TL;DR basically takes a large and tiresome topic and churns it down in delicious and easy to digest bites, the following wall of text basically summarises the recently released Special Summit CSM Minutes which has indeed caused a bit of uproar, player Dannar Hetoshi took a read of it and summed up in “means street”, “shooting from the hip” and “keep it real” terms.

Enjoy and feel free to comment.

Special CSM summit, June 30th – July 1st 2011

Following the release of EVE Online: Incarna on June 21st 2011, the future direction of CCP’s virtual goods sales became widely discussed within the EVE Online community following the leak of an internal company newsletterand the introduction of the Noble Exchange store (NeX). Due to a range of misunderstandings and the complexities involved in clarifying them, a special session of the Council of Stellar Management (CSM) was called on very short notice.

The discussions that took place during this summit were extremely frank, and CSM and CCP strongly disagreed over some issues. For this reason, it is important to understand that statements attributed to CSM in this document reflect the opinions of CSM members during the summit, and statements attributed to CCP reflect the opinions of CCP staff present during those meetings. This document is a record of what happened during the summit.

The agenda for this summit contained four items, presented here in the order in which they were addressed: Incarna and the Captain’s Quarters (CQ); the Noble Exchange, its opening and pricing strategy; virtual goods and their future in EVE; and finally, the drafting of statements by both CCP and the CSM. The topics were addressed in this order because the first two, CQ and NeX, needed to be discussed and dealt with information given, context built up, etc. –for the most important discussion, the future of virtual goods, to be as fruitful as possible.


Incarna and the Captain’s Quarters

Present: CCP Zulu, CCP T0rfiFrans, CCP Flying Scotsman, CCP Fear

The CSM generally agreed that from a purely technical standpoint, Incarna had generally been a very successful expansion. Apart from the usual and expected hiccups, the deployment of the software was very smooth.

The CSM’s primary concerns were directed towards the performance of clients when docked in the Captain’s Quarters interface. CCP replied that, as always, there are people tasked with actively looking into matters that crop up after deployment –and issues related to running multiple clients were high-priority–with the goal of ensuring that any and all matters in need of attention are fixed.

The CSM expressed serious concerns about graphics cards overheating and environment loading performance (docking and loading times under Incarna), as well as some particular bugs.

CSM Translation: “Hey Guys, Incara looks pretty and all that… but f*** it’s hard on our computers…”

CCP responded that it had received reports regarding overheating and was taking active measures to follow up on those, although no concrete cases have been discovered. Specifically addressed was a CQ lighting formula error which is currently being worked on and, once fixed, will lead to visual quality improvements in the near future. CCP noted that the Minmatar CQ are supposed be dark and sparse. The other racial CQs have different layouts and lighting schemes, and will be rolled out later in the year.

CCP Translation: “Yeah, we know. The bug has been reported. We fuxed up”

CCP noted that its initial commitment to retain the same “time to action” when docking had been adhered to. CSM pointed out that “time to action” was not the same as environment loading time, especially since it was hard to tell when the UI became responsive.

CCP also noted that EVE has always been a GPU-intensive high-performance game and that it would remain that way, in order to take advantage of new technologies and provide the most visually excellent experience possible.

The CSM pointed out that many users run multiple clients/accounts at the same time, and any increases in load will result in adecrease in performance. When asked, the CSM listed several use cases where multiple clients are being run, and CCP confirmed they knew these to be valid and known use cases.

Both before and during the meeting the CSM also expressed their desire for the return of ship spinning, as spinning the ship in-station is a meaningful part of the game experience to many players. To address both this issue and performance concerns, CCP offered to implement an
environment that would be similar in look and function tothe old hangar view, and would include ship spinning. It should be noted that the old hangar view itself will not be returning, but something similar will take its place. The CSM will be kept informed throughout the design of this feature. The option to disable the loading of station environments will be retained until this matter has been addressed.

