We’re back for the second day of ATX review time with the power of 20/20 hindsight! I doubt many people who missed the fights will care to read this wall of text. However, those who did watch the fights, might want to use this as a quick reference for what happened.

Here are the links to the other ATX day reviews:

Day 1
Day 2

Welcome to Day 2.  Day 1 reviews can be found here.

Fight 17 – Taboo v Alpha (video)

Rooks v Absolutions.  Both teams warped in at range from the beacon and each brought their on oneiros to the fight.  Alpha brought two griffins, which were either able to jam out the rooks initially, or the Rooks failed to get jams on the Absos (very likely they did not fit Amarr ECM).  As the Absolutions burned at the rooks, they began putting dps on them.  Taboo’s daredevils webbed down one of the griffins, giving the rooks the ability to melt it under the missile spam.   In its haste to escape the daredevils, the other griffin welped itself across the boundary.  With Alpha’s ECM ships off the field, the Rooks were able to jam the Absolutions.  Multispec ECM, however, is very sketchy, and the Rooks missed their second cycle.  Psychobitch’s Rook melted quickly under the withering fire of both Absolutions at close range.  By this point, the remaining Rook had slowboated its way away from the Absolutions, likely wishing he had fit an MWD, or at least an AB.  Alpha’s token rifter ran around, trying to not die, but likely perma-jammed the entire fight.  The Absolutions MWDed quickly into range and proceeded to melt the remaining Rook, spelling the doom of the Taboo team.  Unlike other teams, the daredevils continuously made suicide runs on the Absos, likely trying to keep them webbed down so the oneiros wouldn’t die, to deny Alpha points.  But… the daredevils melted, followed by the oneiros.  Token rifter performing its webbing job admirably.  Alpha owes that rifter pilot a round of drinks, as they wouldn’t have had full points if not for his hero piloting.  Alpha won.

Fight 18 – Manifest v Collapse (video)

Huggin + Tornadoes v Vanilla Sleipnir comp.  Both teams started off with split damage.  Sleipnirs were heavily webbed down by the huggin, while the tornadoes played sniper to very little effect.  It came down to a frigate fight, as Collapse’s Merlins attempted to chase down their T2 brethern, Manifest’s Hawks, while eating light missiles from range.  Starfleet Commander of team Collapse raced in on Ryder’s Tornado, putting tackle on it.  I’ve said it before, I’ll say it again, logi makes or breaks a team.  Collapse brought a scimi, allowing their Merlins to go toe-to-toe with the heavier Hawks of Manifest.  Manifest didn’t bring logi, hoping that their Huginn would allow them to dictate range.  The Huginn failed to do that and their team broke quickly after the Sleipnirs eventually were able to get on top of the tackled Tornado.  The scimi pilot went so far as to tease the Manifest team by waiting until he was in deep shields to active his ASB, crushing Manifest’s last glimmer of hope for pulling out a win.  The next five minutes played like clockwork.  Web Manifest ship, Sleipnirs shred it, rinse repeat.  Perfect victory for Verge of Collapse.

Fight 19 – Cartel v Conclave (video)

Proteus v Modified Sleipnir comp.  Cartel brought an oneiros and some Gallente interceptors.  Conclave dropped a second Sleipnir for a blackbird and an upgrade from frigate to rupture.  It was an interesting twist on what is becoming THE fleet comp of ATX.  Unfortunately, who in their right mind would have expected the other team to fly a full Gallente comp?  The blackbird was able to put multispecs on the two interceptors, but failed to put any dent on the other team’s dps or logistics the entire fight.  For the first minute of the fight, it looked like a hero run by Conclave’s dps ships on the Oneiros might allow them to tip the fight in their favor… but were given a gift from the gaming gods, in the form of one of the proteus losing disconnecting.  Despite this handicap, the remaining Cartel team struggled on, hoping to reverse the sudden shift in their fortunes.  The oneiros ASBed while the remaining proteus melted the two sabres.  What the gaming gods give, they can take away.  The Conclave’s rupture vanished.  This left the balance once more favoring Cartel, as long as the Oneiros could get away from the Sleipnirs guns… which he couldn’t.  Favor Conclave.  For a while, the massive buffer of the Proteus looked like it would hold long enough to give Cartel another kill.  In the end, the scimitar pilot pulled off the hero move, while the blackbird cleared off the interceptor that was trying to be a hero.  Leaving the last minute of the fight little more than a watching the proteus’ buffer melt away under Conclave’s remaining ships, then turned to finish off the last interceptor.  The gaming gods lucked Tribal Conclave with the win.

