Welcome back to my column. I’m mirroring posts from my blog at amerrylifeandashortone.blogspot.com. Not all of them are going to be column worthy, but expect one or two a month. As should be expected from the title, there is no topic beyond what I feel like writing about.

There ain’t no room for the hopeless sinner
Who would hurt all mankind
Just to save his own
Have pity on those whose chances grow thinner
For there is no hiding place against the kingdoms throne
The Impressions – People Get Ready

So. This new little things patch is another nerf to 0.0 life. I’m not calling it a good or a bad thing, but I am pointing it out.

Now you might be asking… “What are you talking about Hallan, heck, now we can find anomolies in 10 seconds and from anywhere in the solar system!”. Guess who else can find them? The red that just jumped his interceptor into system. This, coupled with the true sec nerf has really hit the anomaly runners hard. As if it wasn’t bad enough to only have one Sanctum in certain systems, now if you’re trying to run it, you’ll be tackled in 30 seconds when a red enters system.

Don’t forget the true sec nerf either, this is coming very shortly after most of Null-Sec became terrible for running anomalies.

I like this all of this to a point(for entirely selfish reasons). I gave up running anomolies a long time ago, because they were too easy to find. Now they’re even easier… and I know the profit margins haven’t gone up. Now if you’re lost among the Hubs or whatever, you’ll probably have time enough to get away. If you’re planning on running Sanctums, you’re in more danger than if you were in an asteroid belt. Havens are about equally as dangerous as belts. Only they take much longer to finish off.

So now you have to pay attention, there is no other option. This is good and bad, as that’s how it’s sorta supposed to be. If you don’t pay attention to local, you deserve to get killed. This also kills any safety Carriers had. They better be fucking aligned and paying goddamned attention, or they will get tackled and die. End of story.

So is this good or bad? It’s neutral. People will still do the stupid stuff, and they’ll still die. Now they’ll die more often, and hopefully it’ll only be my enemies and neutrals, and not my blues.

But how often does that work out?

The other half of the spectrum is the boost to mission runners. The reduction of agent types to just 3, with combat, mining, and courier… that removes some of the more serious barriers to entry in missioning. You want to mine? You can mine. You want to run couriers? Go ahead.

You want endless combat missions? Go for it.

If that wasn’t enough, there’s no difference between agents of similar level. If you could run any level 4’s before, you can run all of them now. And you get paid like you’re running for Quality 20.

CCP’s been listening to the “it’s too easy in 0.0” arguments. Made by the same people who run level 4 missions all day long under the protection of Concord.

0.0 just got punked by a bunch of carebears.

Other important changes include the blueprint copy changes(you can tell them apart now! Amazing! Even the devblog wonders why they weren’t always like this). Oh, and simpler social skills. Awesome.

The one thing in this patch that was certifiably awesome(having bookmarks on the overview), got pushed back to the next patch.

4 Comments

  1. FooBar

    There was not really a buff to L4 mission runners. The quality bonus makes little difference to L4 runners, and the simplification of agent divisions is a really mixed bag from corp to corp – SoE for example lost 1 of it's 2 hisec l4 agents…

    May 25, 2011 at 1:58 pm Reply
  2. Mintrolio

    CONFRIMIGN

    STUPED CCP!

    ALSO THEY HAF BEEN LOOSING SITE OF GAME TO MANY TWEEK AND NO LONG VISEONS MAK FOR TOTEL MESS.

    KEEP UP GOOD POASTING!

    May 25, 2011 at 11:17 pm Reply
  3. VIP

    I pretty much like the changes, running anomalies in upgraded system was way too easy and best money making option in game.

    Now, there is a risk involved, which can already be seen on my alliance killboard losses ^^

    May 27, 2011 at 8:27 am Reply
    1. Frodo the BOBit

      Except atm there is way more risk and way less isk/hour (for most systems) than hisec level 4s

      May 27, 2011 at 2:21 pm Reply

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