CSM Translation: “We want old hangar back! F*** CQ”
CCP Translation: “you’re not getting the old hangar back, but we’ll give a low quality alternative”

Returning to the discussion of multiple client use cases, it was apparent that running three instances of the EVE client simultaneously (with all of them using processing power, i.e. all the clients actively engaged in gameplay) requires a fairly powerful computer. CCP noted that, while they understood that this is a common thing for players to do, there has not been any official multi-client support for EVE thus far (CSM considered this to be a poor excuse).Graphics technology development and benchmark implementation have always assumed one client; essentially, the minimum hardware requirements listed for EVE Online are benchmarked against one active client. More powerful hardware is required to run multiple instances. CCP agreed to work on developinga recommended hardware specification for multiple client use. It also bears mentioning that as EVE Online continues to be developed, the minimum specifications will change.

CSM Translation: “Not everyone can be a rich lawyer in real life like Mr. Mittens here…”
CCP Translation: “Maybe people shouldn’t be running 12 accounts simultaneously…

CCP also agreed that while performance was being worked on, the in-game graphics preferencescould be clarified, as it is currently possible to reduce the quality of CQs’ graphics settings without affecting the in-space settings. This simply requires better clarification in the options menu.

CCP Translation: “we’ll idiot proof it… again…”

Touching upon issues that cropped up in Incarna regarding the Mac client, CCP first of all wanted to state that since the Mac client is going through a translation layer (between OpenGL and DirectX), it is3 technically impossible to get it to achieve the same level of performance as exhibited by the PC client. The CSM answered in turn that that was understood.

CCP Translation: “macs suck”

The Incarna expansion introduced a change in how client preferences are stored on the Mac,something that affects users running more than one client. A workaround has been found for this.
CSM was very critical of the way these changes were introduced –without any formal advance notification or documentation, and despite bug-reports being filed about the issue.

CCP agreed that this could have been communicated better.

CSM Translation: *Giggle* “yeah, we know… it still amuses us that people play on macs, still you should have said something up front”

The CSM noted that there seemed to be many new players ’drifting’ around in New Eden at this time. The CSM encouraged CCP to make sure that more content is added to Incarna to cater to these new players. Incarna has already seen a revamp of the new player experience
(NPE), and CCP is making continued efforts to improve the way new players are introduced to EVE. CSM made a point of praising CCP for the improvements to the NPE.

CSM Translation: “You know that EVE Learning Curve JPG? We can now officially erase the bulldozer from the top of the cliff…”

The CSM stated that although the new gun effects are very nice, the new gun icons leave something to be desired andare difficult to distinguish from each other. The CSM felt they were too dark and generally hard to see. CCP agreed there was room for improvement, and
stated that work was already underway on this matter.

CSM Translation: “We can’t see gun icons on targets. I missed a god damned officer fit Machariel because I thought my guns weren’t cycling and they were!”

The second leg of the session involved showing the CSM how Incarna was received in terms of subscriber numbers and trends as well as informing them of other business and analytics metrics. While the initial trends gave an indication of how things will go, they don’t tell the whole story.

The CSM and CCP had a productive dialogue regarding these trends and how they compared to previous expansions.

The Noble Exchange and Virtual Goods

Present: CCP Zulu, CCP Zinfandel, CCP Apollo
[Editor’s note: A devblog was published as a reaction to this session. It is available here]

CSM input regarding this devblog was solicited in advance, but no substantial changes were made to reflect CSM concerns.

The CSM received a presentation containing stats and analytics pertaining to the NeX, its reception, its user demographics and the purchase behavior evidenced so far.4

CCP Apollo, the team lead in charge of pricing structure, price points and the overall strategy of the Noble Exchange (NeX), went over the process that preceded the store’s launch. That work started early 2011 when CCP held a summit –with people from all projects within CCP participating to harvest ideas and brainstorm on the company’s virtual goods sales model –that aimed to continue the innovation begun years ago with the sale of Pilot License Extensions (PLEX). A lot of preparation material was created for the summit: literature on purchase behavior, virtual goods practice and industry reports, independent studies on monetization of web/online games and services done explicitly for CCP, etc. Furthermore,
information from other industry-leading companies was added to the pool. The conclusions from the global summit were used by EVE’s virtual goods development team to guide them in implementing an EVE-specific approach to vanity item sales.