Fight 20 – Dystopia v Pandemic (video)

This fight was comedic.  Dystopia fielded a fleet that centered on this… Widow fit.  FIVE multispecs and a single Minmatar and a single Gallente jammer.  Having seen previous Dystopia fights, I can only assume this was purely for comedic effect.  To understand the situation here, NTRabbit is one of the highest skill point characters in the game.  He reached 100m SP in January 2009, and is likely topping 200m now.  The character is rarely used, and it has been speculated that he primarily plays an important character in a major alliance.  Very little for sure is known.  It is quite clear, however, that he has a sense of humor.  Despite the comedic aspect of this fight, at the 2 minute mark of the fight (2:43 in the video), Dystopia is able to kill one of Pandemic Legion’s frigates.  In the end, the Widow fit and the PL Griffin kill are the highlights of this fight.  Otherwise, it just boiled down to PL slowly chewing through Dystopia’s ships.  Pandemic Legion won.

Fight 21 – Heretic v Romanian (video)

Triple Brutix v Machs.  On the surface, that sounds like an even match… except the Machariels warped to zero.  Not only this, but the Brutixes had an Oneiros to keep their tanks healthy.  The Machs were armor tanked as well.  The facemelting blaster fire riped right through them.  Despite all these terrible choices, the Romanian Legion Machs pulled some points by brute-forcing their way through the tank of one of the Brutixes.  More than can be said of other alliance who bad choices for ATX.  In the end, Heretic Nation won.

Fight 22 – Evoke v Wormholes (video)

Vanilla Cyclone v Three Ships.  No seriously.  They fielded only three ships.  Two AC Maelstroms and a Loki.  Fifteen seconds into the match, the first Cyclone was on top of the Loki.  Webbed and scrammed.  The two Maelstroms apparently thought they should try to chase down the scimitar, which simply kited them at twice the top speed of the Maelstroms.  The Loki’s armor tank held for quite a while, but so did the Cyclones, which were ASBed as well as having the scimitar throwing reps from range.  After the death of the Loki, the Cyclones began burning to the Maelstroms who apparently assumed their amazing skills had allowed them to get on top of the Scimitar, which was happily orbiting them, keeping them in short burn range of the Cyclones.  By the time the Maelstrom pilots realized they probably shouldn’t let the Cyclones get on top of them, they were melting.  Fast.  Last shock of the day, rather than having a full rack of guns, they Maelstroms had fit one smart bomb as well.  It actually worked to their advantage, allowing them to pop off the ECM drones that swarmed them.  However, if the Evoke team had brought any ECM ships, it would have been a moot point.  Flawless victory for Evoke.

Fight 23 – Ronin v DNS (video)

Widow v Rats.  On the surface, you would just laugh and hand the win to Dirt Nap Squad.  I mean, the Widow won’t be able to jam out the sentry drones of DNS, so it looks like the perfect counter to an ECM-heavy comp.  But… the Rattlesnakes dropped light drones instead of sentries.  Two minutes into the fight, both of DNS’s Vengeance frigates were dead, and the light drones were doing… nothing.  DNS were completely locked down by the Widow, one wave of light drones the only damage dealers DNS had for the match (the other Rattlesnake apparently launched his wave too late to aggress the Widow when it jammed him).  The DNS Kestrel died moments later.  Ronin’s Basilisk was never put to the test.  The fight completely hinged on the Widow’s ability to jam out the entire other team.  Good luck came to naught by a bad choice and slow reflexes on the part of DNS’s Rattlesnake pilots.  A flawless victory for The Ronin.

