Comments

On this last day of 2012, I’d like to look forward rather than back. I’ve already given my review of 2012. I felt this was the rebuilding year. Now that it’s the last day of the year, I feel I should expand on what I meant by a rebuilding year. I believe the rebuilding is more far reaching than many realize. It is my hope it will change the fundamental nature of EVE Online.

New Eden is at a cross roads. That is easily said at any time. Leaders, when they give their State of the State addresses, can turn almost any sort of perceived change into “the cross roads” speech. Most often the only road they’ve crossed is the one road the organization has always traveled down with blinders firmly affixed. It’s like crossing under the English Channel in a motor car. At some point, you have to move to the other side of the road. It’s still the same road though.

But in this instance, I believe the term cross roads is entirely justified if for no other reason than this:

I made this screen capture of the Essence market today at 17:14 New Eden Time. You may think this is just more stuff to manufacture and that it will mean nothing more than adding a new ship class or three as in the past. You’d be incorrect in that assessment.

The customers for these goods are not capsuleers. They are Dusters. They will have their own income. They will spend it in “our” market. To put this in real world terms, it’s like getting the Party’s blessing to open up business in China – all of China. No one playing today can accurately predict how this will reshape New Eden, but I can safely guarantee it will. Fortunately it will not affect New Eden like other new sources of ISK.

When incursions came to New Eden, a whole new play style developed around them. We all saw the incursion caravans. The entire process of running incursions became highly organized. There might have been risk, but I ran more risk flying an Orca full of Wetware Mainframes to Jita than most incursion runners faced. And their losses were compensated. This isn’t what CCP intended and it wasn’t how they wanted EVE Online to be. They demoted it as a play style and many have given up on it.

Then came PLEX farming where any noob could make billions! This was so recent I won’t even bother with a recap. CCP put a damper on that as well. They thought it would make EVE Online more like what they wanted, but it didn’t work as they intended. People would rather PLEX for ISK than fight for ISK.

It is no secret CCP wishes EVE Online to be a PvP centric game. Otherwise there wouldn’t be that decade old saying, “undocking is permission to PvP.” It’s the plain truth of the matter. There may be safer areas of New Eden to fly in, but there is no safe area.

But this PvP centric ideal is still unrealized by CCP. In fact, according to some of their developers, it’s been a complete failure. No matter what CCP has tried, capsuleers have turned it into a no risk proposition. Let’s look at the biggest failure. CCP originally setup null-sec to be PvP paradise – the end game in New Eden. It hasn’t turned out that way. In fact, null-sec is some of the safest space in which to fly. There was a time when corporations constantly warred over who would control null-sec. That was a very, very long time ago – before Mabrick even became a capsuleer. Now null-sec is controlled by mega-coalitions who negotiate their wars ahead of time. Capsuleers are told where they can hunt and where they cannot. PvP is restricted to coalition sanctioned events only. And then, when PvP comes, an endless CTA precedes it and if you don’t show up you are sanctioned. I’ve had many a friend in null-sec relay how unfun this is.

Even NPC null-sec has turned sour. Rote Kapelle got so fed up with the lack of GFs they preceded to kick all those they saw as carebears out of the region. But even this effort seems to have wound down. Are they getting as many GFs as they’d like yet? Perhaps Jester can answer that question for us. I think not though.

Taken as a whole, null-sec as a PvP paradise is a failure. What other evidence do you need than Hulkageddon, Burn Jita and the Ministry of Love? Is null-sec so fracking boring that Goons came to high-sec to have fun? I know I’ve been told personally by a couple of Goons in positions of authority they do their high-sec high-jinks to keep Goon members occupied. I think that is the biggest unspoken truth about Goonswarm activities in high-sec. Null-sec is so staid now the coalitions have become the carebears of null – never taking a chance with their sovereignty, never risking their ISK flow and not providing nearly enough fun for the rank and file.

CCP sees this. Others before me have written about it. This is not some grand epiphany. Leaving a PvP game completely in the hands of players does not work. Here is the proof:

Ships Destroyed Past 24 Hours

More ships are destroyed in all other space except maybe wormholes than in null-sec every day.

As much as we’d like to think we are born killers, the fact is 80% of humans are born community builders. The current condition of null-sec was inevitable. There is no “fixing” it. To fix it would mean putting controls on it – forcing the occupants to act differently. That means it would no longer be null-sec. It isn’t going to happen.

