DUST-514

I’m not going to sit for half an hour over a planet waiting to press F1. I don’t care if the game I’m orbital bombarding is Call of Duty. Not going to do it. – Teferion

That quote by a corpmate about sums up my excitement about the DUST 514 connection to EVE Online.

For a DUST 514 player, the connection amounts to more. They call an orbital bombardment from an EVE player, they get to see it rain down through the atmosphere. They get to see the immediate results. The connection between games has immediacy.

What does the EVE player get out of the relationship? A standard, meaningless animation that bears no connection to anything happening in the other game. The EVE player does not get to see the actual results of the bombardment. Most times the destroyer pilot is not even going to be on comms with the DUSTies, so they don’t get to hear the results of their F1 mash either.

Let’s not mention that the faction warfare link isn’t particularly useful, and most times a faction might even prefer not to have the small benefit temperate planet control gives to their plexing. There’s no great pushback when taking systems most times, because the defensive plexing reward is not carrot enough. Given that, it’s usually better for faction players if it takes more plexes to capture a system, since it means more offensive plexing, which means more loyalty points overall. When offensive plexing is most of a player’s income, they’re not going to want to limit that income source. It’s not like temperate planet control affects loyalty point payouts (perhaps that’s a consideration, if CCP wants to entice EVE players to participate in the EVE/DUST link.)

In terms of improving the immediacy for the EVE player, perhaps when the district satellite is interfaced, a window appears that gives some real-time data on the battle happening below. That way, when the EVE player does launch their bombardment, they can see immediately the results of that bombardment. Or perhaps the EVE player receives killmails on dead DUSTies. It gives the player the sense that they are actually connected to the battle. Which is certainly not the case under the current mechanics. There is a giant gulf between EVE and DUST from the EVE player’s perspective.

Until some obvious changes are made to connect EVE players more immediately to DUST battles, the people who are most frequently going to engage in orbital bombardments are DUST players also connected to an EVE account on the computer sitting next to them. Like this guy:

Which is great. CCP obviously should want more DUST players to get invested in EVE. But how about investing EVE players in DUST?

Poetic Stanziel

You can read more of Poetic Stanziel’s opinions at his Poetic Discourse blog.

Send us Intel/Corrections via dropbox or shoot us an e-mail

11 Comments

  1. HBC newbie

    the last picture looks the best :)

    January 22, 2013 at 9:27 am Reply
  2. inepsa

    I think what dust brings to eve, is more spaceship battles. Beacons in space to warp only when ships are there . . .

    January 22, 2013 at 10:25 am Reply
  3. Mister_AL

    Hey man, this is EVE, and your corpmate WILL do what FC tells him to do.

    January 22, 2013 at 10:57 am Reply
    1. FailCascade

      If your FC is regularly ordering you to do boring shit it sounds like you're in a shitty alliance.

      January 22, 2013 at 5:28 pm Reply
      1. Mister_AL

        I am FC :)

        January 22, 2013 at 6:22 pm Reply
  4. anon

    excellent writeup by PS here – no troll. i just don't have the urge to really do anything DUST-related as far as Eve goes.

    January 22, 2013 at 12:00 pm Reply
  5. sin

    Indeed

    January 22, 2013 at 1:32 pm Reply
  6. PaX

    While I agree with the majority of your article as in I don't see how Dust 514 contributes towards the average capsuleer's experience; I was kind of alamred at the insinuation that Offensive Plexing = more Loyalty Points. This is not inheritantly true as variable conditions are the determining factor behind payot of LP/Per Plex.
    The math for defensive plexing looks something like:
    LP Gain = Base value of plex * (Contested percentage of the system/100) * 0.75
    Depending on which side you're on; say Caldari when they were down to 30%, it was much more lucrative to defend the Level V Plexes in a 99% contested system than to take the generic offensive plex with the .5 multiplyer.
    http://community.eveonline.com/devblog.asp?a=blog

    January 22, 2013 at 2:09 pm Reply
  7. ROFL

    Unless there is a way to make a profit from it I can't see many eve players having much interest in mashing buttons to kill retarded 13yr olds playing dust.

    January 23, 2013 at 1:00 am Reply
  8. Shana_Zera

    So far the system is mostly immediate, direct effects on the DUST side and non-immediate passive effects on the EVE side. CCP will probably fix this imbalance in due time, they seem pretty excited about the DUST-EVE link already, they can't have overlooked this.

    Plus, it's still open-beta. Plenty of developing left to do before launch and the first major patch. :)

    But, of course, the ideal would be DUSTers recruited to fight in EVE stations if CCP is awesome enough to allow proper in-station walking and, perhaps, in-station fighting. Yeah, maybe a little too FPS-heavy won't be ideal, but we've been wanting in-station walking for a while, and honestly right now nothing's really changed other than prettier offices. Plus, it'd be awesome to just walk around and suddenly get shot by some crazy DUSTer. Bounty-em! 😛

    January 23, 2013 at 9:56 am Reply
  9. Leither Yiltron

    It's fair to point out that Eve players do get a damage readout on the damage they dealt to Dust objects that is identical to any other damage readout in Eve. It's also fair to point out that it's really not that exciting, though a lot of guys have had fun with the novelty of the experience. Then again, they're typically on comms with Dust players at the time of the strike.

    The current orbital strike system is a fun tech demo of the kinds of things that can be done between Eve and Dust, and the fascinating part of the entire affair is how much groundwork has been laid with just that system.

    Give it two months and a little bit of juice, and I'll guarantee CCP will give you a reason to care about what's going on planet side.

    January 23, 2013 at 7:17 pm Reply

Leave a Reply