Fight 24 – Gypsy v CVA (video)

Vanilla Sleipnir v Vanilla Sleipnir.  Mirror teams.  It was a fight that would truly and entirely boil down to the skill of the pilots.  Would it be a win for the fabled Rebellion Mk 2 or the much maligned former RP alliance.  Both were alliances reborn.  Both were alliances with fresh faced, but experience pilots.  Not the bitter vets reminiscing of yesteryear seen on the teams of the other ATX entrants.  This is a good video to watch. Both sides dropped their complements of ECM drones near simultaneously.  Gypsy and CVA sleipnirs collided in the middle of the arena in a flash of autocannon fire and furious reps.  Gyspy’s Merlins used tracking disruptors on CVA’s sleipnirs, while CVA’s Merlins used unbonuses ECM to do… very little to their opponents.  Even still, Gypsy’s Blaster Worm took substantial damage to his sleipnir.  With his shield nearly emptied, he turned on his ASB.  The commentators claimed he started receiving reps from the scimitar at this point but either I can’t see the effect, or this was an ASB doing what it was designed to do (the shield boost effect on the ship also coincides with the rep, so I’m pretty confident it was ASB).  With the fate of Blaster Worm’s Sleipnir averted for the time being, DrKrom4eg’s Sleipnir broke away and chased down CVA’s scimitar.  The scimitar that had very clearly been keeping CVA’s sleipnirs alive thus far.  Watching the fight, you can tell the scimitar did not have an ASB, simply because its local rep was so… pathetic.  Looking at the killmail, he had a medium rep fit.  I don’t know about you, but I think that is a terrible scimitar fit for the tournament.  Seeing how fast it melted gives credence to this statement.  At this point, the fight had been tipped in favor of Gypsy Band.  The two sleipnirs were left to resort to their ASBs, and once their cycle of charges ran out, they died in short order.  Blaastra’s Merlin was able to kite long enough to survive the fight, denying Gyspy full points.  Still, a convincing win for Gypsy Band.

Fight 25 – FA v KILL (video)

Modified Sleipnir v Curse.  Rather than a scimitar (a mistake, in my opinion), FA fielded 2 kitsunes and 2 jags for the four support ships.  KILL fielded a Curse… which is relatively pointless against a team of projectile ships, unless you are backing the Curse up with some real heavy dps to quickly melt through an opposing ship once it has been cap drained (which is why Bhaalgorns are so scary when fielded well in an alliance tournament).  KILL though a Oracle could play the part of dps.  KILL beat down one of FA’s kitsunes right off the bat.  FA followed this up by popped all three of of KILL’s Enyos.  All of this in the first minute of the fight.  FA’s remaining Kitsune almost died when its transversal dropped to zero on the Oracle, which promptly punched it deep into armor.  Rather than dealing damage to the sleipnirs, who were a clear and present danger to the KILL team, Ghost Speed continued missing shots on the kitsune.  The barely holding together kitsune was too tempting for rational thought to push him to engage the targets that were beginning to melt the KILL Oneiros.  At this point, the fight slowed to a crawl.  The Curse had tracking disruptors on the two sleipnirs and the Oracle was wasting time trying to track frigates.  The sleipnirs eventually were able to get right on top of the Oneiros, webbed it, and started getting hits.  Once the Oneiros went down, it was only a matter of time before the Sleipnirs melted the Oracle’s tank.  His perseverance had partially paid off, I guess, because he was eventually able to kill the kitsune before dying.  Not a very good trade off.  FA owes Ghost Speed a drink, because without his obsession with killing kitsunes, FA wouldn’t have won this fight.  In the end, the fight was an FA win.

Fight 26 – Rote v Pizza (video)

Bhaalgorn v Drakes.  Drakes?  Drakes.  Both sides brought logistics.  The Bhaalgorn’s dps was supplemented by an Oracle, and Ripard Teg was rocking a punisher.  After wasting two minutes learning that large lasers can’t track frigates (come on Rote, you guys HAD to know this already), Rote’s heavy laser platforms turned to trying to burn through the meaty shield tank of one of the drakes.  The drake was webbed, neuted, and damped (forcing it in close then preventing it from running away).  Both sides spent the first half of the fight testing each other’s tanks, but both logi pilots were on the ball.  Shortly before the 5 minute mark, it seems one of the ecm drones got a lucky break and jammed out the scimitar.  It was just the chance Rote needed to wrap this up.  The Oracle and Bhaalgorn quickly (well, relatively so) burned through the drake’s shields.  It is for this reason ASBs have become religiously fit by even armor-tank teams.  Just as the scimitar came out of the jam and began repping up the drake from low shields, the Bhaal and Oracle switched targets to a Harpy whose transversal got too low.  It quickly melted.  First blood of the fight.  Six minutes of fighting.  Four points to Rote.  The drakes… were not fit with ASBs.  With 3 minutes to pull out a win, team Rote quickly switched the damp from the drake to the scimitar.  SURPRISE.  You can’t lock far enough to rep the drakes anymore.  Like that, the drake evaporated under the intense firepower of the two heavy ships.  I don’t know which Rote pilot damped the scimi, but he won the fight.  The scimitar was then webbed, and the second drake died shortly afterwards, but not before Pizza was finally able to finish off the Oneiros.  The fight ended with 12 points to Pizza and 30 to Rote.  Rote won by points.

