Comments

I’ve seen and heard a couple comments about EN24, and myself by extension, taking sides in many controversies. The last few days, it has been the very heated Goons/Jade controversy. So, time to clear the water a little. Thus far, we’ve really only posted the opinion pieces of bloggers who have taken the more extreme sides on the issue. We have several people who make up Eve News 24 itself. We are not of the same opinion on many topics, this one included. So, I can only speak for myself, not everyone here. I’ll start with the most controversial topic, and perhaps weigh in on future topics as well.

War Declarations

Pre-Inferno

Honestly, I could care less about who spewed what on the forums. The trolling on the forums has reach such a fever pitch that opinions are no longer actually being aired.

War decs prior to Inferno were terribly broken. The goals of a war simply were not attainable in high sec. The only thing that could occur was attrition. Attackers couldn’t smash the defenders by achieving strategic, nor tactical objectives. There was only shoot people who were willing to fight or oblivious to what a war dec meant. It was very rare for anything meaningful to an organization at war to be lost. The 24 hour warning gave plenty of time to take down towers (or massively reinforce them with guns, ewar and resists), and/or move to a different location to wait out a war. The defender, on the other hand, had no ability to cause the attacker to regret declaring the war.

War decs were not used for “war” purposes but to provide players the opportunity for high sec ganks without the suicide part. It was a playstyle favored by the casual gamer. There was no need to defend structures, travel great distances, or deploy into enemy territory. Players could hop on, spend some time finding or waiting for a target, then kill it. For the most part, high sec war decs were made against null alliances, for the express purpose of catching and killing all the players new to null, wandering obliviously through empire. Null alliance leaders LOVED these war decs. The war decs put pressure on members to stay in null, rather than wander into high sec for shopping trips, mission running, and incursions. Null marketeers loved these war decs, because it created the niche of transporting materials from high sec hubs to null hubs (through the use of alts, cynos, and jump capable ships, and time, a natural barrier to entry for many players).

Inferno 1

Then came Inferno. Inferno’s war mechanics changes threw a bunch of things on their head. They made it easier for large entities to declare war on smaller entities, and made it prohibitively difficult to do the opposite. They gave the defender the opportunity to add allies, which could easily flip the balance of power between two high sec entities. However, many were still stuck in the rut of the old playstyle. It took very little time for null alliances and high sec groups to return to the status quo. However, the situation was far worse than it had been prior to Inferno.

Suddenly, a few of the larger null entities had amassed massive lists of parties in war with them. Null alliances began roaming high sec. Initially, it was something a few people were doing. Two or three people getting together and going on a roam into empire. But it was rapidly becoming the thing to do. There were simply more targets in empire, and more fights readily available, than there were in null. Word of this was spreading. FCs would talk, half jokingly, that if they couldn’t pull a fight in null, they’d take the fleet to empire for some kills, just so the fleet wasn’t wasted. As far as I can tell, no fleets have roamed to empire. Yet. But this thinking is a very bad sign of a very bad trend.

Additionally, if there was a legitimate gripe between two high sec groups, the new war dec system did NOTHING to improve the mechanics of resolving that conflict. Either side could pull away from the fight the second they saw the slightest real risk. The only way this could change is if assets, like towers, could not be put in a safe place within the 24 hour window of warning that a war is coming. Maybe, hopefully, this is going to be addressed with the POS changes that CCP has hinted at as being part of the upcoming winter expansion.

There is one interesting side effect to the new ally system. Defenders now have the potential to pull out an unexpected upper hand. An aggressor could begin a war, only to find they have bitten off more than they can chew when allies jumped into the fray. This is a good thing. The ability to then make it mutual, once the defender realizes they have the upper hand, forcing the aggressor to admit defeat, not simply allowing the war dec to be cancelled by CONCORD. This would be a good thing, if there was any serious reason for an attacker to actually submit. Just like a defender can dodge actual risk, so can the attacker. As evidenced by the Goon/Jade war, the real risk is eternal war. Neither side may ever have an incentive to end the war. Ever.