Fortunately, CCP in their wisdom or just blind stupid luck (I’d like to think the former,) built the solution into the Empyrean Age expansion. That solution is known as Factional Warfare. Just read this report from Drackarn if you don’t believe me. I doubt this fight was planned weeks (months?) in advance by coalition leadership. The CTA seems to have been done by the seat of their pants. It mostly just progressed in an ad-hoc fashion from what I can tell. And it was fun reading about it! If it was fun just to read about, I bet it was way more fun for the participants. That’s the PvP CCP wants and needs.

But we’ve already seen how trying to force conflict over resources anywhere backfires. There has already been one run at turning FW into what CCP wants and it flopped big time because most capsuleers would rather farm than fight.

So what does all this have to do with the State of New Eden? Why is this a cross roads? Because in this instance the ISK source is not farmable. It is not bottable. It will not seduce any capsuleer into altering their play style to make insane amounts of ISK. The source of conflict for capsuleers does not revolve around the ISK faucet directly. There are no Technetium moons to protect through ridiculously ritualized sock hops with blasters. There are no PLEX to farm – at least not in the old way. There is no reason to caravan from one FW system to the next except to PvP. The only way to create more ISK is to create more conflict with other capsuleers. This is the cross roads where EVE Online might finally turn off the PvE road and onto the true PvP road.

I see a power shift on the horizon that CCP won’t stop from happening. If CCP prices Duster goods properly, and there is enough conflict to keep Dusters happily blowing each other up, this particular ISK source could be the largest yet. The place to be in New Eden will become the FW systems. Those who participate, whether they are individual capsuleers or corporations, will have the most fun and may even get stinking rich as well. With locations very close to high-sec, even noobs can get in on the gold rush. The likes of TEST and Goonswarm can stir the pot all they want, but who’s going to really notice with all the other roiling that’s going on? And you know what, that may be the best thing to happen to Goonswarm in a very long time. It certainly will be better for New Eden.

Happy New Year!

Fly Careful

– Mabrick

Send us Intel/Corrections via dropbox or shoot us an e-mail

32 Comments

  1. i personally would like to save Null Sec because to me that was the most fun aspect of all of eve but i think it is beyond saving at this point

    January 1, 2013 at 2:57 am Reply
    1. M1k3y

      Indeed… the whole sov system would need to be deleted and rebuilt from the ground up, nothing about it is salvageable, except maybe being able to upgrade systems.

      January 1, 2013 at 3:39 am Reply
      1. Azule

        I am thinking there might be another way. As i see the problem, its a matter of force projection. Any timer that comes due can be swamped with defenders that might have come from the other side of the universe. I think that we can address some of that issue with some maybe easy fixes.

        First, get rid of the timers, there are way too many of them. In my opinion the only sov related item with a timer should be the station.(note: sov, not talking about POS's) Cut that timer down to 8 hours. Not each, but total time. If you cannot get a force to defend in that amount of time, then do you really need to keep it? And how can an empty system that is invaded by a large force really be able to defend itself?

        Second, and this is the tricky one, you limit the range of titan bridging. But what you do is use a combination of the system sov level and the standings you have with the controlling organization. If the sov level is 5, and your standings are 10, then you get the full distance from the bridge. If the sov level is 0, and the standing is -10, then you will be lucky to make it out of the system. This would be a good indication of the logistics level that the system is capable of and the amount of help you get from the natives. This will create some problems for people using npc space, however it would make standings with them actually meaningful and possibly allow the next step in the process.

        January 1, 2013 at 3:52 pm Reply
        1. chzy

          Limiting bridges isn't the way forward, the lag of 400 people using gates to get around just kills the fun part of fleet engagements and even if you did nerf titan bridges these major coalition who are spending up to 800m on their average fleet doctrines could just switch to black op battleships, covert recons, covert fitted tech3's it wouldn't be so different just a bit more expensive on the day to day business which would mean only the biggest alliances could get around…what would happen then?
          Nerf black ops range?

          January 1, 2013 at 6:11 pm Reply
          1. M1k3y

            BLOPs range is already awful compared to every other jump range in the game, nerfing it further would only hurt the intended use of the BLOPs battleship.

            January 1, 2013 at 7:21 pm
  2. Goonion

    Yes – I've said this muchtimes before – Goonswarm will FW for Amarr and we will love it to death. We fail at PVP and null sec – I apologise if I ever said any different.

    I apologise to all of Eve for my past comments and acknowledge that I was wrong.

    Fly Safe 0/

    January 1, 2013 at 3:01 am Reply
  3. Juan luna DeCaldero

    I SAY CCP WOULD JUST LIMIT ALLIANCES ON HOW MANY THEY CAN BLUE SO NOT EVERYONE COULD BE THEIR FRIEND

    January 1, 2013 at 5:29 am Reply
    1. LNAW Best Naw

      If they did that all you would see is giant corps like Dreddit and Goonswarm everywhere. Your idea is bad and you should feel bad.