Fight 27 – Punishment v Suddenly (video)

Triple Talos v Shield Vindicator.  Both sides brought scimitars, which just makes my brain bleed to write it.  Further proof that the ASB has so heavily tilted fights in favor of shield tanks that even clear armor tanked ships are going with shield tanks.  I’m truly shocked no one is using them for fleets, considering the massive “oh shit, I need reps” power they have.  I haven’t decided if they are idiots or brilliant yet.  The shield tanks do allow the Gallente ships to burn to blaster range on targets, and ASB (enough said).  However, they are both severely lacking the traditional armor buffer for their ships.  In the end, the Taloses were able to almost break through the Vindicator’s tank before the Vindicator finished off the first Talos (it took seconds mind you).  I can’t imagine how long that scimitar had to overheat his reps on that Vindicator.  By the end of the first minute of fighting, the second Talos was down, and it became clear that Capital Punishment no longer had the dps to break the Vindicator.  The Talos fits were… interesting.  No, that isn’t an empty midslot, that was an ASB, and eve-kill simply has not seeded them onto their site yet.  The rest of the fight wrapped up within two and a half minutes of starting.  Truly a fast and furious fight.  A flawless victory (barely) for Suddenly Spaceships.

Fight 28 – Black v Intoxicated (video)

Triple Ferox v Gilas.  Black Legion brought a Basilisk.  A basilisk is a good logistics ship… when you have three or more of them.  It isn’t a good logistics ship when you are limited to only one logistics ship.  I realize you may have been going for a continuity of sensor type… but, unfortunately for you, you went up against a team void of ECM.  Take an example from Intoxicated, when it comes to ECM-proof, go with drones.  A hero hookbill got a web on one of the Gilas, enabling the Feroxed to get into range and begin to put damage on it, but, even ASBed, their Basilisk was turned into swiss cheese (a scimitar would have been able to get into the middle or the sentries and negate most of the incoming damage due to transversal).  With their logi dead, the Feroxes began melting.  They were able to finish off the Gila they tackled first.  The first two feroxes died while burning to the second Gila.  By then, they didn’t have enough dps to kill it before the third ferox died.  The hookbills attempted to kite, to deny points.  One made it, the other was caught and killed.  Mildly Intoxicated wins by points.

Fight 29 – Fourth v Gorgon (video)

Dual Kronos v Team Caldari.  I’m a Caldari-heavy pilot.  I have a soft spot for their ships.  Caldari-only compositions have not worked in the tournament for some time now.  I don’t think they have been successful since the days of Caracal comps.  Until this fight.  Gallente v Caldari.  This was an amazing fight to watch. It really came down to the edge that Caldari blaster boats have for range over the damage output bonus Gallente ships have.  The Caldari boats spent the fight on their toes, kiting just enough to put damage on, but not close enough for the Gallente ships to return the favor.  With the Kronos having a web bonus, that margin off error was even more slim.  The Feroxes and Naga bypassed the Kronoses to try to take out the Oneiros quickly.  They managed to pull it off, with only one of the Ferox getting tackled.  Gorgon’s Harpy/Merlin support, however, were able to kill off Fourth’s ONLY tackler before the Kronoses could get into range on the Ferox.  This left the Feroxes able to dictate range to their advantage for the rest of the match.  The hero basilisk pilot proceeded to keep them healthy long enough to finish off both Kronoses.  A flawless victory for The Gorgon Empire.