A market study was done in order to give CCP an overview of options and existing industry standards regarding virtual goods and services, including topics such as currency denomination, price points, catalogue management, distribution of items between tiers, “big spenders,” and business models used in the industry.

Before the virtual goods summit, CCP’s knowledge of industry standards and monetization best practices was spread out among individuals across the organization. The market has changed and the company itself has grown since the introduction of PLEX years earlier. In
order to position the company in the most effective manner, all people with knowledge of this matter within CCP were brought together, along with outside consultation.

CCP pointed out that there is no one-to-one comparison between EVE Online and any other game, either in a visual quality or depth of gameplay sense. Furthermore, due to the unique nature of the game, CCP’s stance is that continued innovation is needed and the forging of new paths when it comes to virtual goods and services is a necessary part of that innovation.

It was therefore clear to CCP that while countless books and resources could be used, CCP would need to take incremental, measured steps on this path, to better be able to utilise the knowledge gained through all future development.

CCP Translation: “TL;DR – We want to make monies for WOD and DUST. We think selling you microtransactions is the way to go. We didn’t ask for your input. Sowwy”
After further discussion, the CSM asked why CCP didn’t come to them and ask them for

Feedback regarding the pricing strategy. The CSM is available to CCP to give feedback and as such they felt they were not properly consultedin this particular matter. If CCP had all this information back in May when the CSM summit was beingheld, why was this not brought up? CCP’s answer was that the pricing decisions hadn’t been made in May, and while the CSM was made aware of the strategy and the outlines, detailed pricing tiers were not known at that time.

CSM Translation: “Y U NO CONSULT US?”
CCP Translation: “Ummmm…”

The CSM’s response was that if they had been consulted before it was released, they would have been able to give feedback on the desired range of initial content offering, and felt it could have prevented the uproar that lead to the extraordinary summit.5

CSM Translation: “Thought so…”

CSM also noted that half of the controversy with the NeX was not so much the pricing strategy, but the limited availability of items at the lower end of the spectrum, and the fact that the more expensive items were viewed as simply not being worth their asking prices.

CSM Translation: “DOOD. 1B isk for a monocle? WTF?”

CCP explained that having a limited initial offering of eight items was in line with their strategy of taking measured and incremental steps on the path of clothing sales. The clothing assets that were available on launch day were distributed between all tiers and were meant to give an indication of the store’s structure and strategy.

CCP Translation: “Psych! Sorry that was really funny… a little late for an april fools prank, we admit… we’ll have hobo shit in the store soon guys, we promise”

The CSM commented that having more items available in the lowest tier might have given a better indication of the intended spread. CCP agreed that such an approach would have been helpful in better explaining the pricing structure and that the initial ratio of items available at the store’s launch was skewed heavily towards the medium tier, leaving the low tier and the high tier with limited offerings. This is not the intent moving forward, and although there is no magic number on what the exact ratios should be, the opening of the NeX was not
indicative of future plans.

After some discussion, it emerged that because the pricing tiers were decided upon well after the initial assets were commissioned from 3rd-party art teams, the clothing assets available for use in the NeX store at launch were predominantly located in the medium tier, which further constrained CCP’s options.

The CSM pointed out that they could and should have been consulted for a ‘sniff-test’ of items –to see how customers would react to the items being offered –to answer questions like “what tier would you believe this fits into?”

The CSM leveled harsh criticism at the decision to not release all the items CCP had available when the NeX was opened.

CSM: “Sorry for jumping down your throats, we should have listened to you when you said this was only a very bare bones introduction to NEX stuff”

CCP replied that the decision was fully in line with the strategy of taking small steps, observing the results and then taking the next steps. The alternative would have meant releasing too much at once, which would have severely hampered CCP’s ability to react
to launch feedback and adjust strategy. CCP reiterated that vanity item sales are a learning process, and gaining knowledge is oneof the major goals of the company’s strategy, along with maximizing the potential of the customer experience delivered.

CCP: “It’s cool. We f***ed up too”

CCP furthermore said they are currently going through the steps of creating a visual language where material, color, feel, etc. will dictate the tier in which an item should be placed. This will also allow players to quickly identify clothing and their “worth” on other characters further down the line.