The only exception to the lack of risk in declared wars in Eve is the rising racket of war decing incursions corps. For most high sec players, the risk of a war dec is that someone out there is able to shoot you in high sec without repercussion. For incursions players, the risk of a war dec is that IF they have a war dec, they CANNOT join other incursion fleets. A single player can create a single unskilled alt, and with that alt, create a single corp, and begin war decing any of the well known list of incursions corps. Then ask for payment to withdraw the war dec so they can go back to running incursions. I’m saying this because as more and more of us start doing this, more and more of the incursion runners are going to complain about it. The countdown to that thread has already begun ticking. Feel free to get in on the action while it is still good, it is rather lucrative.

Inferno 1.1

The only thing this has accomplished was to put another hurdle in the way of the status quo for war decs. Further pushing groups like Privateers, Moar Tears, Orphans, etc into a new profession in the game. Further, it protects new players from huge alliances from their own ignorance. Alliance will have to put in some effort to police their members, to keep them in null sec, where they provide benefit to their alliance. The only benefit I see to this is that bloc leaders are going to be forced to move away from their “top down income sources are working just fine” and accept their replacement with bottom up sources (primarily the transition from moon mining to planetary ring mining). However, this does not, in any way shape or form fix the war mechanic in Eve.

So, it seems to me like CCP is not putting a lot of effort into this so far on purpose. It does setup the game for future changes they have suggested an interest in making. We can only wait and see where they are going with this. I, however, have faith (having met several of these devs) that CCP developers are intelligent enough to have an agenda. Intelligent enough to not be tricked into making changes that benefit certain playstyles to the detriment of others without knowing the likely outcome. Opinionated enough to not be terribly easily swayed by individuals. And, only slightly open to bribery via alcohol.

And that’s my opinion on this topic.

-Bagehi

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63 Comments

  1. kraz

    um ok this shit is geting old now

    June 15, 2012 at 9:43 pm Reply
    1. ViperRum

      Don't worry much more to come….this is Eve, we wont stop until the horses skeleton is beaten into dust.

      June 15, 2012 at 10:22 pm Reply
      1. Aonus

        i guess ill have to look for a donkey…

        June 15, 2012 at 11:38 pm Reply
  2. Karbox Delacroix

    Bagehi for Glorious Dictator of the Proletariat!

    June 15, 2012 at 9:44 pm Reply
  3. DarthNefarius

    PS: Incursions are now near dead (have been DEAD in NULL/lo for over a month and a half now). I doubt wardecc'ing them will profit anyone & CCP Affinity's waffling at any viable solution with a wait & see attitude is about to shove the steak thru its heart.

    June 15, 2012 at 10:33 pm Reply
    1. Anonymouse

      The Sansha have evolved… the players didn't… The result: The invasion succeeds and we can finally iterate on this 'feature' 😛

      June 16, 2012 at 5:15 pm Reply
      1. DarthNefarius

        lol last 2 months I have only seen 1 Null Sec Incursion attempt ( horrible failure never got lower then 70% Sansha Influence ) so now all Incursions are in null&lo are annoyances which reduce bounties by 50%, kill mining, and interefere with logistics.

        June 16, 2012 at 8:43 pm Reply
  4. droljica

    You cant fix something thats broken, intoxicated or retarded (aka. mitani). Its just way it is.

    To fix something u need to go to the core of the problem, acknowledge it and be 100% rdy for to fix it and thats something that ccp tards DONT WANNA do. Al u tards can warship mitani, hilmar, RMTplasticks, or pokojnogbilajuneputa…. it dosent change the fact: no wish , no results. .

    June 15, 2012 at 10:34 pm Reply
    1. Roland_Hova

      "You cant fix something thats broken, intoxicated or retarded"

      Much like your posting…

      June 16, 2012 at 2:27 am Reply
      1. BillyBob

        +1, You sir, have earned that avatar.