Fight 30 – Holes v Liquid (video)

Armor Sleipnirs v Triple Tengu.  Armor Sleipnirs?  I guess they could have gotten away with it if they had gone up against anything but a missile-based team.  A team where range didn’t matter for them.  No speed, close range.  It just doesn’t make sense.  Their logi simply couldn’t rep their tacklers before they died to missile spam.  From minute 1 to minute 2… No Holes lost their tacklers.  Completely.  At that point, the tengus spent the next four minutes kiting the remaining ships, while slowly pecking them to death with missile spam.  If the tengus had been up against a normal Sleipnir composition, they would have died horribly.  If they had been up against anything that wasn’t gimped by needing both close range and slow targets… they would have died horribly.  Both teams made terrible choices for compositions, or this was a metagaming situation where one team out-metagamed the other.  Either way, flawless victory for Team Liquid.

Fight 31 – Choke v Bunneh (video)

Griffins (and two machs) v ECM’s Dream.  Yeah, I’m not sure what Bunneh was thinking here.  I’m praying this was a comedy setup.  One of each race of ships, with a Enyo complementing the Deimos.  Not that it mattered, because multispec on a frigate is pretty close to permajam anyway.  It was a terrible fleet composition.  They should feel terrible… except they won.  Hero blackbird.  I don’t know how, but that blackbird juggled the griffins and other ships the entire match, getting match saving jams one after another.  Allowed the rest of the kitchen sink to dance around the field in their jester outfits, shooting multicolored silliness, while their Oneiros protected them from any real harm.  It is truly impressive to watch the skill with which these comedians pulled off the win.  Double facepalm… this Fluffeh Bunneh Murder Squad comedy kitchen sink won.

Fight 32 – G0dfathers v Test (video)

Triple Cyclone v Modified Sleipnir comp.  Suffice it to say, Test Alliance out Metagamed themselves here.  I’m not going to go too much into the behind the scenes details on this fight, but the team out-thought themselves.  We knew the composition Godfathers were going to fly with.  We had been watching their communications and seen their practice fleets on the test server.  We had fake practices and tons of subterfuge.  In the end, I guess we thought they were doing the same as we were… and they weren’t.  We ended up creating a decoy fleet comp, then changing the real fleet composition last minute to try to throw off their hypothetical spies.  They fielded exactly what they had talked about, and trained to field.  In the end, the fleet comp we fielded worked right into the hands that all (non-paranoid) indicators were telling us their fleet would be.  The Keres pilot attempted to damp down their logistics early on, but the logi was quite happy to hang close to their cyclones.  Our max-skilled kitsune pilot couldn’t put a dent in their ECCM hardened fleet for nearly the entire match.  Test left out the indispensable scimitar, without which a sleipnir team is left with only the temporary saving grace of ASBs.  Helios rushed in with his jaguar early on, in an attempt to break up their fleet somewhat, so the sleipnirs could single out a ship to kill.  It… didn’t work.  The opposing jaguars webbed him down and ripped him apart.  Pang, like running into a brick wall after running into a brick wall, attempted to do the same thing, and exploded gloriously.  Having tested out a vanilla sleipnir fleet comp against this EXACT fleet (remember, we already knew the fleet comp they had been working with), we had come to the conclusion that taking out a cyclone first was the best choice, because then the sleipnirs would be able to tank the remaining cyclones’ dps with only the support of the scimitar… oh.  By the time we noticed the error in our logic, we had lost our tacklers, and (in a panic) attempted to kill their scimitar instead of continuing to muscle through the cyclone.  Faife’s ASB could only hold his tank so long before the charges ran out, but the fight had already been lost.  Long ago.  When we metagamed ourselves to a loss.  A flawless victory to Godfathers.

Good show to everyone who fielded a team!


P.S. We didn’t lose Fountain in a bet to Godfathers.  Honest.

Send us Intel/Corrections


  1. Tez

    Didn't help that one our of AT members made a jabber broadcast basically telling any spy in TEST what the fleet comp was going to be. GG Godfathers- TEST is currently weighing the pros and cons of sliding into qualification in round two or just going with an all rifter explode-a-thon.

    July 4, 2012 at 12:09 am Reply
    1. Anonymouse

      Industrials are worth 3 points btw. Lots and lots of battle badgers.