CCP: “This stuff is gonna be awesome yo.”

The CSM brought up the pricing of items in AUR, specifically in instances where a particular item costs 3600 AUR, 100 AUR shy of the standard 1-PLEX conversion rate (3500 AUR).

They felt this was insulting and smelled like CCP was trying to rip people off.

CSM: “Milking the cash cow much? How about we just drop our pants and bend over
for you!”

CCP pointed out that having items fall into pricing tiers meant sometimes they would cost just over or just under the 1-PLEX value, and that there were items that weren’t “on the edge” like the specific item the CSM referred to.

CCP: “Alright, we get it… we shoulda started with the low quality hobo sh*t first…”

When asked by the CSM if CCP felt they could have done a better job rolling out the NeX,
CCP replied that the messaging surrounding the NeX and the tier distribution of the items
offered in the first release should have been better, but the strategy with regard to price
points, tiers and the number of items offered in the first implementation was the right way to

CCP: “Our economist said so”

The CSM strongly suggested that a devblog be released explaining the tier structure, the strategy and the plans for the NeX. [Editor’s note: see blog link at the beginning of this section]

The conclusion of the meeting was that while there were strong differences of opinion between the CSM and CCP on the proper method for introducing virtual goods, CCP’s overall strategy and direction is now understood by the CSM, and the CSM’s concerns are understood by CCP. Any future adjustments to the direction or the strategy will include CSM feedback and input, as virtual goods are intended to enhance EVE and evolve it.

CSM/CCP: “NAP please! Lets share our intel channels from now on…”

The future of EVE Virtual Goods

Present: CCP Zulu, CCP Soundwave

CCP began the session by stating for the record that there are not, nor have there ever been, any plans to introduce game-breaking items or enhancements to EVE. The “Fearless” internal newsletter (specifically the “Greed is Good?” Issue) is just that –an internal newsletter published by employees for employees. It is not an official CCP policy document and does not reflect CCP policy. It is one of the communications tools used to encourage discussion and distribute information within the company. When a topic is controversial it’s very important that it’s discussed, and the more discussions there are about the subject matter, the more information the policymakers at CCP have.

As it does not take the future of EVE lightly, CCP stressed that EVE has been, and will continue to be, one of the company’s core projects. CCP has been working on EVE for a very long time and would never, either as individuals or as a company, intentionally try to hurt EVE. Even changes to EVE that can be considered controversial are only taken after very careful consideration of the possible consequences and effects they might have on the game and its playerbase.

CCP: “Didn’t you guys know that you are essentially beta testing WoD and Dust for us?? Heh… heh…”

CSM asked many questions about the sequence of events and communications from CCP that resulted in the need for the special summit meeting, and strongly criticized CCP’s handling of the various internal leaks. In CSM’s opinion, inadequate messaging about the NEX store and CCP’s virtual goods strategy magnified the effects of the leaks and severely damaged the relationship of trust between the company and the players.

CSM: “Give us more in Flying in Space updates, less Fashion Show updates”

CCP admitted they were caught unawares by the leak and reaction, and response time had been longer than usual because of that. CCP also explained that due to the realities of business and the complexities of the EVE socio-economic system, it could not give the all-
encompassing and definitive answers about virtual goods that the community demanded in the days before the summit, and felt they had to maintain the flexibility to adapt to changes in the MMO environment in the future.

CCP: “It would have broken the game if we told you upfront. We already fucked up, we know. It went past the point of fixing it. That’s why we called this Emergency Summit”

The CSM pointed out that this future flexibility is being bought at a heavy present-day cost – both in trust and in subscriptions – and wanted to make sure that CCP was fully aware of that cost. CCP responded that it was already paying the long-term cost of having given such definitive answers in the past and was learning from this prior experience by not doing the same thing again.

CSM: “This is gonna cost you…”

CCP: “How about 13 Plex for $200?”

The CSM pointed out that the source of much of the dissatisfaction was that people were afraid it would become mandatory to spend real life money on things like ships and ammo to remain competitive. The CSM emphatically reiterated their stance that EVE players should
not have to spend real life money to have an advantage over other players, since anything of that nature would render the EVE sandbox pointless. CCP clearly stated again that there are not, nor have there ever been, any plans of this nature.