        June 16, 2012 at 1:56 pm Reply
      2. droljica

        ty goon

        June 16, 2012 at 9:51 pm Reply
  5. BlackConsul

    Nice to see an opinion piece that doesn't try to ride a drama llama and tries to cover the broader issues

    June 15, 2012 at 10:34 pm Reply
  6. Imigo

    Thanks for that Bagehi.

    I find myself with a complete lack of motivation to point out the massive flaws in your reasoning. Mostly because I can't see any. So refreshing.

    June 15, 2012 at 10:37 pm Reply
    1. Face

      What do u expect with someone from TEST.

      June 15, 2012 at 10:53 pm Reply
      1. gumpin

        ponies

        June 15, 2012 at 11:45 pm Reply
  7. Space Troll

    Filing this under who gives a flying bag of franks w/index Shitposter

    June 15, 2012 at 10:47 pm Reply
  8. Face

    Awaiting to hear to what Mintchip has to say.

    June 15, 2012 at 10:50 pm Reply
    1. Mintchipi

      ''so apparently some dudes (too dumb to know what dudes) dosent like the new wardec system! and goonswarm are locked in a forever war, and err, ccp might change it?''

      June 15, 2012 at 11:01 pm Reply
      1. Ummm… Yeah… That should the coment more or less…

        June 16, 2012 at 12:23 pm Reply
        1. buggrit

          Well, but she says it in a sexy way.

          June 19, 2012 at 5:32 pm Reply
    2. Random Observer....

      Mintchip will say the same thing… however it's not tl;dr when it comes from mintchip…

      June 17, 2012 at 6:43 am Reply
  9. CareBearStares

    Dope tie, Bags.

    June 15, 2012 at 11:10 pm Reply
  10. Glenn

    Disagree with "(CCP Developers being) Intelligent enough to not be tricked into making changes that benefit certain playstyles to the detriment of others without knowing the likely outcome"

    I dont see how this can hold true for any complex game, let alone eve.

    Note citing examples, but i can think of one controversial one.

    June 16, 2012 at 1:29 am Reply
  11. No Really

    Wow, what a train-wreck, pointless article that really says nothing. Bravo sir, on wasting a bunch of words and achieving so little.

    June 16, 2012 at 3:28 am Reply
    1. Observer

      First good article on the state of wardecs

      June 16, 2012 at 10:10 am Reply
      1. Akrasjel Lanate

        Yep

        June 16, 2012 at 12:17 pm Reply
    2. David_Star

      Wow, what a train-wreck, pointless comment that really says nothing. Bravo sir, on wasting a bunch of neg reps and achieving so little.

      June 16, 2012 at 6:18 pm Reply
      1. IP banned – gotta hate the useless pieces of shit like him.

        June 16, 2012 at 7:17 pm Reply
        1. hurr

          Itt – riverini calling other people useless…

          June 16, 2012 at 8:56 pm Reply
  12. EN24 Makes Me LOL

    Bagehi, that is pretty ignorant of you.

    I have noticed a trend with CCP. CCP does what Null Sec wants them to do, more specifically the most influential Null Sec groups and CEOs. This doesn't only happen with that complete waste of a human that runs Goonswarm either.

    CCP is too into their ''culture'' to really give two shits about you, your game experience, or anything else for that matter. The only time they step up and do something is when a massive amount of people complain or Null Sec alliances complain.

    Now take a look at EVE Online itself. Updated and patched regularly – BUT- the game is ten fucking years old yet they don't take the time not once in ten years to completely stop the presses and only put out patches/updates that actually fix EVERYTHING in the game and bring it all up to date and working how they want it. What do they do instead? They drop patch after patch after patch and patches to fix all of those patches. They put new ships in the game, blue prints, new currency, clothes, captain's quarters, etc.. All of these things serve only one fucking purpose – To undermine fixing a broken game.

