FU gallente lowsecs buzzing leave alone

      February 22, 2013 at 4:26 am Reply
  8. Technerfium

    I like flying fast stuff. Frig PvP is at its best in low sec. No doubt about it.

    February 22, 2013 at 1:45 am Reply
  9. awesome

    This is a great podcast!

    February 22, 2013 at 4:22 am Reply
  10. lowsec

    Don't forget in low sec you can warp your pod away and keep your bling implants

    February 22, 2013 at 7:08 am Reply
  11. Lugalbandak

    Leave fucking low sec alone!!!!! , we have great fun there , 0.0 dwellers have plenty of space , and the problem is overthere.

    February 22, 2013 at 7:21 am Reply
  12. sour
    February 22, 2013 at 11:57 am Reply
  13. Roger Roger

    IMO Lowsec needs a bump in isk making opportunities to lure more high sec residents into the fighting. Move some of the high sec isk into low sec.

    February 22, 2013 at 8:52 pm Reply
  14. Seraph Castillon

    Thank you captain obvious for yet another useless "news item". Please stop doing these.

    February 24, 2013 at 12:46 pm Reply
    1. Huggies

      useless and wrong but an "A" for effort

      February 25, 2013 at 2:59 pm Reply
    2. Huggies

      I was referring to the "news item" you referenced.

      February 25, 2013 at 2:59 pm Reply

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