      January 1, 2013 at 7:25 am Reply
    2. chzy

      trying to fix this wont work. CCP didn't fix stop BoB ruling the game…BoB was stopped by the game mechanics and its players and so will the CFC, the HBC even the NCC, just like SOCO was, eventually there were will be no -A- and no Solar to shoot at; people will get bored and start shooting each other, coalitions will implode and it will be awesome

      January 1, 2013 at 6:20 pm Reply
  4. Jabez

    This article is so much stupid im upset its the first en24 article ive read in the new year. So much stupid i can't even begin to start because I'm too high. I'll check back in the morning.

    January 1, 2013 at 6:20 am Reply
  5. Pantera

    There is a difference between (com)plex and PLEX please don't mix them. One is written in capital letters because every letter stands for a word. The other is just a contraction.

    Making it hard to understand what you're talking about.

    January 1, 2013 at 10:48 am Reply
  6. Guest

    Like hell building rifles isn't farmable or botable. No one bots the damn S&I interface becosu it inst a HUGE time-sink like say ratting or mining is. I don't know what duster toys are made out of, but its eather sleeper loot, salvage, moon goo, PI goo, or minerals, and there is not a one of those things that cant be A) farmed or B) botted or, and this is by far the most common case, C) both. and i think we both know that if the hauling was too hard, it could EASLY be run by a bot.

    January 1, 2013 at 11:32 am Reply
  7. LOL.

    could have saved yourself alot of writing time if you had actually tried to buy a dustbunny item.. or actually read forums. those items are shown on market but cant be traded by eve players at the start

    January 1, 2013 at 11:46 am Reply
  8. Humble_miner

    I don't see a problem with nullsec and pvp. We roam there 2-3 times a week and ALWAYS get fights. Just park a small gang in front of any alliance's home station and soon you get all the fights that you want. Usually good ones, too.

    January 1, 2013 at 12:32 pm Reply
    1. M1k3y

      What are you talking about… if you park a gang on a hostile station, you will get either A) Nothing, there is no insentive to fight an enemy gang other than scaring htem off, and if you do fight they will come back again looking for a fight, so it decreases ratting time long term
      B) Blobbed to hell, when I was in INK we would undock a fleet of 1400mm Maelstroms and try to alpha a ship in the hostile gang, and undock carriers to keep the Maels alive.

      Gudfites in 0.0 are dead.

      January 1, 2013 at 7:26 pm Reply
      1. M1k3y

        Riv's smile face shortcuts… that was suppoed to be "B.)" not the sunglasses thing.

        January 1, 2013 at 7:26 pm Reply
  9. lol

    0.0 died 2006, it never became good or working after that and never will, not until they make eve online 2 with a new system and game design behind it, but that wont happen.

    January 1, 2013 at 3:23 pm Reply
  10. Azule

    Quote: "That’s the PvP CCP wants and needs." I think that CCP has fallen into one of the classic blunders of game design. It's an easy thing to do, but is based on arrogance and not understanding the thing that they have created. Game designers should not try to guide, push, or direct the players of their creation into any set path. The moment you try to do so, you alienate a portion of your possible player base. There is nothing written in stone that says Eve has to be a pvp based game. CCP and possibly most of the older player base seem to think that is the way to go, however the only thing it accomplishes is removing a large number of people from playing their subs.

    It seems that most of the player base and even CCP itself treats the so called carebears with disdain. However their money should be as good as anyone else's. The thing that i feel people don't understand is that once someone has played for awhile, and done the indy thing and the mission thing is that they will start to look for something different. That is when the possibility of becoming involved in pvp starts to enter their mind. It's not something you can guide or schedule, it is an event that takes place in the players head. They just need to arrive at the decision themselves instead of being forced into it.

    January 1, 2013 at 3:30 pm Reply
    1. Nat

      This is the most sense ive read on this page. Theres nothing wrong with the fucking game, let people do what they want to do and do whatever pleases you. Period.

      January 2, 2013 at 3:09 am Reply
  11. syndi pilot

    "Rote Kapelle got so fed up with the lack of GFs they preceded to kick all those they saw as carebears out of the region."

    Allow me to respond to your spin with counter-spin.

    First of all, few in this game get 'fed up with the lack of GFs' if a place is flooded with carebears to shoot. If syndi were truly full of bears (and I'm not denying it is), that's like Christmas all year long for a good pvp alliance.