    It takes time to code, develop, etc all of this new shit they keep pushing into the game. It also takes time afterwards to fix anything that is fucked up with what you just put into the game as well. Then you have to deal with all the other BS that comes along with it. What if it fails and flops like Incarna did where they put clothes in the game and CQ? A SHIT TON of people were pissed off about that. It did absolutely NOTHING to fix the game in any way shape or form FFS. All they did was piss off customers to no fucking end with the patches over and over to fix the bugs in CQ because CCP couldn't be bothered to TEST SHIT THEY CODE AND PRODUCE like other companies who have LESS errors in the shit they put out and have to put out LESS patches to fix said screw ups.

    This all boils down to CCP just not caring unless a certified majority is pissed or CFC gets pissed at CCP or some of the other note-able null sec alliances.

    June 16, 2012 at 7:27 am Reply
    1. Observer

      U sound like u're seriously mad, brohah

      June 16, 2012 at 10:09 am Reply
    2. Grad

      Tl;DR comment:
      I'm pissy mad at stuff and have NO constructive feedback!
      Bitch on sir, we rly r listening to you

      June 16, 2012 at 1:15 pm Reply
    3. BillyBob

      It's only a game, and if it pisses you off so much, the door is that way —->.

      And you know what, the day that CCP releases a patch to fix all of the vague problems and "BS" that you repeatedly make reference to yet fail to cite one example of, you will be the first person to stand on his e-soap box and bemoan the stagnation of EVE online, and how the creators have run out of material to expand the game with.

      As for testing code, it's called singularity and duality, you really should check them out some time.

      June 16, 2012 at 1:48 pm Reply
      1. EN24 Makes Me LOL

        Not mad in the least. Just stating the facts. CCP puts out a game, neglects fixing what is wrong and releases new stuff over and over again, thereby creating more issues in the game that seem to have more priority to fix than older ones people have been forced to live with in the game.

        All I'm really saying is – CCP should get its act straight. Stop developing CQ and clothing, put those people to good use and fix things that keep getting over-looked or put on the back burner; For things like clothes, new currencies, CQ, etc..

        My words can be harsh but I'm an asshole, don't mistake that for being personally butt-hurt over anything anyone here or CCP does cause it isn't.

        I do site examples of what I say is wrong with the game, just not every time I speak on it. I'm not a journalist needing to site my sources to make a report – That is Bagehi's job, not mine.

        So what references or examples should I list off? How about a few failed expansions. Pick three past expansions, doesn't matter which one, they all pretty much butt fucked the game. Like when they introduced SOV and it wasn't right to begin with? Rushed into the game and shit on the players. This war dec bullshit. Captain's Quarters really pissed off a lot of people and I even personally watched a few of my buddies unsub for good after that bullshit. Their graphics cards couldn't handle it and no one wants to pay for a game they can't even log into and play. Yes, they could have waited for a fix, yes they could have taken it better, but in all seriousness look at the path CCP is putting out for game development; They do cool things, they make some cool things, the game does get enhanced from time to time BUT when you go around doing random stuff and dropping it on people you really start to wonder sometimes. How is CCP going to fuck my game time today? Can I log in and get into the game? Is there some fucked up bug running around because they released new content and didn't fucking test it? Are they going to add an expansion to CQ that is going to disable me to login and play because my graphics card isn't good enough now and there is no way to disable this new awesome-sauce feature? Some people don't want to stick around for that, they don't want to live on the forums and read endless devblogs and other stuff. Some people don't have the patience for it and don't want to watch a company mature into a real company that actually considers their customers.

        I run a business, I work with a lot of other businesses as part of running my own business. I know what I'm talking about here and I see good businesses and bad ones every day.

        If CCP stopped all DEV on everything and only worked on fixing everything and brought it all up to speed and crammed it all into one update or even six over a six month period, I would be very satisfied with CCP as a company to take that much care into their product and make it stable, working, and *ready* for new expansions and new content. I wouldn't complain about the stagnation of EVE or how they don't have anything new to add – You're making a speculation just to troll at this point.