CSM: “No Micro-Transaction ‘I Win’ buttons please!”

CCP: “Yeah, we hear you on that one. We’d be killing our business if we did that.”

CCP mentioned what an amazing feeling it is to see such passion for EVE from the community. Even though the source of the display was unfortunate, the level of emotion and dedication involved was both touching and humbling.

CCP: “Must be a good game to have people rioting in game about changes in game…”

The CSM further stated it was necessary that any and all further development of virtual goods strategy needs to be done in cooperation with the CSM and the players. This co-operation is necessary as, due to the complexity of EVE, there are many gray areas where
services can be –and/or are already being –offered that need community input.

CSM: “Talk to us. We’ve been playing long enough, and we pay your bills, that we know, mostly, what is or is not good for us”

CCP clearly stated that the investment of money in EVE should not give a player an unfair advantage over the investment of time.
The conclusion of the meeting was that CCP and the CSM would release ajoint statement and a video-blog listing the outcome of the summit – found here.

CCP: “Yeah. We nearly screwed the pooch. We hear you.”

Dannar Hetoshi

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  1. RandomReader

    My MBP handles eve pretty well running 2 clients, yes i dont use CQ on either client but the mac doesnt suck that much as a gaming platform. Anyways im expecting flame for that, but im glad the minutes are out now.

    September 9, 2011 at 6:17 pm Reply
    1. Nouhou Malio

      I've been limping along in Eve on a 2011 Macbook Air whilst I build a new PC. Double-clienting is out, but it runs surprisingly well. That is, except for Captains Quarters. I used to dual-client when I had a 2008 Macbook Pro, and aside from the occasional crash or graphic hiccup, it worked just fine.

      That said, I wish that CCP would consider OS X a first-class platform for Eve rather than the "oh yeah, we have Mac support too" marketing bullet point.

      September 9, 2011 at 7:24 pm Reply
      1. CnC

        Why would CCP consider OS X a first class platform when nobody else does for good reason? :-)

        September 9, 2011 at 8:58 pm Reply
    2. It doesn't suck THAT much, but it still sucks… lol

      Seriously though, Mac isn't a gaming platform. Yes, it can run games, but you can never expect it to run as well as on a PC unless it was built specifically for Mac.

      September 9, 2011 at 7:32 pm Reply
    3. bagehi

      I've had four clients running in CQ on my 2 year old PC. Macs tend to have mid-range graphics cards as standard equipment, add to it the sub-par Mac client and it isn't surprising Macs are having some trouble with CQ.

      September 9, 2011 at 8:27 pm Reply
  2. I love the translation.
    Thank you riverini!

    September 9, 2011 at 6:20 pm Reply
    1. all props goes to Dannar, he threw this "spitball" as i was just starting to do the same haha

      September 9, 2011 at 6:27 pm Reply
      1. Eh. It really just wrote itself when I read all of the "Strongly Suggests" wording.

        The whole thing "Strongly Suggested" there was some comedy gold to be mined.

        September 9, 2011 at 6:59 pm Reply
  3. Temmu

    And it took so long to release these minutes why?

    Well I am hoping CCP will now concentrate more on the FiS because this other crap is costing them dearly… One can hope right?????

    September 9, 2011 at 6:53 pm Reply
  4. Pacolipse

    I love how CCP's response to a lot of this shit is:

    "You weren't supposed to see this internal newsletter"


    "We never made any official guarantee to support multiple clients"

    Reality check CCP, people were upset because your newsletter showed how ridiculously off the deep-end your thinking was. Oh… and as a full-time dual boxer (and 2x subscriber) you should take multiple client support and make it super-dee-duper official. Ya you heard me…

    September 9, 2011 at 6:56 pm Reply
    1. bagehi

      It is hard to play some parts of the game without multiboxing (such as anything capital related). Forcing people to do it with one hand… not supporting it with the other. Ahhh… CCP.

