You might recall EVE Outtakes from the amazing “Eve Destruction Video” we featured back in April. Here is another insanely cool video, this time playing with particle physics.

Here is another “FULL-OF-WIN” Video from the Eve Outakes guys.

These are just some untextured testrenderings I made for the next video projects. I tried to setup a nice particle behaviour for the ship explosions. I also tested some 3D camera settings. Use Standard 3D glasses (red/blue) from min 3:00 to 4:10

– R

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  1. M1k3y

    CCP if titans blow up like this in the future me love you long time. =)

    May 28, 2012 at 12:52 pm Reply
  2. Michel Bubble

    This would be awesome

    May 28, 2012 at 2:11 pm Reply
  3. Not a Physicist

    Pretty cool stuff here. But if a Titan blows up like that shouldn't all the debris "implode" on itself from the gravitational force created by the Titan itself?

    May 28, 2012 at 2:25 pm Reply
    1. Anon

      Do you have any idea of the mass necessary for something to overcome the explosion velocity and implode?
      Waaaaaaay more than a titan.

      May 28, 2012 at 9:41 pm Reply
  4. LordsServant

    ~Dat Music~ =D

    May 28, 2012 at 4:03 pm Reply
  5. Jay

    Right now when a ship blows up it's 99% random pieces of junk of different sizes. That is nice if you want to test polygon count and performance and stuff like that since that many particles is unrealistically uniform and excessive.

    If you want something more realistic I would have the ship blow in half (or more) from a central-ish point(s) and have 30 to 50% of the pieces never separate, but remain intact and the other 50% become pieces. Have those pieces be more random in size though; some dust like and others up to 5% of overall ship size. Right now there is too little variation in size between pieces.

    It's like if you were cutting a slice of bread and you got nothing but bread crumbs, when in fact you should have a slice and whatever is left of the loaf. What I see here looks like what you would get if you tossed a ship into a wood chipper.

    May 28, 2012 at 4:41 pm Reply
    1. they were just testing how the particle effects will work when ships explode, by no means will the ships look like that when they blow up.

      May 29, 2012 at 2:41 am Reply
    2. Logically

      Your wrong. The wood an Erebus would never fit in a wood chipper. Duh.

      May 30, 2012 at 4:48 am Reply
    3. …these are untextured tesrenderings. 99% of those particles you see will be covered with alphamaps in the final render. All those inside ship details will be added then.
      PSY CHO

      June 1, 2012 at 5:31 pm Reply
  6. daniellsiata

    Oh my lord.

    That is pretty.

    May 28, 2012 at 4:58 pm Reply
  7. MisterNick

    Wanna watch out for those rampaging teapots

    May 28, 2012 at 7:25 pm Reply
  8. Bob_the_Bitcher

    I always enjoy the stuff from EVE Out Takes! Keep it up lads…

    May 28, 2012 at 8:45 pm Reply
  9. starranger

    tin-fouled hat , check ^^

    May 28, 2012 at 11:06 pm Reply
  10. Qwerty4812

    itd be nice say a dread fires mega laser at a titan.. that if that was the final shot that you would see particles and matter ejected from the titan. the Laser would go through the titan burn a hole on the other side and like dig a huge tunnel through the hull of the erebus with fire and burning. At that point the erebus starts listing as it looses power and you see a husk of an erebus with lots of small fragments around it… and a giant hole in it. It would be hard… but so awesome

    May 29, 2012 at 12:16 am Reply
  11. TheButcherPete

    Could you imagine the lag during a Gypsy band bombing run onto a PL Tengu fleet? BWAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAA

    May 29, 2012 at 2:01 am Reply
    1. BillyBob

      rendering is client side.

      May 31, 2012 at 1:29 am Reply
  12. Those were just particles and in the first part of the vid they showed a Revenet exploding. However with the different effects of weapons most likely we will be seeing ships explode or die by what damage type hit it last (or even a combination there of). So and EM beam hits, it blows through the superstructure of the ship and it breaks in half or a missile hits the ship and breaks partly into the structure of the ship and the ship breaks completely apart. The list gose on and on and on for each type of weapon dealing the final blow.

    For big things going boom I would imagine it dieing to a combination of those gun types, so as a titan or supercarrier enters hull you start to see beams and artillery having shots go deeper into the ship (or completely through), missiles blowing bits off of it and autocannons/hybrids punching small holes into its side.

    May 29, 2012 at 2:42 am Reply
  13. newcomerintheface

    eh…cool…but very unrealistic tbh…i mean those ships are exploding like if they were big asteroids sculpted in the form of ships.

    May 29, 2012 at 5:13 pm Reply
  14. sorry it's crap

    Guys dont get too emotional about this…it's like…well…a plugin? and most important it's VERY unrealistic tthat looks like asteroids sculpted as ships blowing up….not ships blowing up…sorry to break it down for you

    June 1, 2012 at 12:26 am Reply
    1. EVE_Outtakes

      Hiho! the inside details of the ships will be added on the final rendering. These are untextured testings.
      PSY CHO

      June 1, 2012 at 5:29 pm Reply
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