        As for testing code, they DO have two test servers, and I have checked them out by the way. What I am asking for is not very hard, other companies actually do this believe it or not. They test things very in depth and really put it through its paces. They try these tests on multiple platforms, usually the most common ones. OF COURSE you are going to get some bugs and glitches, but no enough to have to release patch after patch every day or every other day for a month just to fix the expansion you just put out. No other game I have ever played has had the issues EVE online has when it comes to fuck ups. I bring up my captain's quarters example, that was a complete epic failure for a release if there ever was one. You really bring out an expansion forcing people to to have CQ by default and they login with no way to fix the shit? No way to fix it through settings before you enter the game or even login? Yes, eventually they did what they SHOULD have done in the first place, make it so you can disable CQ. It should have been released with this option in mind and it should have also included to be by default how it always has been while you are docked up, giving you the option to try CQ or not. Not FORCE it upon everyone and create loads of problems and frustration among thousands of users.

        CCP is too far into their ''culture'' to get a grip and run a business correctly. I have heard so many fucking complaints from CCP employees(and no, not low level day 1 employees who quit or got fired after six months) about how the people are in the company. Maybe you should do some research and get some contacts in CCP, you might understand what is going on here. I would also note there is a big difference in talking to a customer versus talking to a friend too.

        Anyways, suck a dick you sheep sounding bastard.

        June 16, 2012 at 7:24 pm Reply
        1. Hench

          Downvoted for wall of text.

          June 17, 2012 at 2:44 am Reply
          1. sfsd

            This reply deserves more upvotes

            June 18, 2012 at 12:36 am
        2. Imigo

          Here's the bit you seem to be missing – EVE is built from the ground up as a player-driven PvP sandbox. Every single game mechanic has an aspect of supporting competition or cooperation between players. Not just shooting at each other, but missions, DED complexes, mining, trading, or wormholing all encourage competition and/or cooperation.

          You're complaining that CCP seem to focus on nullsec, but nullsec is the unobstructed PvP area of their PvP focused game.

          CCP are running their business with their flagship product the way they designed it to be. They have been for nine years now, and their subscription base is still growing so they must be doing something right. Sure, they had a hiccup with Incarna, but since then they have been seriously focused on fixing things that are broken.

          Emergence is hard to design for, but CCP are doing it. Making changes to the delicately balanced emergent system that is the virtual world of EVE Online can have detrimental effects just as easily as positive ones. If those changes are based on whining customer feedback from people who want to avoid nullsec, the chances of those changes being detrimental increases significantly.

          June 18, 2012 at 6:30 am Reply
    4. Bagehi

      Can I have your stuff?

      June 16, 2012 at 2:28 pm Reply
      1. EN24 Makes Me LOL

        Sure. Tell me where to meet you and I'll give you plenty of ammo, just not the way you want to receive it.

        June 16, 2012 at 7:25 pm Reply
        1. Bagehi
          June 16, 2012 at 9:36 pm Reply
          1. testpostpleaseignore

            bam bitch!!!! bring the ammo

            June 17, 2012 at 11:42 pm
      2. droljica

        NOPE….. ur goon

        June 17, 2012 at 12:21 am Reply
    5. badasskitty

      although you are setting yourself up for much trolling and people cherry picking something from your post and swing it around; I do have to admit that 10 years is a long time to be still making some of the errors CCP has come up with. The fact they dont take on big problems like corp management, pos stuff, nullsec, lowsec, security sillyness, tech moons and somehow still fuck up something like WD is frustrating to say the least. The fact that it is a sandbox should not be ommitted, so it is hard to change stuff because everything is interconnected in some way but most of the problems people have are more related to game mechanics, interfacing and functionality not balancing or interactivity. And you can test these things to the extreme before you dump it onto TRANQUILITY.