      September 9, 2011 at 8:31 pm Reply
    2. JP Stellar

      They don't support multi client but will launh a marketing campaign to encourage current players to purchase additional accounts for alts……uh???? :-)

      September 9, 2011 at 10:13 pm Reply
  5. Toilet


    September 9, 2011 at 6:59 pm Reply
  6. jimmy

    i dnt get the spitball gag man wtf

    September 9, 2011 at 7:06 pm Reply
    1. It's a baseball thing…

      September 9, 2011 at 7:10 pm Reply
      1. Yeah, a spitball is either an guarantee strike or a hit to the left temple. 😛

        September 9, 2011 at 7:30 pm Reply
        1. jimmy


          September 9, 2011 at 9:21 pm Reply
  7. Roland_Hova

    "*Giggle* “yeah, we know…"

    Men dont giggle…they chortle…

    September 9, 2011 at 7:16 pm Reply
  8. Lykouleon

    If that was really CCP's idea of a "mid-range tier" of the PLEX store, I have to wonder if the pricing scheme was created by people wearing $1000 jeans and burning dollars to heat their houses.

    September 9, 2011 at 7:27 pm Reply
    1. Roland_Hova

      With the way icelandic krona (isk) lost its value in the economic downtrend a $1000 pair of jeans would run you around 120,000 isk in direct exchange not counting any taxes or mark up for import.

      If you were to buy a billion isk monocle in real life it would run you 80 or 90 million dollars us. So i dont think that their pricing plan fits into reality or eve for that matter.

      September 9, 2011 at 9:01 pm Reply
  9. More of the typical CCP diplo bullshit where they try to tell the CSM / players whatever they want to hear in order for them to STFU. I'll believe something CCP says when I see it implemented in game and not before.

    September 9, 2011 at 7:33 pm Reply
    1. Serious Space Ships

      Here Here. I see quite alot of talking, but little in the way of walking.

      September 10, 2011 at 8:29 am Reply
    2. jenson

      exactly my thoughts, i'll judge them on what they do not what they say

      September 10, 2011 at 1:06 pm Reply
    3. poidokoff

      You'd think after all these years they'd developed better communication skills, yet all their statements are pretty much "Yeah it was communicated badly." Well duh.

      September 11, 2011 at 9:06 am Reply
  10. dery

    still staying strong as -2 accounts since MT introduction, wonder how many other Eve subs they permanently lost because of this shit, would love to see the stats.

    September 9, 2011 at 8:04 pm Reply
  11. droljica

    Shittload of words, reality stays the same.

    September 9, 2011 at 8:32 pm Reply
  12. Huggies

    I was there

    September 9, 2011 at 9:01 pm Reply
  13. Mac Sucks-Pc Rules

    That is crap ccp is using eve to pay for other games development. The money made from eve should be used to improve eve not development some other game.

    September 9, 2011 at 9:34 pm Reply
  14. Buggrit

    Is it just me or the flame war singed their asses? This thing came out pretty fast soon as their heard the initial whines on the cannon wheels.

    September 9, 2011 at 9:56 pm Reply
  15. Dreams_are_real

    I am going to agree with CCP on the multi box thing. They don't need to support the multiple clients. If you are running 2 or more accounts, it is up to you to make sure your computer can handle it, not CCP. I myself run 3 accounts all fine and dandy, thats because I made sure my computer can run it. Granted my FPS take a dive when all 3 are docked, but thats to be expected since CQ looks awesome. Installing multiple clients also helps, I have 1 that runs the game on max, and the other two on low. The one on max is a different client installation from the other two. Its up to YOU the player, not CCP to make multi boxing work.

    September 9, 2011 at 9:57 pm Reply
  16. WelpTheMagicDragon

    "CCP noted that, while they understood that this is a common thing for players to do, there has not been any official multi-client support for EVE thus far (CSM considered this to be a poor excuse).Graphics technology development and benchmark implementation have always assumed one client; essentially, the minimum hardware requirements listed for EVE Online are benchmarked against one active client. More powerful hardware is required to run multiple instances. CCP agreed to work on developinga recommended hardware specification for multiple client use. It also bears mentioning that as EVE Online continues to be developed, the minimum specifications will change."