      July 4, 2012 at 12:18 am Reply
      1. atx fan

        "lots" in this case is 6.
        And yes bolton is a horrible commentator *shrugs*

        July 4, 2012 at 2:09 am Reply
    2. Doctor Proctor

      Yeah because if TEST wanted, it could just "choose" to go to the group stages…

      July 4, 2012 at 5:26 am Reply
  2. michaelharari

    Im not sure if you just made up the commentary based on what you read, or just are bad at watching videos. For example, the shadow cartel proteus dced at the beginning of the match, not halfway through as you claim.

    July 4, 2012 at 12:45 am Reply
    1. Bagehi

      "For the first minute of the fight, it looked like a hero run by Conclave’s dps ships on the Oneiros might allow them to tip the fight in their favor… but were given a gift from the gaming gods, in the form of one of the proteus losing disconnecting."

      Try reading that again.

      July 4, 2012 at 3:55 am Reply
      1. michaelharari

        Try watching the fight again. Hernie's proteus goes from 0 velocity for the first 11 seconds, then emergency warping off the field. He disconnected before the countdown.

        July 4, 2012 at 3:59 am Reply
      2. michaelharari

        That said, this was obviously a ton of work to put together, so thank you for that.

        July 4, 2012 at 4:20 am Reply
  3. BrainlessBolton

    I don't know about anyone else but CCP really needs to have a hard look at the people they select to commentate or call the matches. That bolton is a complete fucktard that can't help but screw everything up.
    I thought the callers were required to have a pretty good idea of playing the game etc but then when it comes to actually calling the fights we end up with the likes of Bolton. Kil2 and raivi do a great job, the other 2 not so good and Bolton SHIT.
    the 2 others it could be nerves, but Bolton is brainless and just a complete fool who comes across as playing the idiot to try and impress someone.

    July 4, 2012 at 1:12 am Reply
    1. Pump boy

      Damn Shadoo had to have his vacation right now.

      July 4, 2012 at 5:27 am Reply
      1. U know who

        Yeah I like Shadoo doing the commentary as well. He's fair and knows what he's talking about.

        Bolton comes off as a tool (and that stupid pirate facial hair isn't helping). Watch the other commentators faces when he speaks – it says it all.

        July 4, 2012 at 12:33 pm Reply
  4. ATX Spectator

    Nice work, Bagehi.

    Thanks for the write up!

    July 4, 2012 at 1:28 am Reply
  5. meta all the games

    I am not really sure how bringing tengus tailored to counter armor sleipnirs, against armor sleipnirs somehow makes Liquid bad

    July 4, 2012 at 4:01 am Reply
    1. Nou

      " If the tengus had been up against a normal Sleipnir composition, they would have died horribly." not sure either, how could sleipnirs pretty slow, short range ships kill faster, longer range ships… but well.
      tengus killing proper sleipnirs thats other thing.

      July 4, 2012 at 8:52 am Reply
      1. vOv

        What is this "normal" sleipnir that can catch a tengu?
        How is a hard counter to your opponents fleet a "terrible composition"?

        July 4, 2012 at 9:31 am Reply
        1. Bagehi

          Overheated, with implants (mirroring an AT chase), a Tengu will do almost 2000 m/s, while the Sleipnir will still gain on it doing almost 500 m/s faster. An armor sleipnir, on the other hand is lucky to break 1800 m/s. So, the vanilla sleipnir fielded by many of the other teams is capable of running down a kiting tengu, but an armor tanked sleipnir cannot.

          July 4, 2012 at 3:35 pm Reply
          1. Nou

            lol, k i see your facts are NOT right… dont gonna bother on explaining, tbh…

            July 4, 2012 at 5:28 pm
          2. vOv

            One of the tengu's hits 2500 in the video, don't know if that's with heat or not.

            July 4, 2012 at 7:36 pm
          3. Bagehi

            Skirmish Warfare Link – Rapid Deployment

            On a tengu, it gives something like a 19% bonus to speed. Obviously, the sleipnirs can use these as well, and actually end up having the same bonus (off-racial link for tengus). I was a little off in my calculations. The difference in speed between the two would be around 100-200 m/s in a chase. The tengu, however, can overheat longer than the sleipnir. So, it would still be touch and go, and really depend on the survival of the sleipnirs' support ships.