      But then again CCP is a business and you have to give them credit for the way they handle things. Somehow within all the stuff that is surely flawed like the game practically being a clickfest, a lagfest and very time consuming to get the simplest stuff done; this is EXACTLY what keeps their players hooked to the game somehow (yes, me included). The drama, the sillyness, the clickfest, the fact that stuff is overcomplicated, shooting red crosses, etc. CCP made escapism into an artform with Eve Online. It is so succesful, once you escaped into the game, it is very hard to escape from it! So other games out there might be better designed, with few to no bugs but that doesnt matter because people have very little time left once they get sucked into the eve online vortex. :)

      June 18, 2012 at 6:44 pm Reply
  13. Lolman

    Is WD broken? Yes
    Is WD fixes sugested by CCP good? No

    Basicly WD needs to have consequens my suggestion is

    # WD someone is a onetimes fee
    # WD last untill either side surenders
    # WD cost is calculated on the stength of power. AKA a 9000man group dec a 100man group cost 900x as the normal fee.

    # Defenders can pull in Allies, at increasing cost
    # Allies have to be refreshed manual every 2 weeks, at no extra fee ofcourse
    # You can end the war by destroying the opposing HQ (more of that later), or by forcing them to surender to your terms
    # Attacker decideds a ransom for ending the war this is the ransom both entities is fighting over.
    # If someone surenders the opposing force get 100% of the ransom sum from there opponent.
    # if one team manage to destroy opposing HQ then they get 50% of the ransom sum.
    # once a war have ended no more war between the two entities can be declared for 2 month.

    This only demands every corp / Alliance in eve to have a Highsec Office,
    your HQ will spawn in the system of your Office once the war is declared and you have 24H to harden its defenses (Think of it as a POS)

    so what does this mean?

    #1 Everyone in the war have to fight it out
    #2 A defender can force a attacker to lose the war by killing of its HQ
    #3 WD last forever aka you can nolonger duck it out.
    #4 a defender can also loose due to attacker kill off there HQ

    REAL CONSEQUENSES ….

    June 16, 2012 at 3:50 pm Reply
    1. hurr

      Exactly how is the loss of some arbitrary and meaningless structure "real consequences."

      June 16, 2012 at 8:59 pm Reply
    2. Hench

      So a 9000man group getting 100 new targets costs them more than getting 5000 new targets?

      Tell me more…

      June 17, 2012 at 2:46 am Reply
    3. Random Observer....

      Real consequences:

      Surrendering = disbanding the alliance / corp.
      Extortion = paying a fee for the aggression to stop….

      June 17, 2012 at 5:54 am Reply
    4. FormerCorpThief

      Actually not a bad idea. not sure if you want to force it to be highsec, it could be any station but why not let both destroyable objects exist inside the defender's HQ system.

      it would force the attacker to keep up activity and they cannot keep up a wardec forever (since the defender has a goal to achieve). can't leave a wardec for 2 weeks without doing anything.

      It might be funny to allow offices to be destroyed (except hq). one way to deny someone their transportation offices etc. (many logistics tears).

      interesting idea anyways… submit it :)

      June 18, 2012 at 11:00 am Reply
  14. imho from my limited perspective what I have seen so far of the wardec change in action, I am starting just wonder if they shouldn't turn all space into 0.0 and just do away with Concord 😛

    but seriously, again from my limited exposure, it seems to be reducing the desire of high-sec corps to even bother wardeccing, which is bad if your in a corp that does that sort of thing.

    the main reason is it seems to instantly become 10 to 1 or worse odds as the same-old merc corps dogpile on every wardec they can.

    not that I am complaining, just observing really. doesn't make sense in a game that is supposed to be player consequence driven that two similarly sized corps go to war, and it ends up being so unbalanced (again I realize the goal was never to have fair fights) but if that is so , then why was a mechanic needed to "balance" the fight toward the defender ? and not a player consequence driven mechanic, a game coercion mechanic at that.

    also doesn't seem to make sense why an ally or the entity actually paying to bribe concord couldn't also garner allies to counter the defender.

    just sayin

    June 16, 2012 at 9:52 pm Reply
  15. droljica

    whats next, mogadishu drama liama ……

    June 17, 2012 at 12:23 am Reply
  16. Max B.

    First of all, I love you all.

