I was reading yesterday this absolutely awesome Kotaku article on the DAYZ mod of the ArmA 2 MMO and it struck me on how “EVE-Ish” this experience is. Here is an except:

If you’ve never played ArmA II, it’s an open world shooter where you control a single character who can…do whatever they want. Shoot a rifle, fly a plane, drive a tank, whatever. Only catch is nearly all those things handle and react as they would in the real world. So shooting somebody from 100 yards away, a mundane act in Call of Duty, becomes something to celebrate in ArmA. Especially since damage is also realistic.

So, into this framework comes DayZ, a multiplayer experience which has you taking the role of a zombie apocalypse survivor, stranded on an island that’s populated with hundreds of zombies and dozens of other humans. Some of whom are there to help you, while others are there to kill you and take your stuff.

It’s a bleak, brutal game, playing like some strange hybrid of STALKER, Fallout and Left 4 Dead. There’s no map until you actually find one. No prompts showing you the location of other survivors. All you hear is the wind and the birds. Because it’s built on such a realistic engine, if you want to go somewhere, you have to walk. If you want to pick stuff up, you can only take what you can carry.

If that wasn’t making things hard enough, the mod’s developers have added extra survival elements, like the need to eat and drink water. Two things which you’ll want to do, since you take the role of a persistent player; leave a game and, if you’re still alive, you’ll come back in the same spot with the same gear. Die, though, and that’s it. The weapons and tins of beans you worked so hard to get are gone.

If that doesn’t sound like fun, it’s not! Fun isn’t the right word to use for this. It’s scary, definitely, especially if you’re stupid enough to walk into a large town by yourself. It’s also boring, a game full of long sequences where you’re doing little but walking around an island with nothing but the wind and birds to keep you company. What I felt most though was a sense of fascination. The game wasn’t in killing zombies. It was in interacting with the other survivors.

While there’s no map, group chat functions are still available, meaning rudimentary directions can be given. Naturally, this usually entails survivors broadcasting their location so others can join them. Sometimes this means they’ll do just that, and help each other out, sharing bandages, ammunition and food. Other times, it’s a trick, and they’re assholes luring you into a trap so they can take you out and steal your stuff.

You can read the rest of the article here, buy here is a video outlining the whole experience.

Am a big fan of Cormac McCarthy’s book “The Road”. The movie was nothing short of amazing too regarless what some hipster shit-faced critics say – I mention this because this sort of gameplay clip kinda “captures” the eerie feeling of being in a bleak world of despair – one which would fit perfectly in Eve Online.

Maybe CCP Games could take a page or two from this fan-made mod and deliver a brutal Incarna experience – one most EVE players would feel drawn into.


After reading a few of the comments, I think the message was completely lost in translation. Forget the Zombies or Replace them with Rogue Drones if u feel like. The slowly paced – objective based gameplay, the you die – you lose your items and over all sandbox elements is where I want you to focus on.

– R

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  1. ninetenths

    You want them to spend 1yr making something like this, when SPACESHIPS are their focus and DUST514 exists anyway?

    May 13, 2012 at 10:06 am Reply
    1. The Swarm

      Maybe the point is, we're aren't all that stoked about dust in the first place…

      May 13, 2012 at 3:02 pm Reply
  2. EveManiac

    The game looks nice, but I cannot detect the Eve-ishness you refer to. If we could get this kind of action in station that would be cool indeed, but that will not happen any time soon, if ever. CCP will deploy DUST and if you wanna do FPS pew pew in Eve-ish style you'll have to go there. That way CCP will get back their return on investments. But I agree, would love to be able to pop some players in station :D.

    May 13, 2012 at 10:13 am Reply
  3. dafuk?

    I also don't see how spaceships and zombies correlate. Unless it's a space ship full of zombies, in which case you can go buy fallout 3 and download the mothership zeta content. Which is about as close to that as your going to come. Walking in stations, while disappointing for me to say, is I think dead. I don't know why it's so difficult to program station interiors and character models with which to walk in them with, but apparently it is. Maybe after dust is perfected and launched and they can take eve no further (unlikely) then maybe they can focus on bringing more interactive aesthetics to the game, (which I hope they can). But don't rush it.

    tl;dr? ArmA 2 or whatever it is has nothing to do with Eve, spaceships, sand 415 or anything else by CCP.

    May 13, 2012 at 10:20 am Reply
    1. Troll of trolls

      I agree Zombies and Eve don't mix.

      What i want from Walk in stations is backstabbing (killing someones clone in station)
      adding real danger to leaving your quater and real bonues to.

      i want Dust merc to be able to conquer stations for me to reduce the structure grind in null.

      i want dust merc to be able for hire to force enemy player from the station ie stay and get shot or flee to space to get camped…

      that just me but i want a ground fighting force tied to the fighting force in space and either solo or combined one or the other will make your alliance sucessful.

      May 13, 2012 at 10:42 am Reply
      1. Caustic Castration

        "I agree Zombies and Eve don't mix." CFC?

        May 13, 2012 at 12:26 pm Reply
    2. lolbob


      May 13, 2012 at 6:03 pm Reply
  4. M_D_

    Well, it would be cool if you have finished a deadspace site, you can dock your ship to the station ruins and go kill the last survivors/drones/zombies. But besides that, no.

    May 13, 2012 at 11:39 am Reply
  5. Phiad

    I think what the man meant is that the game dynamics/Vibe/experience reminds him of Eve's player driven dynamics… doh & that he want CCP to do more than just a CQ with no stations to wander around & bully people in.

    I'd be playing Day Z if I had ARMA 2 with the relevent expansions. It looks like a Mod that'll only get better.

    May 13, 2012 at 11:43 am Reply
    1. +1 internets to this guy

      May 13, 2012 at 3:36 pm Reply
  6. Lame

    Hopefully Riv wont pay you for this post. It is awful, nothing to do with eve and I think that you are a crackhead. Also Edit your movies

    May 13, 2012 at 12:10 pm Reply
  7. anatlasgoon

    "Cormack McCarneys’ book “The Road”."

    It's McCarthy.

    May 13, 2012 at 12:28 pm Reply
    1. it was 3 AM when I published that, fixed – thanks.

      May 13, 2012 at 1:17 pm Reply
  8. zzz

    hey sanshas are sort of like zombies

    unfortunately so many faggots only care about emoting /dance gay pants dressing up in the ramrod bar n grill.

    May 13, 2012 at 12:52 pm Reply
  9. handout4isk

    Do you ppl not read? thier's clearly a comparison to the games. See. Re-read.

    May 13, 2012 at 4:32 pm Reply
  10. Dr. Booty

    You're right about "eve players would feel drawn to"… my corp has frozen all ops because they're all playing that stupid game…

    May 13, 2012 at 5:01 pm Reply
  11. huuuuuuuue

    Why don't you make a news for DayZ, so you can copy and paste shit there.

    May 13, 2012 at 11:44 pm Reply
  12. BIte me

    seriously its like no one can actually "COMPREHEND" what you you implied Riv……seriously unless its spelt out for 90% of the kids they dont get it.

    May 14, 2012 at 1:55 am Reply
  13. DiabloIII

    This movie lost me when he shot one window and the whole frontwindow row broke…

    May 14, 2012 at 4:51 am Reply
  14. oinker

    perhaps space hulk might be a better example, quiet systems with quiet stations full of tyranid like creatures

    May 15, 2012 at 3:53 am Reply

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