            July 5, 2012 at 5:10 pm
  6. Small debate

    Nice job with the commentaries here. Tons of thanks

    July 4, 2012 at 5:28 am Reply
  7. long live the blob

    So TEST basically lost because it was an even fight and they couldn't open a cyno to bring in hundreds of supers?

    July 4, 2012 at 9:56 am Reply
    1. trollolol


      Looks like no1 warned them about the fact that outblobbing won't work in ATs when they applied for it.

      Sad story…

      July 4, 2012 at 10:46 am Reply
      1. U know who

        Test lost because test pilots flew the ships. They have less self discipline than a Special Ed field trip to Toys R Us.

        July 4, 2012 at 12:24 pm Reply
        1. no, seriouisly!

          I bet they had a massive SC fleet on standby, waiting patiently for the cyno to be lit. And I'm quite sure their pilots in that battle brought their entire pvp skills to bear:

          1. wait for the primary to be called
          2. lock it
          3. press F1
          4. goto 1.

          July 4, 2012 at 12:43 pm Reply
  8. dani lizardov

    hey Bagehi,
    Nice excuse for the horrible fail :)
    I hope the tinfoils are happy now.
    You out meta gamed your self … right.

    The fact that you openly admit. Use of spies again a small alliance, that you could not kick out Fountain. Shows to me how despaired you have become :)

    I live in fountain and I have seen what your pilots can do.

    *Hint: next AT better chose who is in your team :) Even look at your pets(friends), some of them have a lot more field experience.

    At the end I guess, just fallowing the anchors or sitting still and pressing F1 did not worked in the AT.
    That's a shame

    July 4, 2012 at 10:30 am Reply
  9. some random dude

    You CFC guys are funny. After just one week you really think it's all over already?

    I consider myself as a neutral player in this conflict. I made my experience with -A- and hate them as much as I hate CFC for being a megablob of chestbeating carebears (like the old NC). So it's a pleasure for me to watch you both fighting and I wouldn't give a sh** to see you both die in a fire as a result (except the fact that I would have to find some1 else to hate).

    But if you CFC guys have the fond belief that you have already won that war after one week you will have a hard time to hold your morale high. Trust me, I fought them several times! If you really wanna defeat -A- you will be away from carebear heaven for a long time…

    July 4, 2012 at 1:44 pm Reply
    1. Cunty

      Um…. Sorry cunt, wrong article.

      But you are correct, it will not be a fun war for the CFC. I on the other hand can't wait to liberate my home 'stolen' off me by the meanies from the north.

      More fun than sitting there ratting, by a long shot.

      July 5, 2012 at 3:48 am Reply
  10. Guest

    btw: Ronin v DNS . I think ronin dont have ECM team . They have some type of "tank" team , basilisk widow was evidently able tank 3000+ dps each … DNS dont have chance to win (except some support kills)

    July 4, 2012 at 2:57 pm Reply
    1. Bagehi

      It was pretty clear that the Widow had, at least, two Caldari ECM fitted. The Rattlesnakes did not fire at anything for the first half of the match, and the only drones they launched were light drones. About halfway through, it looks like one caught a lucky break and wasn't jammed, tossed out a wave of ogres and started throwing cap at his buddy. A minute later, the other caught the same break. But, a single wave of Ogres could only throw about 750 dps, which is fairly easy to tank with logistics support, even when doubled. Especially since one of the Rats died only a minute later.

      July 4, 2012 at 3:47 pm Reply
      1. Guest

        Basilisk was evidently extreme tanked , he use his booster(s) only when he was at 20-30% of shields (probably as bait) , and he was almost immediately at full hp + energy transfer from widow . There was no chance for RSs to break his tank . You can easily tank him this way (3K / 4K dps tank overloaded with energy transport from widow) . I suppose w. has only 3-4 jamers.

        July 4, 2012 at 4:36 pm Reply
  11. AlphaMale

    The real reason TEST lost is that all their pilots had billions in bets on Godfathers victory.

    July 4, 2012 at 5:21 pm Reply
  12. tub chil



    July 5, 2012 at 11:27 am Reply
    1. Lumpy_Gristle

      Original or not it works.

      Thats the only thing that counts.

      July 5, 2012 at 2:39 pm Reply

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