    Second, waaaaaah. A whole lot of people need to go find a girlfriend/boyfriend and chill out.

    Yah, wardecs are screwed up for hisec folks. What a shocker. But seriously, it'll never be perfect for everybody. Cut CCP some slack. Constructive feedback is helpful, but whining and flames are just, well, idiotic.

    For the Goonies, seriously, maybe consider finding a leader that isn't a drunken narcissistic idiot. That stuff is cool when you're like 16 years old, but it's pretty pathetic to everybody else.

    Internet spaceships rule. Hugs and kisses. Peace out.

    Your friend and secret admirer,
    Max B.

    June 17, 2012 at 12:40 am Reply
  17. these mechanics are better than the old stuff…best part is re-factored code for fewer bugs. improve low sec in general and then ccp…then we are getting somewhere.

    June 17, 2012 at 5:15 am Reply
  18. Lugalbandak

    im still a sad panda , no everybody v goons…

    June 17, 2012 at 10:36 am Reply
  19. Neweco

    Well, at fanfest i wondered how inferno should change my game play as null sec player and why they called it "inferno". Then at a gathering in Berlin i was even more puzzled why Dr. Enjo claimed that the new war dec system would heat up fights.
    Empire wars suck, plain and simple. The ability do play un-/docking games in each and every freaking system make it sucking so badly. The war dec system doesn't do shit about it and hence inferno doesnt do shit.
    The war history, track record thing is a nice gimick and at FF i hoped null sec alliance would also use it for e-peen purpose but they dont. Beside that the war dec revamp does not change anything fundamentally neither for the bad nor for the god

    June 18, 2012 at 6:33 am Reply
    1. Ashesofempires

      The war dec system is designed to be supplemented by the enhanced, repaired crimewatch 2.0 that makes station games and such more difficult. It's probably a feature that should have either have been put on hold until crimewatch 2.0 was done and ready to go, or pushed out after the bugs in CW 2 were ironed out. Releasing it without the revamps only caused more problems.

      June 18, 2012 at 5:21 pm Reply
  20. buggrit

    Wardecs as a concept is flawed. Why?

    – There is no objective you can take that they must defend, so there is no way to bring them to battle.
    – Regardless of fleet size, you can't blockade them – condition their entrance or exit in a station or gate.
    – There is no measure of defeat – you can destroy every single ship and pod they own ten times over, and they can simply go do missions somewhere else and return.
    – There is no denial of territory, resources or even communication.

    Because of this, you can't *force* someone to admit failure, or limit their ability to wage war (other than minor and avoidable hassling). It is unwinnable unless one of the sides concedes, exception always to morale and boredom issues.

    So you know, all of this is just about who gets to grief whom, just some more lipstick on the pig. Its still oinking.

    June 18, 2012 at 10:07 am Reply
  21. dani lizardov

    18th of June
    I openned evenews24 to find out, that last news was 3 days ago….

    Were eve servers down for the weekend?

    June 18, 2012 at 11:43 am Reply
    1. am sorry boss, but some of us haz RL commitments like father's day and crap. I really hope u enjoyed urs.

      we'll got plenty of news on the backlog, will post them as am able to.

      June 18, 2012 at 2:35 pm Reply
      1. BearInSpace

        +1 to papas!

        June 18, 2012 at 3:10 pm Reply
      2. buggrit

        How can you expect to be a good reporter if you don't understand your readers? NLOBs – No Life Outside the Basement – won't believe that.

        Just say you had to try a new char in Diablo 3, they'll get that.

        June 19, 2012 at 5:31 pm Reply
  22. StarFleetCommander

    i only came to this page because a cat is wearing a suit LOL

    June 20, 2012 at 3:32 pm Reply
  23. Shattershark

    Alchemy and mining ships rebalance – half-assed solutions better than none? Might be worth of it if POSes won't be such a pain in the ass instead.

    June 15, 2012 at 11:58 pm Reply
  24. zzzz

    shut the fuck up darth faggot

    June 16, 2012 at 8:24 am Reply

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