    Second, Rote did an awful lot of hurf blurfing on their blogs about this 'purge.' Their in-game mouthpieces worked overtime doing the same thing. Why? You'd think a strong pvp entity would simply set wheels in motion and get down to business all while earning/keeping everyone's respect, which ironically is how Rote used to operate. Rumor and conjecture has it that participation during 2012 had climbed to the top of a very tall building, washed down a bottle of Valium with a bottle of Jack and then performed a decently executed swan dive (let's give it an 8.5), reaching street level in record time. The number of kills each month during 2012 were down 25-50% compared to 2011. December of this year saw a spike back to 'normal' levels, although a fair portion of it was comprised of pos mods and pocos. That trend seems to have continued on day one of 2013.

    It wasn't just participation, either. Rote began 2012 by losing approximately 25% of their alliance (3 corps, 100 members). Events like that usually result in some level of damage control to keep lemmings in check. Their carebear/logistics/alt alliance Green Orchestra also saw a net drop of approx. 10% in 2012.

    Lastly, it's NPC space (Rote may have known this in advance, but intel is sketchy). So they shot some poses down, nuked a few pocos, camped a couple of stations, and now… seem to have faded into that Good Night after just a few weeks.

    It's a shame to see any alliance with a good name age ungracefully, but it's a new year; I guess we'll see what happens.

    January 1, 2013 at 4:16 pm Reply
  12. Get off my lawn

    To fix null you need to make large alliances spread out. Its easy to avoid fights when you park an entire alliance in one "home" system. If you alter the sov mechanics so you have to be active in systems to own them, than you would see a lot of space (mainly up north) (and test)get dropped. This would hopefully provide an opening for smaller groups to move in. And i agree with changing the timer system somehow, maybe making the sbus, tcus, etc take even longer to kill, or set it on a one hour reinforce. Or who knows, that one is a tough one.

    All i know, is that right now null sucks. Once irc is dead, I'll have to go over 40 jumps one way for good fights. I'm part of the cfc, and i honestly hope we fall. We, and the hbc, are wrecking eve.

    January 1, 2013 at 4:57 pm Reply
    1. Anti.blob

      U want good fights.?! Stop freakin blue balling every mega alliance near u… Test and goons are building this culture of being so called diplomatic relations are the main reason for making null sec sucks, u want the evidence? Check out the only pop heaven left… Providence, reason? CVA has 90 % of new Eden is red

      January 1, 2013 at 7:30 pm Reply
      1. Get off my lawn

        I'm not in charge of setting anyone blue, i can only decide what my corp does. I know we are part of the issue, but i also don't claim that we (the cfc) are amazing. I don't want coalitions, and i don't want almost every battle decided by who has the largest force.

        Fighting in tribute against nc. And bl was fun because they would 300 Sparten us. Nc. Proved the cfc can be beaten. Remember that a huge percentage of the cfc and hbc are reliant on quick thrills, and easy win buttons. Field well trained pilots in tech two and tech three ships. So if you want to crush goons do as follows:

        1. Stop killing eachother in the south for a little while. And blue -A-, solar, n3, Irc .

        2. Put nulli in charge of the coalition.

        3. Save irc and crush razor

        4. Deploy n3 into vale and fuck over the ratting in branch, pb, deklin

        5. Continue to harass raters for a month or two, well solar, irc and -A- push north through tribute, vos, branch.

        5 1/2. Highsec wardec all cfc alliances and all their hissec alt corps (cripple logistics)

        6. If goons deploy begin to capture tech moons, but do not take any sov that is not essential (take away income but leave their expenses the same)

        7. Begin to rob and awox with must spies, reduce their will to fight. Leave only the most essential spies in place.

        8. Offer an olive branch to other cfc alliances

        9. the rest should handle itself

        Now please, come kill us

        January 3, 2013 at 2:38 am Reply
        1. somedude

          Your grand plan is based in the assumption that groups in the south are any good. They arent. Solar is a paper tiger, -A- has been shit since evil thug left, nulli are at best average, nc. are faggots, ra have been bad since the drf became a botting block then died to solar the rest are pets, renters or are so shit that they arent worth mentioning (see provi block/irc)

          1 they all hate each other too much to blue up, frankly unsurprising if you spend any time talking to most of them
          2 most of the leet pvp faggot alliance leaders have too much ego for this (you think mittens and zag are bad?)
          3 cfc deploys to tribute you die in a fire.
          4/5 cfc deploys to tribute.
          5.5 npc corps anyone?
          6 if goons deploy take there stuff implies you can win which you cant.
          7 meh it happens learn to recruit better.
          8 ever bottom tier pets like lawn wouldnt be daft enough to take it.
          9your impossible coalition cascades and hilarity ensues? yay productive.