    All I'm hearing from that is they want me to cancel accounts. I mean cause if they wanted me to use multiple clients they would address the issue. So since they don't wanna support multiple clients and it is up to me to do it . . . they don't want the money from my other 3 accounts.

    September 9, 2011 at 11:09 pm Reply
  17. Shattershark

    "CSM: “Talk to us. We’ve been playing long enough, and we pay your bills, that we know, mostly, what is or is not good for us”"

    Translation's translation: "We know what's good for us, no one is talking about you, noob!"

    September 9, 2011 at 11:46 pm Reply
  18. SW GRUNT

    o men i just like too see the CCP fACE WHEN THEY GONE LOOSE 100.000 SUBSCRITIONS ,

    September 10, 2011 at 4:24 am Reply
    1. SW GRUNT

      all they talk was not real issues . maybe one s real , the rest are buillshit , goteshit , horseshit , mokeyshit , what a stupid joke :(

      September 10, 2011 at 4:29 am Reply
  19. Imigo

    "CCP clearly stated again that there are not, nor have there ever been, any plans of this nature."

    This is still not the same as a commitment to never introduce pay to win.

    Be fearless CCP and make a commitment to no pay to win. Ever.

    September 10, 2011 at 5:45 am Reply
  20. Headerman

    Come on, how long has SM3 been out? Since the Geforce 6600 GT was released in 2004. If people are having performance issues now, then buy a new video card. SM3 should have been introduced into Eve years ago

    September 10, 2011 at 12:06 pm Reply
  21. anon

    CQ? wait a min, you mean there is someone out there who didnt disable it at launch?

    September 10, 2011 at 12:43 pm Reply
  22. Volcaris

    CQ? I live out of a POS in 0.0… I see the inside of a station, maybe 1 time a week for a few minutes.

    As to NEX… looked at it on launch, never been back, probably never will. Don't see the need. Oh wait, it's for CQ! Damn, maybe that's why it means so little. So, doesn't that mean it's sort of a DUST thing too???

    September 10, 2011 at 4:02 pm Reply
  23. Riverini's translator must be broken.

    September 10, 2011 at 6:35 pm Reply
  24. Some Dude

    how about wehn u turn off CQ u get old spinnin ships?

    September 10, 2011 at 9:11 pm Reply
  25. masterochi

    "We never made any official guarantee to support multiple clients"

    This should be called the "Buddy Fuck Program".

    Bloody idiots, game turned to crap in March when you took away plexes and anomalies from all but favored alliance home systems.

    Please return NPC fun back on!

    Some of us have asynchronous events in our lives and have to play ten minutes and then be away fifteen or so, with no warning, We can not do mega missions nor fleet.

    Quit screwing the random lone wolf players!!!

    September 10, 2011 at 11:26 pm Reply
  26. CCP Spin Doctors

    Still controlling your game. They be laughing at you from their frosty tower at HQ.

    September 11, 2011 at 11:41 am Reply
  27. Disclaimer: In no way am I claiming that Macs Suck. I'm simply writing what I think CCP really said.


    September 9, 2011 at 8:22 pm Reply
  28. Fish

    On the mac bit: Well, no. In this case, it is impossible to achieve the same performance on a Mac client compared to the Windows client. Eve uses DirectX, which doesn't run natively on Macs, so it has to be run through a modified version of Wine. On equivalent machines, the Mac version will always be slower, and that's not CCP's fault.

    September 9, 2011 at 8:24 pm Reply
  29. Yes, I troll

    '23 days and my sub is over… can't wait for it to end :-/ '

    You do know you can… not play the game. Like, just kinda unsub and not log in or anything. Hell, you could even uninstall it! I mean, if you are that anxious for it to stop, you _don't have to play it_.

    Sorry, I just can't bear to see people being miserable when there are easy ways out. Just make sure you aren't on an autopayment or something, I'd hate for you to pay another month or whatever for a game you don't want.

    September 10, 2011 at 9:18 am Reply
  30. Tits


    September 10, 2011 at 4:39 pm Reply
  31. Zingo

    They're using Cider, not wine, but they could still switch to use openGL (not going to happen I bet).

    September 9, 2011 at 9:30 pm Reply

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