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Jester’s Trek: I’ll just leave this here

Quick one.  There’s something interesting (and to my knowledge, unannounced) hiding in today’s Crucible patch notes:

Launching a warp disrupt probe will give you aggression and prevent you from docking or jumping.

I’m still thinking through the implications of this, but there’s no question that this casual little change is going to massively alter the dynamics of how Interdictors are used and flown.  Double-bubble ships will be most affected, particularly double-bubble ships that are used to aggressively block both sides of a gate.

A very common tactic when a fight happens on a gate (and most do) is for the double-bubble ship to bubble in the aggressed ships, then quickly jump through the gate and bubble the other side as well to slow down escapes in that direction.  Another common tactic when the fleet is to “jump into” a held stargate is for the bubbler to drop one bubble, then jump in, decloak with the fleet, and drop the second.  Both of these tactics will now be effectively unusable by a single dictor.  To implement them will now require two dictors: one to drop the bubble on either side of the gate.

There are going to be a lot of unintended escapes over the next few weeks as FCs and dictor pilots get used to this.  FCs will order their dictor pilots to “jump through and catch them” and have to be reminded that the dictor can’t, if it’s already dropped a bubble.  There will also probably be a lot more unintended dictor deaths as their pilots forget that they are now aggressed when a bubble is dropped no matter what they do.  There’s also going to be guys like me needlessly attempting to warp in bubbles to aggress dictors; that tactic isn’t needed any more, either.

On the flip-side, though, there will be fewer dropped bubbles in general, notably fewer fail bubbles.  Right now, dropping a bubble is an almost casual move by a lot of poor dictor pilots.  They’ll do it instinctively even if there’s little chance of that bubble catching anything.  Since even a completely unused bubble will cause aggression, there will be fewer of these unthinking drops happening.

Overall, though, I have to say that I think this is a poor move on CCP’s part.  It’s also a puzzling move: I can’t see where this change is coming from or why.  What problem is being solved by completely rewiring how an entire ship class has to be flown now?  Is there something that’s been going on with dictors that I’m not aware of? 


Ripard Teg

About the Author: Playing EVE Online for more than four years, play under the main Ripard Teg. Currently afflicted with the much maligned “Bitter-Vet” disease, Ripard Teg travels through the New Eden landscape in search of a cure… and hopefuly a good adventure to share with his readers.

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  1. ertert

    me wants more dd power ^^

    November 29, 2011 at 6:58 pm Reply
  2. ilikeponies

    I think CCP actually wanted to implement a feature where if the bubble dropped by the dictor catches anyone upon being dropped, the dictor has now "aggressed" that ship. Therefore, as per a normal game mechanic; that ship shouldn't be able to jump or dock for the next minute. However, I think this is a bit too hard for CCP to do so they just implemented a broad "change" like this.

    November 29, 2011 at 7:04 pm Reply
  3. anatlasgoon

    Maybe they're trying to encourage heavy dictor use? It says nothing about warp disruption field generators.

    November 29, 2011 at 7:14 pm Reply
    1. Widdershins

      Hictor bubbles also make you aggressed; in fact, they are worse for this sort of thing, because when a dictor is able to jump through the gate his bubble still has a whole minute to go.

      I've always thought that dictor bubbles should aggro you; for a long time, I thought they did.

      November 29, 2011 at 7:29 pm Reply
  4. Bob_the_Bitcher

    Meh, whatever! We moaned about the game, CCP changed it! Be careful what you ask for, you might just get it!! 😛

    I always have the mantra with EVE, "Adopt or Die!"

    November 29, 2011 at 7:37 pm Reply
    1. Some guy

      You bring children in to avoid dying? I guess that's one way to recruit…

      November 29, 2011 at 8:36 pm Reply
      1. levij501

        Hooraay foster parents! They don't die!

        November 29, 2011 at 11:30 pm Reply
  5. On the flip side, presumably dictors won't be prevented from jumping based on aggression from a bubble they left on the previous jump gate. I'm thinking of the unusual case of being chased: dropping a bubble at the gate, burn out of it, warp to the next gate, jump. Previously the dictor could be prevented from jumping by having someone continually trying to warp in the bubble. Now, presumably, the agro timer is a straight "time since launched" event. Hopefully the aggression timer is less than the bubble lifetime.

    November 29, 2011 at 7:59 pm Reply
    1. anatlasgoon

      I don't think so – the patch notes say nothing about removing aggression from having bubbled an enemy. I'll have to test this.

      November 29, 2011 at 8:01 pm Reply
    2. Ivanda Nothabeer

      Having actually tested this …

      1. You cant jump and then bubble any more
      2. If you drop a bubble somewhere then warp to the exit gate or warp to the undock, you still have to wait for your aggression to expire

      I don't have a problem with dropping a bubble causing aggression but nerfing the Jump then Bubble trick screws dictor pilots in the a$$ and giving them aggression without putting them on the KM is adding insult to injury.

      On top of this the Dictor gets NONE of the new bonuses given out to T1 destroyers

      November 30, 2011 at 11:40 am Reply
  6. X_T_R

    I wonder if this means that dictors will instantly get on the killmail of all pilots caught in the bubble, should they die.

    November 29, 2011 at 9:06 pm Reply
  7. Fu!

    as a dic pilot i dont like haveing one of my fav tricks taken away but really i kinda felt it was an exploit ne way. we should have to think b4 we bubble ne way. besides didnt we gain some RoF?

    November 29, 2011 at 11:58 pm Reply
    1. Wiu Ming

      the RoF penalty (now removed) was only applied to destroyers.

      November 30, 2011 at 8:43 am Reply

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