          The cfc will die eventually, probably after the next great goonfucking. The hbc will die because all but 4 of the alliances are fucking terrible of those one is good, two are shadows of there former selves but still passable and the other is test. The rest of the alliances will cascade in good time. as per the eve circle of life.

          January 3, 2013 at 4:19 am Reply
      2. NRDS

        I think the 90% figure might be a bit off, and good fights definitely wasn't the original intention of setting people red…it is the intention/action of people that got them set red. You would really have to live in Providence to appreciate how nice it is to not have to rent, pay, bribe, or otherwise CTA all the time to enjoy 0.0 (when it isn't steamrolled by some mega alliance and rented out to the highest paying fool) . However, I do have to hand it to cfc/hbc to develope such a powerhouse. A powerhouse that mostly benifits the few on top, while convincing everyone else to do their bidding. In the end, however, their success will be their downfall. Winning EVE is shortly followed by internal disputes and cascade failure. All we have to do is wait for it to happen.

        January 3, 2013 at 10:26 pm Reply
  13. HELLphoenix

    An idea to fix sov mechanics

    Military
    As your military goes up via ratting 1 to 5 so dose system bonus for sov holders ships

    Lvl 1: ship hp +5%
    Lvl 2: ship hp +10%
    Lvl 3: ship hp +15%
    Lvl 4: ship hp +20%
    Lvl 5: ship hp +25%
    (All other old bonus still apply)

    Industry
    As your industry goes up via mining 1 to 5 so dose the system bonus for sov holders structures e.g. TCU, iHub, POS's

    Lvl 1: structure hp +10%
    Lvl 2: structure hp +20%
    Lvl 3: structure hp +30%
    Lvl 4: structure hp +40%
    Lvl 5: structure hp +50%
    (All other old bonus still apply)

    stock TCU 50% less hp
    Stock iHub 50% less hp

    This would give alliance more reason to rat and mine there space, making it easyer for small alliances to get in and hold space harder for big alliances to keep there un used space, it would also be an incentive for alliances to diversify in to both areas of Indy and ratting, lower hp structures in un used space would make it more easy for sov to change hands

    January 2, 2013 at 2:25 am Reply
    1. Vorengard

      No, it would make it easier for the super-blocs to everything into an impenetrable fortress. And how many small alliances you know can afford to upgrade a system strait to military 5 and keep it there? This is a terrible idea.

      January 2, 2013 at 3:32 pm Reply
      1. HELLphoenix

        Yes you would get "impenetrable fortress" because that system is being used!! Not like the many strategic lvl 5, military lvl 0, industry lvl 0, systems you so often see in 0.0 space. Military 5 is not hard for a small alliance to get giving them the chance to have there own "impenetrable fortress"

        This idea is to get small alliance a foot hold in 0.0, if a super-block wants the bonus they have to rat or mine the system

        January 2, 2013 at 11:02 pm Reply
  14. Fletch

    Remove jump bridges. Remove Titan bridging. It's the only way to stop idiots crossing half the galaxy to get involved in someone else's war. Go back to the days when the people of the north rarely met the people of the south. The universe should be massive and to travel from one end of it to another take ages to represent that fact.

    January 2, 2013 at 1:33 pm Reply
  15. Johnson 1044

    PVP will never be ubiquitous so long as it is impossible to get a fair fight. Most PVP is about a superior ship killing a lesser one, or a large gang killing a small gang or individual. It's fun for those on the winning side but not so much for the losers (a somewhat fair fight is fun for everyone involved). At last years fan fest there was a round table on arena-style play ie tournaments and the like. An arena based pvp system with leader boards was discussed in some detail and most involved felt that this would be a great addition to the game. Unfortunately, CCP never followed up with the round table participants and it was never discussed again.

    January 2, 2013 at 7:17 pm Reply
  16. BobFromMarketing

    If PvP in 0.0 is in such a bad state why has my alliance managed over 500 kills in less than half a week operating 98% on our own?

    That's only including the battles, not the numerous people off doing solo and fishing based pvp. Perhaps those unable to find kills are simply unwilling to adapt to what is required to actually attain them?

    January 3, 2013 at 8:21 am Reply
  17. Green Giant

    The way to get null vs null combat is to give incentive to do it. If alliances are cozy staying put in their areas right now, try shaking things up. Change it so that any area that is held by the same alliance for 4-6 months (randomize it slightly) faces a rebel uprising. The current owner of that system loses all sovereignty, and must reclaim it. To throw a curve ball into the loop, allow a very one way wormholes to open around the galaxy that allow instant transport to the rebel system. This will allow other alliances to attempt to get a foothold in an area, or allow new alliances looking to take a system a chance to move in.

    January 5, 2013 at 1:28 am Reply

Leave a Reply